Player Matchup

Scylla
Scylla
Luniki
Scylla
Level 60
God Stats
31W - 37L
1,388 SR
Queue Stats
49W - 73L
1,315 Elo+
Party 2
King Arthur
King Arthur
Seklaria
King Arthur
Level 26
God Stats
5W - 0L
1,623 SR
Queue Stats
36W - 55L
1,277 Elo+
Party 2
Ymir
Ymir
Sormox
Ymir
Level 60
God Stats
1W - 0L
1,158 SR
Queue Stats
54W - 76L
1,340 Elo+
Party 2
Team Averages
Level 49
1,390 SR
1,311 Elo+

VS

Team Averages
Level 27
1,400 SR
1,398 Elo+
Cerberus
Cerberus
BedtimestoryA
Cerberus
Level 14
God Stats
0W - 1L
1,640 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Kabochaa
Heimdallr
Level 62
God Stats
0W - 3L
1,414 SR
Queue Stats
134W - 128L
1,532 Elo+
Party 1
Bellona
Bellona
Paradargyn
Bellona
Level 4
God Stats
5W - 12L
1,147 SR
Queue Stats
110W - 140L
1,162 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Luniki
Scylla
18
17 / 0 / 5
14,244
750
23,535
8,288
3,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Seklaria
King Arthur
14
1 / 4 / 14
11,505
606
4,569
14,862
11,153
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ymir
Sormox
Ymir
17
5 / 2 / 17
13,518
711
13,833
16,992
25,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BedtimestoryA
Cerberus
15
3 / 5 / 3
11,109
585
7,349
20,024
28,413
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
Kabochaa
Heimdallr
14
2 / 9 / 2
10,514
553
8,643
15,361
6,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Paradargyn
Bellona
12
1 / 9 / 2
9,857
519
3,833
17,928
9,398
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
23
Kills
6
6
Deaths
23
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BedtimestoryA
Cerberus
3
5
3
0.9
L
Heimdallr
Kabochaa
Heimdallr
2
9
2
0.33
W
Scylla
Luniki
Scylla
17
0
5
19.5
L
Bellona
Paradargyn
Bellona
1
9
2
0.22
W
King Arthur
Seklaria
King Arthur
1
4
14
2
W
Ymir
Sormox
Ymir
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,937
Damage
19,825
40,142
Taken
53,313
40,495
Mitigated
44,305
8,133
Healing
4,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BedtimestoryA
Cerberus
7,349
303
0
2,294
20,024
28,413
0
12,057
7,470
33,734
0
L
Heimdallr
Kabochaa
Heimdallr
8,643
3,758
0
83
15,361
6,494
0
11,076
4,060
0
50,601
W
Scylla
Luniki
Scylla
23,535
1,182
367
3,855
8,288
3,421
1,520
3,173
5,115
78,135
0
L
Bellona
Paradargyn
Bellona
3,833
544
0
1,648
17,928
9,398
0
13,626
3,899
0
10,733
W
King Arthur
Seklaria
King Arthur
4,569
1,012
0
1,718
14,862
11,153
578
2,730
12,132
0
21,364
W
Ymir
Sormox
Ymir
13,833
2,041
0
2,193
16,992
25,921
155
2,657
14,335
48,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,267
Gold Earned
31,480
223
Minions Killed
154
10
Camps Cleared
4
1,061,650
Distance Traveled
875,511
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,109
585
51
3
2
316,604
4
L
Heimdallr
10,514
553
90
5
2
292,857
3
W
Scylla
14,244
750
112
6
2
384,190
3
L
Bellona
9,857
519
13
1
0
266,050
0
W
King Arthur
11,505
606
25
1
3
335,545
2
W
Ymir
13,518
711
86
5
5
341,915
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role