Player Matchup

Artio
Artio
BrakaS Cooby
Artio
Level 29
God Stats
7W - 2L
1,718 SR
Queue Stats
253W - 286L
1,427 Elo+
Party 1
Sun Wukong
Sun Wukong
El Miarma
Sun Wukong
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 11L
1,527 Elo+
Solo
Susano
Susano
Gühnter
Susano
Level 6
God Stats
3W - 6L
1,365 SR
Queue Stats
7W - 9L
1,298 Elo+
Solo
Sol
Sol
sheiiitane-666
Sol
Level 26
God Stats
15W - 9L
1,195 SR
Queue Stats
161W - 176L
1,427 Elo+
Party 1
Artemis
Artemis
райги
Artemis
Level 29
God Stats
6W - 2L
1,679 SR
Queue Stats
87W - 112L
1,398 Elo+
Solo
Team Averages
Level 19
1,491 SR
1,415 Elo+

VS

Team Averages
Level 13
1,511 SR
1,448 Elo+
Gilgamesh
Gilgamesh
FAZE S4m7507
Gilgamesh
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,401 Elo+
Party 2
Arachne
Arachne
Maagic_Johnson
Arachne
Level 27
God Stats
0W - 2L
1,158 SR
Queue Stats
6W - 7L
1,475 Elo+
Solo
Cthulhu
Cthulhu
Nanno Boo
Cthulhu
Level 5
God Stats
1W - 2L
1,814 SR
Queue Stats
2W - 7L
1,457 Elo+
Party 2
Ymir
Ymir
game_god2000
Ymir
Level 26
God Stats
2W - 2L
1,582 SR
Queue Stats
73W - 89L
1,409 Elo+
Solo
Ares
Ares
standarmek
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 7 / 25
12,239
1,020
9,185
21,074
22,617
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
El Miarma
Sun Wukong
20
7 / 5 / 35
13,639
1,137
15,186
18,939
18,945
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Susano
Gühnter
Susano
20
3 / 13 / 27
12,191
1,016
15,880
18,816
8,133
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
19 / 3 / 22
14,679
1,223
32,745
22,801
9,502
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
райги
Artemis
20
16 / 3 / 26
14,772
1,231
43,125
12,712
5,707
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

61

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FAZE S4m7507
Gilgamesh
20
1 / 16 / 15
12,012
1,001
10,503
26,441
14,207
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mace

Mace

+10
Physical Power

20
22 / 0 / 6
17,400
1,450
29,105
15,064
6,924
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Nanno Boo
Cthulhu
20
2 / 16 / 19
12,817
1,068
24,556
35,110
38,710
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
6 / 11 / 14
13,822
1,152
16,141
32,650
18,087
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

17
0 / 6 / 11
10,512
876
6,463
15,714
16,951
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

184
Kill Participation
96
49
Kills
31
31
Deaths
49
135
Assists
65
Player
Kills
Deaths
Assists
KDA
W
4
7
25
2.36
W
Sun Wukong
El Miarma
Sun Wukong
7
5
35
4.9
L
Gilgamesh
FAZE S4m7507
Gilgamesh
1
16
15
0.53
W
Susano
Gühnter
Susano
3
13
27
1.27
L
22
0
6
25
L
Cthulhu
Nanno Boo
Cthulhu
2
16
19
0.72
L
6
11
14
1.18
W
19
3
22
10
L
0
6
11
0.92
W
Artemis
райги
Artemis
16
3
26
9.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,121
Damage
86,768
94,342
Taken
124,979
64,904
Mitigated
94,879
12,280
Healing
11,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,185
1,847
1,737
3,078
21,074
22,617
0
12,089
8,985
19,485
0
W
Sun Wukong
El Miarma
Sun Wukong
15,186
5,544
0
2,378
18,939
18,945
0
9,455
9,484
0
32,103
L
Gilgamesh
FAZE S4m7507
Gilgamesh
10,503
683
0
112
26,441
14,207
0
9,940
16,501
0
41,266
W
Susano
Gühnter
Susano
15,880
5,218
0
25
18,816
8,133
0
5,705
13,111
0
33,960
L
29,105
23,979
0
5,672
15,064
6,924
0
6,061
9,003
0
46,478
L
Cthulhu
Nanno Boo
Cthulhu
24,556
3,785
0
104
35,110
38,710
0
10,738
24,372
55,510
0
L
16,141
6,529
0
5,601
32,650
18,087
0
8,909
23,741
40,995
0
W
32,745
16,256
182
4,880
22,801
9,502
0
12,341
10,460
56,478
0
L
6,463
849
0
67
15,714
16,951
0
6,282
9,432
13,599
0
W
Artemis
райги
Artemis
43,125
25,774
0
0
12,712
5,707
0
7,570
5,142
0
71,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,520
Gold Earned
66,563
213
Minions Killed
220
0
Camps Cleared
7
1,040,986
Distance Traveled
1,046,425
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,239
1,020
11
1
0
222,823
0
W
Sun Wukong
13,639
1,137
45
4
0
221,921
1
L
Gilgamesh
12,012
1,001
69
6
0
227,194
0
W
Susano
12,191
1,016
29
2
0
191,015
2
L
Arachne
17,400
1,450
17
1
7
258,771
0
L
Cthulhu
12,817
1,068
69
6
0
221,066
0
L
Ymir
13,822
1,152
61
5
0
197,679
0
W
Sol
14,679
1,223
64
5
0
240,457
0
L
Ares
10,512
876
4
0
0
141,715
0
W
Artemis
14,772
1,231
64
5
0
164,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role