Player Matchup

Horus
Horus
IL OO S E DI
Horus
Level 156
God Stats
2W - 1L
1,743 SR
Queue Stats
265W - 248L
1,551 Elo+
Party 1
Bellona
Bellona
Oprahh Windfury
Bellona
Level 102
God Stats
2W - 2L
1,500 SR
Queue Stats
195W - 202L
1,450 Elo+
Party 1
Pele
Pele
ShadowDragon X8
Pele
Level 133
God Stats
2W - 1L
1,565 SR
Queue Stats
46W - 47L
1,454 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TonyTwoSweaters
Ah Muzen Cab
Level 123
God Stats
9W - 3L
1,598 SR
Queue Stats
183W - 187L
1,494 Elo+
Party 1
Nike
Nike
XxGr1nDsxX
Nike
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 32L
1,389 Elo+
Party 1
Team Averages
Level 116
1,581 SR
1,468 Elo+

VS

Team Averages
Level 117
1,402 SR
1,476 Elo+
Janus
Janus
Dannygten
Janus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 119L
1,471 Elo+
Solo
Kali
Kali
K1llaC4m1610
Kali
Level 98
God Stats
0W - 1L
1,198 SR
Queue Stats
357W - 341L
1,427 Elo+
Solo
Ra
Ra
Nickyguil
Ra
Level 121
God Stats
2W - 2L
1,677 SR
Queue Stats
156W - 178L
1,440 Elo+
Solo
Hercules
Hercules
VathiesSkepseis
Hercules
Level 88
God Stats
0W - 1L
1,611 SR
Queue Stats
8W - 5L
1,647 Elo+
Solo
Kumbhakarna
Kumbhakarna
Vyol
Kumbhakarna
Level 160
God Stats
0W - 6L
1,026 SR
Queue Stats
249W - 256L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 16
10,791
674
10,631
21,124
19,723
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
8 / 2 / 19
12,376
774
23,810
35,682
39,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
11 / 7 / 16
12,996
812
20,393
15,805
9,639
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
TonyTwoSweaters
Ah Muzen Cab
19
3 / 2 / 19
11,392
712
30,548
12,132
5,410
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 2 / 21
11,951
747
13,789
13,978
13,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dannygten
Janus
20
4 / 7 / 4
12,249
766
20,783
16,505
5,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 9 / 4
9,845
615
10,043
18,191
15,596
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
6 / 3 / 7
11,228
702
21,493
13,040
6,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
16
2 / 8 / 9
9,938
621
14,666
35,938
28,068
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kumbhakarna
Vyol
Kumbhakarna
17
1 / 4 / 12
10,451
653
13,545
23,444
35,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
51
31
Kills
15
17
Deaths
31
91
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Janus
Dannygten
Janus
4
7
4
0.86
W
3
4
16
2.75
L
2
9
4
0.44
L
6
3
7
3.17
W
8
2
19
8.75
W
11
7
16
2.71
W
Ah Muzen Cab
TonyTwoSweaters
Ah Muzen Cab
3
2
19
6.25
L
Hercules
2
8
9
0.81
L
Kumbhakarna
Vyol
Kumbhakarna
1
4
12
1.75
W
6
2
21
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,171
Damage
80,530
98,721
Taken
107,118
88,401
Mitigated
91,702
51,679
Healing
35,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Dannygten
Janus
20,783
1,258
2,649
1,802
16,505
5,847
514
0
16,505
57,301
0
W
10,631
4,036
10,531
9,126
21,124
19,723
388
11,186
9,938
0
14,916
L
10,043
4,352
600
3,115
18,191
15,596
542
0
18,191
0
16,919
L
21,493
2,149
9,897
3,228
13,040
6,254
67
0
13,040
36,012
0
W
23,810
8,047
2,594
16,365
35,682
39,837
1,026
20,941
14,741
0
38,514
W
20,393
4,659
337
1,236
15,805
9,639
783
10,852
4,953
0
37,490
W
Ah Muzen Cab
TonyTwoSweaters
Ah Muzen Cab
30,548
10,520
2,267
4,248
12,132
5,410
3,160
7,483
4,649
0
66,922
L
Hercules
14,666
5,835
972
10,122
35,938
28,068
643
0
35,938
3,508
15,461
L
Kumbhakarna
Vyol
Kumbhakarna
13,545
850
1,265
2,010
23,444
35,937
0
0
23,444
20,558
0
W
13,789
2,354
2,380
2,595
13,978
13,792
1,488
7,628
6,350
0
28,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,506
Gold Earned
53,711
171
Minions Killed
181
0
Camps Cleared
0
1,492,424
Distance Traveled
1,357,828
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,249
766
93
6
0
258,516
2
W
Horus
10,791
674
7
0
0
296,773
0
L
Kali
9,845
615
23
1
0
274,725
2
L
Ra
11,228
702
35
2
0
283,048
1
W
Bellona
12,376
774
35
2
0
305,668
0
W
Pele
12,996
812
32
2
0
281,760
1
W
Ah Muzen Cab
11,392
712
68
4
0
293,581
0
L
Hercules
9,938
621
13
1
0
267,109
0
L
Kumbhakarna
10,451
653
17
1
0
274,430
3
W
Nike
11,951
747
29
2
0
314,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role