Player Matchup

Charybdis
Charybdis
AyomiJoji
Charybdis
Level 47
God Stats
2W - 3L
1,242 SR
Queue Stats
15W - 22L
1,383 Elo+
Party 2
Sylvanus
Sylvanus
HIGHKEY UPSET
Sylvanus
Level 146
God Stats
1W - 2L
1,360 SR
Queue Stats
62W - 64L
1,607 Elo+
Party 2
Set
Set
McFlurrySmackn
Set
Level 120
God Stats
0W - 1L
1,306 SR
Queue Stats
19W - 19L
1,591 Elo+
Party 2
Team Averages
Level 104
1,303 SR
1,527 Elo+

VS

Team Averages
Level 111
1,460 SR
1,423 Elo+
Merlin
Merlin
DracoMeteor8
Merlin
Level 105
God Stats
2W - 0L
1,364 SR
Queue Stats
70W - 79L
1,439 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
KeyWinter494649
Morgan Le Fay
Level 86
God Stats
63W - 66L
1,514 SR
Queue Stats
495W - 554L
1,421 Elo+
Solo
King Arthur
King Arthur
SynSyto
King Arthur
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 73L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AyomiJoji
Charybdis
13
0 / 4 / 0
9,266
515
5,942
12,663
6,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
HIGHKEY UPSET
Sylvanus
13
0 / 3 / 1
10,128
563
8,942
19,379
29,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 5 / 0
9,426
524
5,624
14,825
12,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
3 / 1 / 8
11,314
629
9,600
7,768
2,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
KeyWinter494649
Morgan Le Fay
16
4 / 0 / 8
11,638
647
20,429
10,123
4,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
SynSyto
King Arthur
16
5 / 0 / 7
11,551
642
11,427
12,939
9,834
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
12
12
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AyomiJoji
Charybdis
0
4
0
0
W
Merlin
3
1
8
7
L
Sylvanus
HIGHKEY UPSET
Sylvanus
0
3
1
0.17
W
Morgan Le Fay
KeyWinter494649
Morgan Le Fay
4
0
8
8
L
1
5
0
0.2
W
King Arthur
SynSyto
King Arthur
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,508
Damage
41,456
46,867
Taken
30,830
47,518
Mitigated
16,936
12,108
Healing
17,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AyomiJoji
Charybdis
5,942
2,952
0
1,001
12,663
6,083
0
7,961
4,185
0
32,942
W
Merlin
9,600
341
1,163
1,511
7,768
2,843
824
2,818
4,950
45,296
0
L
Sylvanus
HIGHKEY UPSET
Sylvanus
8,942
1,465
2,657
6,224
19,379
29,155
0
12,445
6,387
23,563
0
W
Morgan Le Fay
KeyWinter494649
Morgan Le Fay
20,429
1,611
1,445
5,673
10,123
4,259
1,054
2,986
7,137
55,631
0
L
5,624
2,333
0
2,226
14,825
12,280
0
9,270
5,133
0
26,577
W
King Arthur
SynSyto
King Arthur
11,427
1,539
395
6,883
12,939
9,834
84
3,789
9,150
1,813
40,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,820
Gold Earned
34,503
166
Minions Killed
231
3
Camps Cleared
13
897,276
Distance Traveled
985,401
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,266
515
84
5
2
291,402
6
W
Merlin
11,314
629
79
4
8
322,172
5
L
Sylvanus
10,128
563
34
2
0
300,353
3
W
Morgan Le Fay
11,638
647
90
5
2
330,703
0
L
Set
9,426
524
48
3
1
305,521
3
W
King Arthur
11,551
642
62
3
3
332,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role