Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LaCalle133
Ah Muzen Cab
Level 129
God Stats
1W - 1L
1,347 SR
Queue Stats
19W - 18L
1,532 Elo+
Party 1
Bakasura
Bakasura
grizzlyq1123
Bakasura
Level 127
God Stats
3W - 5L
1,546 SR
Queue Stats
144W - 144L
1,517 Elo+
Party 1
Cthulhu
Cthulhu
huntiklio
Cthulhu
Level 156
God Stats
8W - 2L
1,739 SR
Queue Stats
111W - 131L
1,441 Elo+
Party 2
Team Averages
Level 130
1,526 SR
1,498 Elo+

VS

Team Averages
Level 126
1,525 SR
1,538 Elo+
Kali
Kali
KinkyBoots121
Kali
Level 122
God Stats
23W - 26L
1,590 SR
Queue Stats
142W - 143L
1,557 Elo+
Solo
Sol
Sol
Kyuuari
Sol
Level 145
God Stats
3W - 12L
1,469 SR
Queue Stats
67W - 63L
1,527 Elo+
Solo
Charybdis
Charybdis
MailMan1492
Charybdis
Level 153
God Stats
49W - 47L
1,631 SR
Queue Stats
105W - 103L
1,540 Elo+
Solo
Athena
Athena
Sting lik3 abee
Athena
Level 89
God Stats
2W - 9L
1,318 SR
Queue Stats
262W - 252L
1,521 Elo+
Solo
Horus
Horus
Viccim
Horus
Level 122
God Stats
6W - 5L
1,616 SR
Queue Stats
131W - 135L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
4 / 1 / 1
5,476
1,095
4,481
4,405
3,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Aphrodite
 
Aphrodite
9
0 / 0 / 5
4,405
881
2,611
1,683
641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ah Muzen Cab
LaCalle133
Ah Muzen Cab
9
1 / 0 / 3
4,533
907
2,321
2,931
825
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
grizzlyq1123
Bakasura
9
1 / 1 / 3
4,646
929
3,287
3,188
1,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
huntiklio
Cthulhu
10
1 / 2 / 3
4,609
922
1,703
3,590
1,934
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
5,092
1,018
2,319
4,896
2,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
10
2 / 1 / 2
5,251
1,050
2,547
3,397
1,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
MailMan1492
Charybdis
9
0 / 1 / 2
4,377
875
1,877
2,922
936
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 0 / 1
3,664
733
236
862
283
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
Viccim
Horus
8
0 / 3 / 1
3,686
737
882
5,330
3,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
7
Kills
4
4
Deaths
7
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
1
1
4.5
W
Aphrodite
 
Aphrodite
0
0
5
2.5
L
2
2
1
1.25
L
Sol
2
1
2
3
W
Ah Muzen Cab
LaCalle133
Ah Muzen Cab
1
0
3
2.5
L
Charybdis
MailMan1492
Charybdis
0
1
2
1
L
0
0
1
0.5
L
Horus
Viccim
Horus
0
3
1
0.17
W
Bakasura
grizzlyq1123
Bakasura
1
1
3
2.5
W
Cthulhu
huntiklio
Cthulhu
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,403
Damage
7,861
15,797
Taken
17,407
7,684
Mitigated
7,798
6,274
Healing
4,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,481
1,465
0
730
4,405
3,020
12
1,117
3,178
10,732
0
W
Aphrodite
 
Aphrodite
2,611
434
1,826
982
1,683
641
0
444
1,145
8,972
0
L
2,319
1,028
0
966
4,896
2,044
0
1,879
2,697
0
12,427
L
Sol
2,547
300
0
692
3,397
1,013
1
2,164
1,233
10,073
0
W
Ah Muzen Cab
LaCalle133
Ah Muzen Cab
2,321
926
0
1,544
2,931
825
251
128
2,803
0
9,040
L
Charybdis
MailMan1492
Charybdis
1,877
764
0
690
2,922
936
0
1,339
1,473
0
11,827
L
236
105
0
0
862
283
0
474
388
1,911
0
L
Horus
Viccim
Horus
882
423
377
1,936
5,330
3,522
0
3,125
2,095
0
2,388
W
Bakasura
grizzlyq1123
Bakasura
3,287
2,097
0
896
3,188
1,264
0
601
2,539
0
9,340
W
Cthulhu
huntiklio
Cthulhu
1,703
44
0
296
3,590
1,934
132
411
3,125
11,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,669
Gold Earned
22,070
103
Minions Killed
95
6
Camps Cleared
3
541,683
Distance Traveled
389,502
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,476
1,095
9
2
0
108,552
2
W
Aphrodite
4,405
881
24
5
0
108,725
2
L
Kali
5,092
1,018
27
5
2
92,270
1
L
Sol
5,251
1,050
30
6
1
105,190
1
W
Ah Muzen Cab
4,533
907
16
3
0
110,802
1
L
Charybdis
4,377
875
26
5
0
91,688
0
L
Athena
3,664
733
4
1
0
30,531
0
L
Horus
3,686
737
8
2
0
69,823
0
W
Bakasura
4,646
929
20
4
5
118,840
1
W
Cthulhu
4,609
922
34
7
1
94,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role