Player Matchup

Ra
Ra
Dollaris21
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,360 Elo+
Party 1
Achilles
Achilles
Fortislay
Achilles
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 54L
1,550 Elo+
Party 1
King Arthur
King Arthur
MoraMori
King Arthur
Level 5
God Stats
12W - 16L
1,500 SR
Queue Stats
43W - 52L
1,550 Elo+
Party 1
Cerberus
Cerberus
iliasel117
Cerberus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,360 Elo+
Party 3
Fenrir
Fenrir
nas3639
Fenrir
Level 6
God Stats
0W - 3L
1,171 SR
Queue Stats
4W - 8L
1,364 Elo+
Party 3
Team Averages
Level 18
1,434 SR
1,437 Elo+

VS

Team Averages
Level 22
1,502 SR
1,476 Elo+
Fenrir
Fenrir
CandyMan5781
Fenrir
Level 28
God Stats
1W - 0L
1,520 SR
Queue Stats
24W - 11L
1,527 Elo+
Party 2
Ra
Ra
Double0Cricket
Ra
Level 29
God Stats
2W - 1L
1,555 SR
Queue Stats
118W - 126L
1,488 Elo+
Solo
Ymir
Ymir
Gigantic
Ymir
Level 18
God Stats
5W - 1L
1,462 SR
Queue Stats
6W - 2L
1,566 Elo+
Party 2
Tiamat
Tiamat
Mama_Shiva
Tiamat
Level 27
God Stats
21W - 28L
1,512 SR
Queue Stats
588W - 648L
1,471 Elo+
Solo
Yemoja
Yemoja
SHOOTACORN1228
Yemoja
Level 8
God Stats
25W - 42L
1,462 SR
Queue Stats
25W - 47L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 11 / 5
9,597
872
11,884
13,731
4,682
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
Fortislay
Achilles
17
1 / 5 / 7
10,560
960
9,439
16,322
21,150
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

King Arthur
MoraMori
King Arthur
17
1 / 8 / 5
10,528
957
10,241
19,387
7,822
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
iliasel117
Cerberus
17
5 / 10 / 4
11,690
1,063
12,849
23,906
32,157
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
nas3639
Fenrir
17
6 / 7 / 4
11,720
1,065
13,097
18,496
10,834
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Team 1 Tickets

41

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
15 / 2 / 14
13,321
1,211
20,833
15,556
8,815
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 3 / 17
13,003
1,182
23,740
12,053
4,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
18
7 / 4 / 15
11,060
1,005
10,899
13,872
16,256
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Mama_Shiva
Tiamat
19
9 / 3 / 17
12,717
1,156
20,460
12,018
8,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
1 / 1 / 18
10,752
977
2,686
8,603
4,326
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
121
13
Kills
40
41
Deaths
13
25
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Fenrir
15
2
14
11
L
0
11
5
0.23
W
8
3
17
5.5
L
Achilles
Fortislay
Achilles
1
5
7
0.9
W
Ymir
7
4
15
3.63
W
Tiamat
Mama_Shiva
Tiamat
9
3
17
5.83
L
King Arthur
MoraMori
King Arthur
1
8
5
0.44
W
1
1
18
10
L
Cerberus
iliasel117
Cerberus
5
10
4
0.7
L
Fenrir
nas3639
Fenrir
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,510
Damage
78,618
91,842
Taken
62,102
76,645
Mitigated
42,698
5,487
Healing
12,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
20,833
7,264
0
1,592
15,556
8,815
0
5,348
10,208
0
27,180
L
11,884
2,214
849
0
13,731
4,682
0
9,930
3,801
24,401
0
W
23,740
4,664
2,347
2,705
12,053
4,451
0
5,205
6,848
51,717
0
L
Achilles
Fortislay
Achilles
9,439
2,152
0
343
16,322
21,150
0
8,726
7,596
212
25,001
W
Ymir
10,899
3,389
0
62
13,872
16,256
0
5,905
7,967
14,101
0
W
Tiamat
Mama_Shiva
Tiamat
20,460
1,072
0
4,721
12,018
8,850
0
4,609
7,409
38,446
0
L
King Arthur
MoraMori
King Arthur
10,241
1,726
0
394
19,387
7,822
0
13,975
5,412
0
34,353
W
2,686
801
1,188
31
8,603
4,326
0
3,878
4,725
11,272
0
L
Cerberus
iliasel117
Cerberus
12,849
1,011
0
3,388
23,906
32,157
0
16,795
7,111
32,324
0
L
Fenrir
nas3639
Fenrir
13,097
2,744
0
513
18,496
10,834
0
8,359
9,374
0
22,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,095
Gold Earned
60,853
156
Minions Killed
156
7
Camps Cleared
1
1,009,479
Distance Traveled
980,105
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,321
1,211
17
2
0
224,475
0
L
Ra
9,597
872
29
3
0
163,716
1
W
Ra
13,003
1,182
76
7
0
185,467
1
L
Achilles
10,560
960
27
2
1
223,191
0
W
Ymir
11,060
1,005
5
0
0
196,014
0
W
Tiamat
12,717
1,156
51
5
1
224,142
1
L
King Arthur
10,528
957
58
5
1
197,273
0
W
Yemoja
10,752
977
7
1
0
150,007
3
L
Cerberus
11,690
1,063
32
3
1
189,532
0
L
Fenrir
11,720
1,065
10
1
4
235,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role