Player Matchup

Hachiman
Hachiman
Alpha_Doomer_420
Hachiman
Level 131
God Stats
4W - 4L
1,519 SR
Queue Stats
585W - 578L
1,543 Elo+
Party 1
Baba Yaga
Baba Yaga
MrNimbus3sm
Baba Yaga
Level 108
God Stats
21W - 7L
1,785 SR
Queue Stats
1,146W - 1,243L
1,469 Elo+
Solo
Hera
Hera
NuRuZ
Hera
Level 108
God Stats
4W - 7L
1,370 SR
Queue Stats
474W - 505L
1,465 Elo+
Solo
Kuzenbo
Kuzenbo
POGGERSMCGRIDDLE
Kuzenbo
Level 109
God Stats
0W - 2L
1,233 SR
Queue Stats
41W - 50L
1,464 Elo+
Solo
Terra
Terra
ProfGoodChois666
Terra
Level 90
God Stats
4W - 4L
1,722 SR
Queue Stats
197W - 160L
1,579 Elo+
Party 1
Team Averages
Level 109
1,526 SR
1,504 Elo+

VS

Team Averages
Level 102
1,599 SR
1,487 Elo+
Horus
Horus
Hornedbull
Horus
Level 48
God Stats
3W - 0L
1,700 SR
Queue Stats
116W - 115L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
Huglife
Cthulhu
Level 125
God Stats
2W - 1L
1,452 SR
Queue Stats
164W - 171L
1,494 Elo+
Solo
Eset
Eset
SnappCracklePop
Eset
Level 67
God Stats
8W - 1L
1,766 SR
Queue Stats
251W - 249L
1,465 Elo+
Party 2
Zhong Kui
Zhong Kui
luciferlol
Zhong Kui
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 24L
1,488 Elo+
Solo
Tsukuyomi
Tsukuyomi
pickled_dill
Tsukuyomi
Level 122
God Stats
2W - 1L
1,579 SR
Queue Stats
138W - 142L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 10
12,036
708
23,221
18,756
8,219
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baba Yaga
MrNimbus3sm
Baba Yaga
18
1 / 2 / 13
11,370
669
12,700
14,004
12,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
NuRuZ
Hera
17
2 / 6 / 11
10,886
640
25,275
14,395
5,708
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 5 / 9
13,269
781
21,590
29,048
52,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
0 / 8 / 12
10,929
643
9,460
26,312
32,263
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
2 / 2 / 14
11,079
652
9,313
26,986
20,021
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Huglife
Cthulhu
20
6 / 6 / 15
12,884
758
23,009
23,909
21,560
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
3 / 3 / 14
11,642
685
13,777
14,387
6,464
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zhong Kui
luciferlol
Zhong Kui
20
8 / 3 / 11
12,981
764
23,238
21,597
16,349
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
pickled_dill
Tsukuyomi
20
6 / 6 / 13
12,618
742
21,041
26,182
10,923
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
92
18
Kills
25
26
Deaths
20
55
Assists
67
Player
Kills
Deaths
Assists
KDA
L
7
5
10
2.4
W
Horus
2
2
14
4.5
W
Cthulhu
Huglife
Cthulhu
6
6
15
2.25
L
Baba Yaga
MrNimbus3sm
Baba Yaga
1
2
13
3.75
L
Hera
NuRuZ
Hera
2
6
11
1.25
L
8
5
9
2.5
L
0
8
12
0.75
W
3
3
14
3.33
W
Zhong Kui
luciferlol
Zhong Kui
8
3
11
4.5
W
Tsukuyomi
pickled_dill
Tsukuyomi
6
6
13
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,246
Damage
90,378
102,515
Taken
113,061
110,871
Mitigated
75,317
41,948
Healing
59,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,221
9,909
2,265
4,435
18,756
8,219
3,372
11,582
7,174
0
45,489
W
Horus
9,313
4,634
14,479
13,867
26,986
20,021
247
17,180
9,806
0
16,153
W
Cthulhu
Huglife
Cthulhu
23,009
1,247
4,137
2,545
23,909
21,560
517
10,970
12,939
42,218
0
L
Baba Yaga
MrNimbus3sm
Baba Yaga
12,700
416
1,226
4,448
14,004
12,098
0
8,813
5,191
28,906
0
L
Hera
NuRuZ
Hera
25,275
7,131
2,199
1,854
14,395
5,708
1,086
8,771
5,624
42,933
0
L
21,590
6,306
2,665
6,672
29,048
52,583
647
16,978
12,070
35,584
0
L
9,460
1,530
9,347
6,837
26,312
32,263
21
13,880
12,432
18,766
0
W
13,777
2,149
5,404
4,013
14,387
6,464
611
11,212
3,175
31,339
0
W
Zhong Kui
luciferlol
Zhong Kui
23,238
2,044
246
5,486
21,597
16,349
2,537
13,977
7,620
52,313
0
W
Tsukuyomi
pickled_dill
Tsukuyomi
21,041
4,507
3,524
5,390
26,182
10,923
1,392
15,686
8,608
0
55,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,490
Gold Earned
61,204
159
Minions Killed
196
0
Camps Cleared
0
1,443,388
Distance Traveled
1,529,490
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
12,036
708
39
2
0
258,270
0
W
Horus
11,079
652
14
1
0
321,835
1
W
Cthulhu
12,884
758
44
3
0
304,826
2
L
Baba Yaga
11,370
669
41
2
0
310,907
0
L
Hera
10,886
640
50
3
0
284,277
0
L
Kuzenbo
13,269
781
21
1
0
309,528
2
L
Terra
10,929
643
8
0
0
280,406
1
W
Eset
11,642
685
25
1
0
278,969
0
W
Zhong Kui
12,981
764
73
4
0
297,787
1
W
Tsukuyomi
12,618
742
40
2
0
326,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role