Player Matchup

Janus
Janus
YungCheggs
Janus
Level 18
God Stats
17W - 16L
1,494 SR
Queue Stats
30W - 24L
1,461 Elo+
Solo
Cabrakan
Cabrakan
ZeratulT
Cabrakan
Level 154
God Stats
0W - 3L
1,248 SR
Queue Stats
157W - 207L
1,305 Elo+
Solo
Artemis
Artemis
newtronbomb
Artemis
Level 26
God Stats
8W - 6L
1,475 SR
Queue Stats
52W - 61L
1,393 Elo+
Solo
Team Averages
Level 66
1,406 SR
1,386 Elo+

VS

Team Averages
Level 82
1,432 SR
1,374 Elo+
Hera
Hera
DarkRavensCrypt
Hera
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 20L
1,162 Elo+
Solo
Kuzenbo
Kuzenbo
MrMimic
Kuzenbo
Level 108
God Stats
25W - 33L
1,442 SR
Queue Stats
344W - 396L
1,529 Elo+
Solo
Hun Batz
Hun Batz
THAEternalone25
Hun Batz
Level 118
God Stats
3W - 3L
1,353 SR
Queue Stats
297W - 387L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
7 / 8 / 2
9,857
704
13,402
10,436
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
ZeratulT
Cabrakan
10
4 / 8 / 4
9,427
673
7,703
16,623
14,850
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Artemis
newtronbomb
Artemis
13
3 / 7 / 4
9,659
690
9,724
12,873
4,065
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 10
10,391
742
11,429
9,267
3,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
MrMimic
Kuzenbo
14
7 / 3 / 14
11,239
803
12,340
16,149
16,289
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
15
8 / 7 / 9
10,534
752
12,403
12,249
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
14
Kills
23
23
Deaths
14
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
8
4
10
3.25
W
Kuzenbo
MrMimic
Kuzenbo
7
3
14
4.67
W
Hun Batz
8
7
9
1.79
L
Janus
7
8
2
1
L
Cabrakan
ZeratulT
Cabrakan
4
8
4
0.75
L
Artemis
newtronbomb
Artemis
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,829
Damage
36,172
39,932
Taken
37,665
21,888
Mitigated
23,675
4,183
Healing
6,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,429
3,815
0
1,006
9,267
3,139
240
6,164
2,879
32,530
0
W
Kuzenbo
MrMimic
Kuzenbo
12,340
3,170
435
3,100
16,149
16,289
190
7,816
7,982
27,487
0
W
Hun Batz
12,403
2,825
0
1,845
12,249
4,247
517
6,941
5,184
0
38,981
L
Janus
13,402
383
0
1,042
10,436
2,973
50
4,953
5,483
46,477
0
L
Cabrakan
ZeratulT
Cabrakan
7,703
781
105
1,550
16,623
14,850
0
12,509
4,114
14,519
0
L
Artemis
newtronbomb
Artemis
9,724
5,130
0
1,486
12,873
4,065
100
6,671
6,202
0
24,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,943
Gold Earned
32,164
132
Minions Killed
139
4
Camps Cleared
8
630,709
Distance Traveled
711,168
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,391
742
57
4
3
222,247
0
W
Kuzenbo
11,239
803
34
2
0
238,646
0
W
Hun Batz
10,534
752
48
3
5
250,275
5
L
Janus
9,857
704
89
6
3
218,091
0
L
Cabrakan
9,427
673
8
1
0
185,936
1
L
Artemis
9,659
690
35
3
1
226,682
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role