Player Matchup

Fenrir
Fenrir
Oliver 3571
Fenrir
Level 12
God Stats
1W - 12L
1,033 SR
Queue Stats
6W - 27L
1,137 Elo+
Party 1
Horus
Horus
TTV Solar10
Horus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 16L
1,039 Elo+
Party 1
Hel
Hel
WileyOne986
Hel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,301 Elo+
Solo
Sun Wukong
Sun Wukong
iliasel117
Sun Wukong
Level 13
God Stats
8W - 12L
1,360 SR
Queue Stats
20W - 30L
1,351 Elo+
Party 2
Amaterasu
Amaterasu
nas3639
Amaterasu
Level 6
God Stats
0W - 3L
1,213 SR
Queue Stats
4W - 8L
1,336 Elo+
Party 2
Team Averages
Level 11
1,321 SR
1,233 Elo+

VS

Team Averages
Level 15
1,534 SR
1,336 Elo+
Sol
Sol
BayCocoloco
Sol
Level 19
God Stats
12W - 5L
1,741 SR
Queue Stats
92W - 94L
1,362 Elo+
Solo
Olorun
Olorun
BazsiBaba18
Olorun
Level 14
God Stats
36W - 24L
1,494 SR
Queue Stats
63W - 52L
1,349 Elo+
Solo
Ne Zha
Ne Zha
Haz3DNPC
Ne Zha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 105L
1,345 Elo+
Solo
Cerberus
Cerberus
Its over3672
Cerberus
Level 8
God Stats
2W - 0L
1,645 SR
Queue Stats
2W - 1L
1,294 Elo+
Solo
Cthulhu
Cthulhu
MrVault111
Cthulhu
Level 18
God Stats
5W - 7L
1,290 SR
Queue Stats
67W - 66L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
3 / 4 / 3
12,344
882
1,417
13,600
5,345
18
3 / 6 / 4
12,821
916
14,576
45,556
39,354
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
0 / 7 / 6
12,076
863
9,794
18,700
15,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
iliasel117
Sun Wukong
18
2 / 7 / 4
12,232
874
24,301
30,806
30,718
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
nas3639
Amaterasu
18
2 / 7 / 1
11,488
821
8,660
26,911
15,552
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

0

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 13
14,505
1,036
32,190
13,882
13,777
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Olorun
20
3 / 0 / 14
13,488
963
24,259
7,958
4,981
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ne Zha
Haz3DNPC
Ne Zha
20
8 / 8 / 5
13,635
974
21,894
14,731
7,918
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Its over3672
Cerberus
20
5 / 1 / 14
13,993
1,000
13,091
10,635
14,814
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
MrVault111
Cthulhu
20
9 / 0 / 8
13,849
989
27,478
16,746
9,830
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
83
10
Kills
29
31
Deaths
10
18
Assists
54
Player
Kills
Deaths
Assists
KDA
W
4
1
13
10.5
W
Olorun
3
0
14
10
W
Ne Zha
Haz3DNPC
Ne Zha
8
8
5
1.31
W
Cerberus
Its over3672
Cerberus
5
1
14
12
W
Cthulhu
MrVault111
Cthulhu
9
0
8
13
L
Fenrir
3
4
3
1.13
L
3
6
4
0.83
L
0
7
6
0.43
L
Sun Wukong
iliasel117
Sun Wukong
2
7
4
0.57
L
Amaterasu
nas3639
Amaterasu
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,748
Damage
118,912
135,573
Taken
63,952
106,484
Mitigated
51,320
16,207
Healing
25,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,190
18,280
0
7,674
13,882
13,777
0
3,656
10,226
57,199
0
W
Olorun
24,259
13,874
2,032
4,366
7,958
4,981
0
1,193
6,765
51,180
0
W
Ne Zha
Haz3DNPC
Ne Zha
21,894
17,828
0
2,230
14,731
7,918
0
3,501
11,230
0
36,319
W
Cerberus
Its over3672
Cerberus
13,091
1,683
0
1,955
10,635
14,814
0
1,597
9,038
24,616
0
W
Cthulhu
MrVault111
Cthulhu
27,478
8,023
0
6,860
16,746
9,830
0
4,813
11,933
43,005
0
L
Fenrir
1,417
205
0
29
13,600
5,345
0
9,905
3,695
0
7,317
L
14,576
6,464
328
10,212
45,556
39,354
0
34,205
11,351
10,147
21,859
L
9,794
3,937
1,245
1,129
18,700
15,515
0
14,504
4,196
25,699
0
L
Sun Wukong
iliasel117
Sun Wukong
24,301
5,699
0
1,488
30,806
30,718
0
24,118
6,688
596
45,948
L
Amaterasu
nas3639
Amaterasu
8,660
3,138
0
1,776
26,911
15,552
0
14,286
7,548
0
13,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,961
Gold Earned
69,470
133
Minions Killed
229
3
Camps Cleared
4
1,246,052
Distance Traveled
1,288,465
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,505
1,036
67
5
0
245,201
0
W
Olorun
13,488
963
58
4
0
240,067
0
W
Ne Zha
13,635
974
35
3
4
200,763
1
W
Cerberus
13,993
1,000
34
2
0
303,593
2
W
Cthulhu
13,849
989
35
3
0
298,841
0
L
Fenrir
12,344
882
9
1
0
267,110
0
L
Horus
12,821
916
42
3
2
272,820
0
L
Hel
12,076
863
34
2
0
215,662
0
L
Sun Wukong
12,232
874
43
3
1
295,306
0
L
Amaterasu
11,488
821
5
0
0
195,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role