Player Matchup

Tyr
Tyr
Jessstaa
Tyr
Level 29
God Stats
7W - 12L
1,214 SR
Queue Stats
86W - 81L
1,468 Elo+
Solo
Fenrir
Fenrir
Justuskillin95
Fenrir
Level 7
God Stats
1W - 1L
1,309 SR
Queue Stats
3W - 3L
1,385 Elo+
Solo
Charybdis
Charybdis
Leonehad
Charybdis
Level 24
God Stats
3W - 3L
1,425 SR
Queue Stats
62W - 44L
1,614 Elo+
Solo
Scylla
Scylla
OtukasUnite
Scylla
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 19L
1,569 Elo+
Solo
Sylvanus
Sylvanus
Quisdabeast9226
Sylvanus
Level 29
God Stats
12W - 11L
1,537 SR
Queue Stats
126W - 122L
1,486 Elo+
Solo
Team Averages
Level 23
1,397 SR
1,504 Elo+

VS

Team Averages
Level 18
1,442 SR
1,513 Elo+
Ganesha
Ganesha
Asura155
Ganesha
Level 7
God Stats
0W - 1L
1,389 SR
Queue Stats
2W - 1L
1,651 Elo+
Solo
Da Ji
Da Ji
CrisisAtHand
Da Ji
Level 29
God Stats
33W - 21L
1,767 SR
Queue Stats
186W - 170L
1,598 Elo+
Solo
Charybdis
Charybdis
MRM0J0R1S1N9662
Charybdis
Level 10
God Stats
1W - 4L
1,500 SR
Queue Stats
102W - 76L
1,535 Elo+
Solo
Neith
Neith
Pixel_Jump
Neith
Level 17
God Stats
3W - 7L
1,252 SR
Queue Stats
5W - 8L
1,363 Elo+
Solo
King Arthur
King Arthur
dopimam
King Arthur
Level 27
God Stats
0W - 2L
1,304 SR
Queue Stats
51W - 60L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 3 / 9
14,136
505
12,155
27,324
36,868
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 21 / 3
9,923
354
1,367
22,115
6,398
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Leonehad
Charybdis
20
14 / 4 / 3
17,006
607
28,662
26,958
11,360
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
20
7 / 5 / 9
14,900
532
23,732
20,315
7,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
19
4 / 4 / 8
13,829
494
11,624
28,782
44,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Asura155
Ganesha
18
1 / 4 / 17
12,863
459
8,704
25,477
33,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
11 / 7 / 9
13,565
484
21,049
23,249
16,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Charybdis
MRM0J0R1S1N9662
Charybdis
20
17 / 5 / 3
15,684
560
27,374
22,110
8,845
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
18
3 / 7 / 4
11,526
412
7,991
17,747
8,582
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
dopimam
King Arthur
18
3 / 4 / 6
12,254
438
15,559
25,915
23,799
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
74
27
Kills
35
37
Deaths
27
32
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Asura155
Ganesha
1
4
17
2.38
L
11
7
9
2.21
W
2
3
9
2.17
W
0
21
3
0.07
W
Charybdis
Leonehad
Charybdis
14
4
3
3.88
L
Charybdis
MRM0J0R1S1N9662
Charybdis
17
5
3
3.7
W
Scylla
7
5
9
2.3
L
Neith
3
7
4
0.71
W
Sylvanus
4
4
8
2
L
King Arthur
dopimam
King Arthur
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,540
Damage
80,677
125,494
Taken
114,498
106,877
Mitigated
90,884
39,761
Healing
25,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Asura155
Ganesha
8,704
727
0
5,071
25,477
33,467
185
8,359
16,856
47,903
0
L
21,049
6,918
0
4,422
23,249
16,191
1,362
6,585
16,518
0
70,524
W
12,155
1,932
0
9,944
27,324
36,868
237
2,048
25,276
0
66,986
W
1,367
438
0
171
22,115
6,398
76
182
21,933
0
13,269
W
Charybdis
Leonehad
Charybdis
28,662
14,265
0
14,797
26,958
11,360
6,818
2,647
24,311
0
160,393
L
Charybdis
MRM0J0R1S1N9662
Charybdis
27,374
16,406
0
8,488
22,110
8,845
4,137
6,218
15,736
0
143,478
W
Scylla
23,732
4,073
0
5,537
20,315
7,655
359
1,684
18,631
116,270
0
L
Neith
7,991
3,879
0
2,832
17,747
8,582
1,571
5,834
11,717
0
59,026
W
Sylvanus
11,624
3,630
2,193
7,119
28,782
44,596
279
4,636
24,146
60,001
18,442
L
King Arthur
dopimam
King Arthur
15,559
3,255
179
4,730
25,915
23,799
483
6,395
19,427
0
68,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,794
Gold Earned
65,892
627
Minions Killed
543
0
Camps Cleared
0
2,402,262
Distance Traveled
2,496,042
32
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
12,863
459
35
1
0
518,997
6
L
Da Ji
13,565
484
94
3
0
512,111
4
W
Tyr
14,136
505
134
5
0
565,986
4
W
Fenrir
9,923
354
13
0
0
425,671
2
W
Charybdis
17,006
607
199
7
0
473,550
6
L
Charybdis
15,684
560
184
7
0
497,653
4
W
Scylla
14,900
532
173
6
0
483,919
0
L
Neith
11,526
412
105
4
0
454,417
4
W
Sylvanus
13,829
494
108
4
0
453,136
20
L
King Arthur
12,254
438
125
4
0
512,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role