Player Matchup

Merlin
Merlin
BatmanBails2013
Merlin
Level 16
God Stats
2W - 4L
1,249 SR
Queue Stats
6W - 17L
1,233 Elo+
Party 1
Fenrir
Fenrir
BranBoii
Fenrir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,241 Elo+
Party 1
Kuzenbo
Kuzenbo
mageismycool
Kuzenbo
Level 104
God Stats
1W - 0L
1,533 SR
Queue Stats
95W - 99L
1,484 Elo+
Party 1
Team Averages
Level 43
1,427 SR
1,319 Elo+

VS

Team Averages
Level 24
1,460 SR
1,223 Elo+
Kukulkan
Kukulkan
Meggy2011
Kukulkan
Level 25
God Stats
0W - 3L
1,266 SR
Queue Stats
0W - 3L
1,171 Elo+
Solo
Freya
Freya
VARYAG_MANEKEN
Freya
Level 24
God Stats
4W - 6L
1,615 SR
Queue Stats
75W - 116L
1,298 Elo+
Solo
Baron Samedi
Baron Samedi
m7_on_controller
Baron Samedi
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
61W - 72L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 13
8,972
748
6,214
4,551
5,131
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
BranBoii
Fenrir
12
7 / 7 / 11
9,761
813
7,955
12,147
9,588
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
mageismycool
Kuzenbo
14
14 / 4 / 5
10,729
894
16,274
14,090
17,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Meggy2011
Kukulkan
11
3 / 6 / 4
8,603
717
3,944
8,794
3,659
Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 9 / 4
8,721
727
8,304
14,347
4,825
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
m7_on_controller
Baron Samedi
12
5 / 9 / 4
9,259
772
7,168
12,545
4,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
24
Kills
11
12
Deaths
24
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
1
13
9.5
W
Fenrir
BranBoii
Fenrir
7
7
11
1.79
L
Kukulkan
Meggy2011
Kukulkan
3
6
4
0.83
L
3
9
4
0.56
L
Baron Samedi
m7_on_controller
Baron Samedi
5
9
4
0.78
W
Kuzenbo
mageismycool
Kuzenbo
14
4
5
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,443
Damage
19,416
30,788
Taken
35,686
32,098
Mitigated
13,308
3,333
Healing
5,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,214
1,879
0
0
4,551
5,131
28
3,133
1,418
23,387
0
W
Fenrir
BranBoii
Fenrir
7,955
2,858
0
996
12,147
9,588
2,103
5,549
6,598
0
21,925
L
Kukulkan
Meggy2011
Kukulkan
3,944
931
0
175
8,794
3,659
38
7,094
1,700
21,212
0
L
8,304
3,210
0
2,453
14,347
4,825
0
8,476
5,871
18,067
0
L
Baron Samedi
m7_on_controller
Baron Samedi
7,168
1,904
512
2,459
12,545
4,824
50
7,524
5,021
25,049
0
W
Kuzenbo
mageismycool
Kuzenbo
16,274
4,277
0
2,337
14,090
17,379
769
11,129
2,961
29,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,462
Gold Earned
26,583
96
Minions Killed
84
6
Camps Cleared
2
604,933
Distance Traveled
492,720
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,972
748
43
4
1
190,687
0
W
Fenrir
9,761
813
21
2
4
200,609
2
L
Kukulkan
8,603
717
39
3
1
176,175
0
L
Freya
8,721
727
15
1
1
161,588
0
L
Baron Samedi
9,259
772
30
3
0
154,957
2
W
Kuzenbo
10,729
894
32
3
1
213,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role