Player Matchup

Tiamat
Tiamat
CloakedCobra41
Tiamat
Level 83
God Stats
1W - 2L
1,627 SR
Queue Stats
7W - 4L
1,527 Elo+
Solo
Zhong Kui
Zhong Kui
DoctorCrumpet
Zhong Kui
Level 60
God Stats
17W - 11L
1,550 SR
Queue Stats
224W - 296L
1,355 Elo+
Solo
Bakasura
Bakasura
Felipin007
Bakasura
Level 79
God Stats
2W - 3L
1,371 SR
Queue Stats
78W - 115L
1,348 Elo+
Solo
Charybdis
Charybdis
General_Ghost330
Charybdis
Level 124
God Stats
2W - 5L
1,246 SR
Queue Stats
304W - 382L
1,268 Elo+
Solo
Cthulhu
Cthulhu
Str8KushBlazin
Cthulhu
Level 85
God Stats
3W - 4L
1,037 SR
Queue Stats
167W - 157L
1,378 Elo+
Solo
Team Averages
Level 86
1,366 SR
1,375 Elo+

VS

Team Averages
Level 100
1,537 SR
1,381 Elo+
Hachiman
Hachiman
KSG_Budabithcuit
Hachiman
Level 109
God Stats
5W - 4L
1,470 SR
Queue Stats
188W - 177L
1,518 Elo+
Solo
Ah Puch
Ah Puch
OGalbinoburrito
Ah Puch
Level 108
God Stats
19W - 6L
1,706 SR
Queue Stats
183W - 183L
1,361 Elo+
Solo
Da Ji
Da Ji
PapiEli_SixNine
Da Ji
Level 68
God Stats
6W - 8L
1,475 SR
Queue Stats
115W - 112L
1,417 Elo+
Solo
Hera
Hera
Wantsomefoohy
Hera
Level 109
God Stats
49W - 43L
1,569 SR
Queue Stats
214W - 237L
1,335 Elo+
Party 1
Cthulhu
Cthulhu
inD_Paint
Cthulhu
Level 107
God Stats
13W - 9L
1,467 SR
Queue Stats
233W - 262L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,400
492
2,154
5,201
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
DoctorCrumpet
Zhong Kui
13
2 / 3 / 2
7,315
563
7,942
9,607
6,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bakasura
Felipin007
Bakasura
10
1 / 4 / 3
6,615
509
4,028
9,169
3,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
10
1 / 4 / 0
5,917
455
1,525
7,743
1,950
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 4 / 0
6,406
493
4,747
12,393
5,499
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 2
8,334
641
8,303
6,530
1,992
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
4 / 3 / 1
7,389
568
7,181
8,268
3,380
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 1 / 8
7,746
596
4,009
7,848
2,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 0 / 3
7,860
605
6,271
4,784
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
inD_Paint
Cthulhu
10
2 / 4 / 6
6,871
529
4,594
11,864
5,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
8
Kills
17
17
Deaths
9
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Zhong Kui
DoctorCrumpet
Zhong Kui
2
3
2
1
L
Bakasura
Felipin007
Bakasura
1
4
3
0.63
L
Charybdis
1
4
0
0.25
W
5
1
2
6
W
4
3
1
1.5
W
2
1
8
6
L
2
4
0
0.5
W
4
0
3
5.5
W
Cthulhu
inD_Paint
Cthulhu
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,396
Damage
30,358
44,113
Taken
39,294
20,230
Mitigated
15,422
13,151
Healing
11,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,154
195
0
1,355
5,201
2,608
244
3,062
2,139
28,480
0
L
Zhong Kui
DoctorCrumpet
Zhong Kui
7,942
305
0
3,972
9,607
6,377
927
5,951
3,656
39,432
0
L
Bakasura
Felipin007
Bakasura
4,028
2,935
0
3,032
9,169
3,796
112
3,621
5,548
0
33,110
L
Charybdis
1,525
380
0
2,247
7,743
1,950
0
1,670
6,073
0
17,904
W
8,303
4,308
0
2,526
6,530
1,992
340
1,639
4,891
0
60,095
W
7,181
1,214
0
2,356
8,268
3,380
854
6,020
2,173
33,029
0
W
4,009
1,042
0
3,091
7,848
2,606
694
1,920
5,848
0
35,748
L
4,747
348
220
2,325
12,393
5,499
0
3,742
8,651
29,317
0
W
6,271
2,132
0
1,658
4,784
1,680
583
1,911
2,873
51,087
0
W
Cthulhu
inD_Paint
Cthulhu
4,594
662
0
1,420
11,864
5,764
184
3,353
8,461
23,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,653
Gold Earned
38,200
311
Minions Killed
371
0
Camps Cleared
0
1,226,121
Distance Traveled
1,207,118
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,400
492
60
5
0
245,647
1
L
Zhong Kui
7,315
563
91
7
0
245,665
0
L
Bakasura
6,615
509
65
5
0
221,378
1
L
Charybdis
5,917
455
45
3
0
250,533
1
W
Hachiman
8,334
641
109
8
0
240,860
3
W
Ah Puch
7,389
568
60
5
0
195,776
2
W
Da Ji
7,746
596
65
5
0
275,597
1
L
Cthulhu
6,406
493
50
4
0
262,898
3
W
Hera
7,860
605
92
7
0
248,930
8
W
Cthulhu
6,871
529
45
3
0
245,955
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role