Player Matchup

Vamana
Vamana
Silver III
 
Vamana
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver II
 
Hachiman
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vulcan
Vulcan
Silver I
DavsGPiñaPatata
Vulcan
Silver I
Level 127
God Stats
0W - 3L
1,353 SR
Queue Stats
401W - 409L
1,171 MMR
Solo
Fenrir
Fenrir
Silver II
DeltaQuarti
Fenrir
Silver II
Level 159
God Stats
2W - 4L
1,694 SR
Queue Stats
81W - 81L
1,228 MMR
Solo
Fafnir
Fafnir
Silver I
NameLessGod
Fafnir
Silver I
Level 134
God Stats
2W - 1L
1,500 SR
Queue Stats
341W - 348L
1,243 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,510 SR
1,328 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,454 SR
1,164 MMR
Osiris
Osiris
Silver II
ConteCannuccia
Osiris
Silver II
Level 87
God Stats
28W - 29L
1,508 SR
Queue Stats
95W - 111L
955 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
Gabdab
Gilgamesh
Gold IV
Level 120
God Stats
13W - 11L
1,423 SR
Queue Stats
566W - 579L
1,439 MMR
Party 2
Anhur
Anhur
Silver II
HYV3L
Anhur
Silver II
Level 115
God Stats
5W - 7L
1,298 SR
Queue Stats
24W - 30L
1,160 MMR
Solo
Kukulkan
Kukulkan
Silver I
Javierux12
Kukulkan
Silver I
Level 86
God Stats
30W - 25L
1,541 SR
Queue Stats
81W - 93L
1,155 MMR
Solo
Bacchus
Bacchus
Silver I
Vénus
Bacchus
Silver I
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 139L
1,110 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
5 / 2 / 1
10,550
555
16,236
16,197
10,967
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hachiman
 
Hachiman
15
2 / 3 / 1
9,199
484
6,075
10,264
3,723
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
5 / 4 / 1
10,357
545
9,481
13,566
5,351
Fenrir
17
2 / 3 / 4
10,388
547
6,320
16,797
8,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fafnir
13
0 / 3 / 5
8,954
471
4,380
12,958
13,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Morgan Le FayAthenaTiamatSetArtemis

VS

Bans
TsukuyomiPersephoneGaneshaScyllaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 4
9,976
525
8,341
14,758
12,618
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
Gabdab
Gilgamesh
17
5 / 3 / 4
11,020
580
13,907
15,608
11,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
HYV3L
Anhur
17
4 / 3 / 3
10,051
529
8,708
12,298
4,237
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Javierux12
Kukulkan
19
2 / 3 / 3
11,761
619
7,913
10,031
4,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Vénus
Bacchus
14
2 / 1 / 7
8,839
465
7,400
10,715
11,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
14
Kills
15
15
Deaths
14
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
5
2
1
2.75
L
Hachiman
 
Hachiman
2
3
1
0.83
W
2
4
4
1
L
5
4
1
1.38
L
Fenrir
2
3
4
1.33
W
Gilgamesh
Gabdab
Gilgamesh
5
3
4
2.33
W
Anhur
HYV3L
Anhur
4
3
3
1.83
W
Kukulkan
Javierux12
Kukulkan
2
3
3
1.17
L
Fafnir
0
3
5
0.83
W
Bacchus
Vénus
Bacchus
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,492
Damage
46,269
69,782
Taken
63,410
41,571
Mitigated
43,264
21,441
Healing
11,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
16,236
10,739
0
7,492
16,197
10,967
122
5,174
11,023
379
71,447
L
Hachiman
 
Hachiman
6,075
2,411
0
3,486
10,264
3,723
26
3,126
7,138
0
80,274
W
8,341
1,068
0
2,453
14,758
12,618
84
1,290
13,468
5,990
38,498
L
9,481
2,988
0
2,400
13,566
5,351
1,177
6,014
7,552
66,597
0
L
Fenrir
6,320
2,071
0
4,617
16,797
8,066
216
682
16,115
0
81,299
W
Gilgamesh
Gabdab
Gilgamesh
13,907
4,683
0
2,941
15,608
11,230
0
3,361
12,050
0
72,820
W
Anhur
HYV3L
Anhur
8,708
4,658
0
4,008
12,298
4,237
284
1,966
10,212
0
89,328
W
Kukulkan
Javierux12
Kukulkan
7,913
1,097
0
1,784
10,031
4,156
636
3,923
6,108
97,597
0
L
Fafnir
4,380
878
0
3,446
12,958
13,464
124
2,260
10,698
21,637
0
W
Bacchus
Vénus
Bacchus
7,400
776
0
772
10,715
11,023
108
3,408
7,220
17,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,448
Gold Earned
51,647
568
Minions Killed
551
0
Camps Cleared
0
1,817,027
Distance Traveled
1,887,514
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,550
555
124
7
0
382,249
4
L
Hachiman
9,199
484
136
7
0
310,767
6
W
Osiris
9,976
525
85
4
0
351,417
7
L
Vulcan
10,357
545
136
7
0
344,393
5
L
Fenrir
10,388
547
147
8
0
390,731
2
W
Gilgamesh
11,020
580
110
6
0
435,854
5
W
Anhur
10,051
529
146
8
0
362,674
1
W
Kukulkan
11,761
619
187
10
0
353,050
0
L
Fafnir
8,954
471
25
1
0
388,887
9
W
Bacchus
8,839
465
23
1
0
384,519
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role