Player Matchup

Ra
Ra
Dude1989
Ra
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
49W - 68L
1,500 Elo+
Party 1
Fenrir
Fenrir
FadedStorm1
Fenrir
Level 20
God Stats
3W - 2L
1,546 SR
Queue Stats
37W - 22L
1,443 Elo+
Solo
Vulcan
Vulcan
Ginger Slink
Vulcan
Level 14
God Stats
12W - 9L
1,500 SR
Queue Stats
19W - 22L
1,252 Elo+
Solo
Nemesis
Nemesis
MoriNoSeishin
Nemesis
Level 13
God Stats
7W - 7L
1,425 SR
Queue Stats
20W - 27L
1,279 Elo+
Solo
Cerberus
Cerberus
sasukerr14
Cerberus
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 64L
1,500 Elo+
Party 1
Team Averages
Level 11
1,494 SR
1,395 Elo+

VS

Team Averages
Level 10
1,506 SR
1,323 Elo+
Zhong Kui
Zhong Kui
Juan1304
Zhong Kui
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 35L
1,202 Elo+
Solo
Medusa
Medusa
M4K0W1SCH1
Medusa
Level 7
God Stats
1W - 2L
1,340 SR
Queue Stats
4W - 6L
1,297 Elo+
Party 2
Kukulkan
Kukulkan
ViolentLavenza
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,297 Elo+
Party 2
Set
Set
Xd Riley lol
Set
Level 27
God Stats
6W - 1L
1,692 SR
Queue Stats
65W - 64L
1,317 Elo+
Solo
Fenrir
Fenrir
britishcig
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 7 / 14
12,673
975
9,789
11,116
4,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
20
14 / 3 / 15
14,172
1,090
18,036
13,643
8,032
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Vulcan
20
6 / 4 / 20
13,441
1,034
27,094
12,798
5,160
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
20
12 / 4 / 18
14,706
1,131
15,912
13,883
5,213
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
sasukerr14
Cerberus
20
4 / 3 / 29
13,803
1,062
19,232
17,860
24,085
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

165

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Juan1304
Zhong Kui
19
2 / 9 / 9
12,105
931
13,846
23,478
10,296
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
M4K0W1SCH1
Medusa
19
1 / 4 / 11
12,192
938
9,078
14,039
4,036
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
19
2 / 4 / 11
12,928
994
15,248
14,262
5,038
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
14 / 7 / 3
16,511
1,270
23,079
27,778
12,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
britishcig
Fenrir
18
2 / 17 / 5
11,532
887
3,875
21,788
7,599

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
60
41
Kills
21
21
Deaths
41
96
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
7
14
1.71
W
Fenrir
14
3
15
7.17
W
Vulcan
6
4
20
4
L
Zhong Kui
Juan1304
Zhong Kui
2
9
9
0.72
L
Medusa
M4K0W1SCH1
Medusa
1
4
11
1.63
W
Nemesis
12
4
18
5.25
L
Kukulkan
2
4
11
1.88
L
14
7
3
2.21
L
Fenrir
britishcig
Fenrir
2
17
5
0.26
W
Cerberus
sasukerr14
Cerberus
4
3
29
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,063
Damage
65,126
69,300
Taken
101,345
46,536
Mitigated
39,615
6,703
Healing
6,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,789
2,953
402
694
11,116
4,046
0
5,185
5,931
24,279
0
W
Fenrir
18,036
7,603
0
952
13,643
8,032
0
5,955
7,688
0
29,705
W
Vulcan
27,094
15,201
0
512
12,798
5,160
0
5,155
7,643
58,942
0
L
Zhong Kui
Juan1304
Zhong Kui
13,846
1,946
0
3,006
23,478
10,296
0
13,097
10,381
27,963
0
L
Medusa
M4K0W1SCH1
Medusa
9,078
4,261
0
168
14,039
4,036
0
8,866
5,173
0
29,866
W
Nemesis
15,912
9,595
0
2,170
13,883
5,213
0
4,538
9,345
0
25,902
L
Kukulkan
15,248
1,760
0
740
14,262
5,038
0
7,372
6,890
57,045
0
L
23,079
14,929
0
2,696
27,778
12,646
0
14,149
13,251
0
48,206
L
Fenrir
britishcig
Fenrir
3,875
1,445
0
284
21,788
7,599
0
12,631
9,157
0
11,475
W
Cerberus
sasukerr14
Cerberus
19,232
1,755
0
1,973
17,860
24,085
0
8,261
9,599
34,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,795
Gold Earned
65,268
215
Minions Killed
230
0
Camps Cleared
10
1,089,556
Distance Traveled
1,118,513
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,673
975
35
3
0
160,893
0
W
Fenrir
14,172
1,090
26
2
0
246,903
0
W
Vulcan
13,441
1,034
89
7
0
221,475
0
L
Zhong Kui
12,105
931
17
1
0
239,577
0
L
Medusa
12,192
938
54
4
0
213,271
0
W
Nemesis
14,706
1,131
22
2
0
226,849
0
L
Kukulkan
12,928
994
101
8
0
243,528
2
L
Set
16,511
1,270
43
3
10
228,013
0
L
Fenrir
11,532
887
15
1
0
194,124
0
W
Cerberus
13,803
1,062
43
3
0
233,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role