Player Matchup

Artio
Artio
Gold IV
DeadSilence418
Artio
Gold IV
Level 124
God Stats
3W - 12L
1,585 SR
Queue Stats
101W - 109L
1,343 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Deioiswrong
Baron Samedi
Bronze III
Level 60
God Stats
0W - 2L
1,450 SR
Queue Stats
0W - 3L
1,356 MMR
Solo
Ravana
Ravana
Silver I
Edioz
Ravana
Silver I
Level 127
God Stats
0W - 2L
1,618 SR
Queue Stats
103W - 107L
1,333 MMR
Solo
Danzaburou
Danzaburou
Gold V
Grogrog
Danzaburou
Gold V
Level 64
God Stats
13W - 14L
1,658 SR
Queue Stats
151W - 151L
1,392 MMR
Solo
Cerberus
Cerberus
Silver III
MikeSmells23
Cerberus
Silver III
Level 65
God Stats
0W - 1L
1,734 SR
Queue Stats
10W - 20L
1,320 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 88
1,609 SR
1,349 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,715 SR
1,349 MMR
Terra
Terra
Gold V
Aerromac
Terra
Gold V
Level 121
God Stats
14W - 9L
1,630 SR
Queue Stats
118W - 112L
1,373 MMR
Solo
Thor
Thor
Gold III
KazerRiktos
Thor
Gold III
Level 139
God Stats
62W - 61L
1,591 SR
Queue Stats
681W - 691L
1,312 MMR
Solo
Merlin
Merlin
Silver IV
Keletys
Merlin
Silver IV
Level 69
God Stats
4W - 2L
1,793 SR
Queue Stats
16W - 20L
1,318 MMR
Solo
Neith
Neith
Gold V
SANTAANA
Neith
Gold V
Level 148
God Stats
3W - 1L
1,951 SR
Queue Stats
137W - 142L
1,365 MMR
Solo
Bellona
Bellona
Gold III
Sjoix
Bellona
Gold III
Level 143
God Stats
8W - 7L
1,612 SR
Queue Stats
39W - 43L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 3
8,717
415
11,680
22,759
26,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Deioiswrong
Baron Samedi
14
3 / 8 / 2
8,817
420
12,208
15,100
8,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Edioz
Ravana
15
2 / 6 / 4
9,760
465
7,821
13,638
6,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Grogrog
Danzaburou
14
4 / 7 / 2
10,168
484
14,513
15,688
5,889
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
MikeSmells23
Cerberus
15
0 / 8 / 2
9,198
438
8,087
17,767
13,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
TiamatAthenaSetGilgameshMorgan Le Fay

VS

Bans
TsukuyomiOsirisApolloSobekNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Aerromac
Terra
15
5 / 2 / 10
10,922
520
7,397
21,525
26,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
9 / 4 / 6
12,053
574
11,934
19,037
7,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
Keletys
Merlin
19
6 / 2 / 13
12,280
585
15,859
13,389
6,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
SANTAANA
Neith
17
4 / 3 / 14
11,642
554
14,971
16,638
6,320
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Sjoix
Bellona
19
10 / 1 / 8
13,227
630
16,482
16,236
18,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
85
12
Kills
34
34
Deaths
12
13
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Terra
Aerromac
Terra
5
2
10
5
L
3
5
3
0.9
L
Baron Samedi
Deioiswrong
Baron Samedi
3
8
2
0.5
L
Ravana
Edioz
Ravana
2
6
4
0.67
L
Danzaburou
Grogrog
Danzaburou
4
7
2
0.71
W
9
4
6
3
W
Merlin
Keletys
Merlin
6
2
13
6.25
L
Cerberus
MikeSmells23
Cerberus
0
8
2
0.13
W
Neith
SANTAANA
Neith
4
3
14
3.67
W
Bellona
Sjoix
Bellona
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,309
Damage
66,643
84,952
Taken
86,825
61,050
Mitigated
65,204
20,079
Healing
29,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Aerromac
Terra
7,397
1,856
2,776
4,849
21,525
26,607
72
9,229
12,103
17,320
0
L
11,680
1,850
1,496
5,924
22,759
26,593
0
7,081
15,678
39,298
0
L
Baron Samedi
Deioiswrong
Baron Samedi
12,208
1,296
369
3,253
15,100
8,638
0
6,551
8,549
42,901
0
L
Ravana
Edioz
Ravana
7,821
1,552
0
2,390
13,638
6,549
0
2,706
10,932
0
50,439
L
Danzaburou
Grogrog
Danzaburou
14,513
7,520
0
3,200
15,688
5,889
1,108
3,784
11,904
0
61,278
W
11,934
3,759
0
5,170
19,037
7,514
0
6,738
11,999
0
83,875
W
Merlin
Keletys
Merlin
15,859
1,435
719
4,104
13,389
6,410
749
5,933
7,104
99,184
0
L
Cerberus
MikeSmells23
Cerberus
8,087
637
0
3,447
17,767
13,381
0
3,295
14,472
57,213
0
W
Neith
SANTAANA
Neith
14,971
8,028
0
7,179
16,638
6,320
800
3,684
12,892
0
93,220
W
Bellona
Sjoix
Bellona
16,482
7,017
0
4,203
16,236
18,353
1,268
5,526
10,577
0
92,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,660
Gold Earned
60,124
438
Minions Killed
608
0
Camps Cleared
0
1,724,834
Distance Traveled
1,972,516
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,922
520
14
1
0
395,466
5
L
Artio
8,717
415
53
3
0
337,788
2
L
Baron Samedi
8,817
420
66
3
0
339,796
2
L
Ravana
9,760
465
89
4
0
403,948
0
L
Danzaburou
10,168
484
107
5
0
310,132
5
W
Thor
12,053
574
125
6
0
391,421
3
W
Merlin
12,280
585
161
8
0
410,282
3
L
Cerberus
9,198
438
123
6
0
333,170
3
W
Neith
11,642
554
131
6
0
359,278
5
W
Bellona
13,227
630
177
8
0
416,069
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role