Player Matchup

Bellona
Bellona
Fenrir_Disciple
Bellona
Level 18
God Stats
5W - 6L
1,390 SR
Queue Stats
34W - 26L
1,563 Elo+
Solo
Ymir
Ymir
Kozzz42
Ymir
Level 27
God Stats
3W - 2L
1,548 SR
Queue Stats
51W - 70L
1,338 Elo+
Solo
Ravana
Ravana
central_parris
Ravana
Level 22
God Stats
5W - 5L
1,536 SR
Queue Stats
64W - 70L
1,429 Elo+
Solo
Hades
Hades
deathdealer3035
Hades
Level 5
God Stats
3W - 3L
1,513 SR
Queue Stats
24W - 40L
1,313 Elo+
Solo
Charybdis
Charybdis
squall28438
Charybdis
Level 29
God Stats
9W - 10L
1,785 SR
Queue Stats
336W - 336L
1,505 Elo+
Solo
Team Averages
Level 20
1,554 SR
1,430 Elo+

VS

Team Averages
Level 11
1,443 SR
1,373 Elo+
Neith
Neith
EnVYSuPrEmAcYy
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,669 Elo+
Solo
Poseidon
Poseidon
KooshKaptain
Poseidon
Level 15
God Stats
10W - 18L
1,399 SR
Queue Stats
170W - 204L
1,265 Elo+
Solo
Cthulhu
Cthulhu
OXNXS
Cthulhu
Level 6
God Stats
0W - 2L
1,189 SR
Queue Stats
1W - 2L
1,387 Elo+
Solo
Zhong Kui
Zhong Kui
Sanguinario81MT
Zhong Kui
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,171 Elo+
Solo
Fenrir
Fenrir
youngpro8088
Fenrir
Level 18
God Stats
37W - 43L
1,628 SR
Queue Stats
422W - 442L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 0
6,186
619
3,837
7,875
4,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ymir
Kozzz42
Ymir
7
0 / 2 / 0
4,946
495
877
5,520
2,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
5 / 0 / 2
5,930
593
5,443
5,058
1,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

9
6 / 1 / 4
6,462
646
5,418
7,022
2,998
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
squall28438
Charybdis
8
0 / 3 / 0
4,776
478
1,041
5,130
1,230
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
6,411
641
4,506
3,929
1,141
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
KooshKaptain
Poseidon
8
0 / 2 / 0
4,697
470
2,065
3,391
558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cthulhu
OXNXS
Cthulhu
3
0 / 8 / 0
3,623
362
2,325
7,571
2,841
Zhong Kui
Sanguinario81MT
Zhong Kui
8
0 / 2 / 1
5,162
516
4,518
5,371
3,919
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
7
2 / 4 / 1
5,197
520
3,719
6,418
1,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
16
Kills
6
6
Deaths
16
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
4
0
0
4
W
5
0
0
5
L
Poseidon
KooshKaptain
Poseidon
0
2
0
0
W
Ymir
Kozzz42
Ymir
0
2
0
0
L
Cthulhu
OXNXS
Cthulhu
0
8
0
0
L
Zhong Kui
Sanguinario81MT
Zhong Kui
0
2
1
0.25
W
5
0
2
6
W
6
1
4
8
W
Charybdis
squall28438
Charybdis
0
3
0
0
L
Fenrir
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,616
Damage
17,133
30,605
Taken
26,680
13,904
Mitigated
10,372
14,288
Healing
5,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,506
2,080
0
2,313
3,929
1,141
0
702
3,227
0
38,738
W
3,837
1,772
0
4,595
7,875
4,925
312
3,212
4,663
0
29,410
L
Poseidon
KooshKaptain
Poseidon
2,065
316
0
15
3,391
558
0
399
2,992
17,818
0
W
Ymir
Kozzz42
Ymir
877
100
0
685
5,520
2,782
192
0
5,520
13,912
0
L
Cthulhu
OXNXS
Cthulhu
2,325
1,365
0
648
7,571
2,841
0
3,669
3,902
4,739
0
L
Zhong Kui
Sanguinario81MT
Zhong Kui
4,518
1,034
0
1,906
5,371
3,919
624
550
4,821
25,682
0
W
5,443
2,262
0
2,649
5,058
1,969
0
2,182
2,876
0
28,980
W
5,418
2,146
106
4,580
7,022
2,998
409
3,514
3,508
26,430
0
W
Charybdis
squall28438
Charybdis
1,041
493
0
1,673
5,130
1,230
642
0
5,130
0
25,431
L
Fenrir
3,719
688
0
704
6,418
1,913
0
975
5,443
0
15,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,300
Gold Earned
25,090
262
Minions Killed
190
0
Camps Cleared
0
836,758
Distance Traveled
840,908
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,411
641
77
8
0
179,434
1
W
Bellona
6,186
619
61
6
0
208,193
0
L
Poseidon
4,697
470
33
3
0
192,677
0
W
Ymir
4,946
495
35
4
0
158,144
0
L
Cthulhu
3,623
362
2
0
0
163,270
0
L
Zhong Kui
5,162
516
53
5
0
107,865
0
W
Ravana
5,930
593
52
5
0
149,068
0
W
Hades
6,462
646
59
6
0
168,214
1
W
Charybdis
4,776
478
55
6
0
153,139
3
L
Fenrir
5,197
520
25
3
0
197,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role