Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
FDownSyndrome
Kuzenbo
Level 25
God Stats
1W - 1L
1,158 SR
Queue Stats
16W - 18L
1,470 Elo+
Party 1
Izanami
Izanami
Flameturd
Izanami
Level 80
God Stats
10W - 8L
1,478 SR
Queue Stats
26W - 24L
1,433 Elo+
Party 1
Da Ji
Da Ji
cblaw96
Da Ji
Level 36
God Stats
33W - 16L
1,624 SR
Queue Stats
249W - 236L
1,566 Elo+
Solo
Chronos
Chronos
cookiemonstersex
Chronos
Level 95
God Stats
3W - 3L
1,522 SR
Queue Stats
165W - 153L
1,422 Elo+
Party 1
Team Averages
Level 70
1,457 SR
1,478 Elo+

VS

Team Averages
Level 65
1,537 SR
1,509 Elo+
Achilles
Achilles
Balterek
Achilles
Level 114
God Stats
11W - 13L
1,467 SR
Queue Stats
195W - 209L
1,472 Elo+
Party 2
Apollo
Apollo
BruhhChan
Apollo
Level 47
God Stats
2W - 2L
1,690 SR
Queue Stats
10W - 10L
1,600 Elo+
Solo
Yemoja
Yemoja
ChesterLoony
Yemoja
Level 44
God Stats
12W - 15L
1,509 SR
Queue Stats
77W - 81L
1,467 Elo+
Party 3
Nu Wa
Nu Wa
Sgtchezguy
Nu Wa
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 198L
1,509 Elo+
Party 3
Neith
Neith
dragar4413
Neith
Level 17
God Stats
17W - 28L
1,517 SR
Queue Stats
198W - 215L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
3 / 1 / 4
10,850
603
5,011
12,125
10,554
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
12
0 / 0 / 6
8,590
477
2,145
8,144
6,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Flameturd
Izanami
17
8 / 1 / 0
10,628
590
10,474
9,904
3,153
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
cblaw96
Da Ji
17
9 / 2 / 4
10,962
609
7,053
12,043
5,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 1 / 4
10,517
584
9,273
12,605
4,725
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Balterek
Achilles
15
0 / 3 / 1
8,801
489
2,788
9,130
5,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Apollo
BruhhChan
Apollo
12
2 / 5 / 2
8,327
463
3,685
10,178
3,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
11
0 / 6 / 2
7,299
406
3,840
15,462
8,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
14
2 / 5 / 2
9,218
512
12,738
9,321
2,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
14
0 / 5 / 0
8,001
445
1,995
8,119
2,514
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
24
Kills
4
5
Deaths
24
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
4
5
L
Achilles
Balterek
Achilles
0
3
1
0.17
L
Apollo
BruhhChan
Apollo
2
5
2
0.6
L
Yemoja
0
6
2
0.17
W
Kuzenbo
0
0
6
3
W
Izanami
Flameturd
Izanami
8
1
0
8
L
Nu Wa
2
5
2
0.6
W
Da Ji
cblaw96
Da Ji
9
2
4
5.5
W
4
1
4
6
L
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,956
Damage
25,046
54,821
Taken
52,210
30,324
Mitigated
23,721
11,456
Healing
6,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,011
692
0
2,876
12,125
10,554
233
1,572
10,438
0
64,086
L
Achilles
Balterek
Achilles
2,788
312
0
2,301
9,130
5,791
0
0
9,130
0
52,569
L
Apollo
BruhhChan
Apollo
3,685
2,035
0
1,549
10,178
3,608
0
2,483
7,695
0
40,263
L
Yemoja
3,840
699
239
1,014
15,462
8,962
0
3,845
11,617
27,361
0
W
Kuzenbo
2,145
1,015
0
0
8,144
6,483
204
2,432
5,622
23,953
0
W
Izanami
Flameturd
Izanami
10,474
7,979
0
2,442
9,904
3,153
2,136
2,846
6,902
0
83,011
L
Nu Wa
12,738
2,539
0
792
9,321
2,846
0
5,247
4,074
48,644
0
W
Da Ji
cblaw96
Da Ji
7,053
1,934
0
2,838
12,043
5,409
148
2,964
8,983
0
80,667
W
9,273
1,992
0
3,300
12,605
4,725
1,766
5,937
6,298
69,441
0
L
Neith
1,995
921
0
802
8,119
2,514
0
778
7,341
0
51,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,547
Gold Earned
41,646
519
Minions Killed
439
0
Camps Cleared
0
1,795,448
Distance Traveled
1,575,605
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,850
603
125
7
0
363,461
3
L
Achilles
8,801
489
122
7
0
307,116
7
L
Apollo
8,327
463
73
4
0
330,115
1
L
Yemoja
7,299
406
41
2
0
316,621
0
W
Kuzenbo
8,590
477
25
1
0
343,874
2
W
Izanami
10,628
590
146
8
0
362,783
0
L
Nu Wa
9,218
512
86
5
0
309,815
1
W
Da Ji
10,962
609
109
6
0
357,742
1
W
Chronos
10,517
584
114
6
0
367,588
3
L
Neith
8,001
445
117
7
0
311,938
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role