Player Matchup

Serqet
Serqet
As-a-seins
Serqet
Level 27
God Stats
5W - 10L
1,447 SR
Queue Stats
258W - 271L
1,401 Elo+
Solo
Charybdis
Charybdis
DK2904
Charybdis
Level 27
God Stats
13W - 14L
1,500 SR
Queue Stats
78W - 93L
1,389 Elo+
Party 1
Thanatos
Thanatos
KYS0038
Thanatos
Level 27
God Stats
4W - 8L
1,500 SR
Queue Stats
151W - 176L
1,389 Elo+
Party 1
Merlin
Merlin
SpacePhantom
Merlin
Level 17
God Stats
2W - 2L
1,805 SR
Queue Stats
14W - 12L
1,723 Elo+
Solo
Apollo
Apollo
incident-degree0
Apollo
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,625 Elo+
Solo
Team Averages
Level 22
1,550 SR
1,505 Elo+

VS

Team Averages
Level 22
1,455 SR
1,435 Elo+
Thor
Thor
CountFraggers
Thor
Level 26
God Stats
2W - 1L
1,402 SR
Queue Stats
146W - 132L
1,530 Elo+
Solo
King Arthur
King Arthur
HulbZz
King Arthur
Level 29
God Stats
1W - 0L
1,249 SR
Queue Stats
129W - 122L
1,517 Elo+
Solo
Neith
Neith
Ksa B13
Neith
Level 16
God Stats
9W - 11L
1,402 SR
Queue Stats
10W - 12L
1,362 Elo+
Solo
Athena
Athena
RabidPinkBear
Athena
Level 16
God Stats
25W - 17L
1,519 SR
Queue Stats
144W - 136L
1,383 Elo+
Solo
Nox
Nox
Shw_Fenix
Nox
Level 24
God Stats
3W - 1L
1,703 SR
Queue Stats
183W - 201L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
As-a-seins
Serqet
10
2 / 2 / 1
6,327
575
4,530
6,767
1,993
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charybdis
DK2904
Charybdis
7
1 / 3 / 2
4,824
439
4,040
5,552
2,382
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
KYS0038
Thanatos
7
1 / 5 / 1
4,688
426
2,443
5,248
2,374
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Merlin
9
0 / 6 / 0
5,205
473
1,345
5,848
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 6 / 0
4,170
379
898
5,060
1,251
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
11 / 1 / 3
7,711
701
6,527
5,828
1,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
HulbZz
King Arthur
9
1 / 0 / 2
5,725
520
1,627
3,879
2,618
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
Ksa B13
Neith
8
2 / 3 / 1
5,218
474
3,158
5,072
1,210
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8
2 / 1 / 7
5,561
506
2,804
9,652
4,018
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
5 / 0 / 8
6,251
568
4,257
1,629
546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
42
4
Kills
21
22
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Serqet
As-a-seins
Serqet
2
2
1
1.25
W
11
1
3
12.5
L
Charybdis
DK2904
Charybdis
1
3
2
0.67
W
King Arthur
HulbZz
King Arthur
1
0
2
2
L
Thanatos
KYS0038
Thanatos
1
5
1
0.3
W
Neith
Ksa B13
Neith
2
3
1
0.83
W
2
1
7
5.5
W
5
0
8
9
L
Merlin
0
6
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,256
Damage
18,373
28,475
Taken
26,060
9,366
Mitigated
10,190
3,709
Healing
5,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
As-a-seins
Serqet
4,530
1,834
0
500
6,767
1,993
0
142
6,625
0
32,701
W
6,527
1,086
0
2,715
5,828
1,798
0
493
5,143
0
34,561
L
Charybdis
DK2904
Charybdis
4,040
1,544
0
1,063
5,552
2,382
0
2,173
3,313
0
15,070
W
King Arthur
HulbZz
King Arthur
1,627
139
0
610
3,879
2,618
224
784
3,095
0
22,076
L
Thanatos
KYS0038
Thanatos
2,443
270
190
1,956
5,248
2,374
0
1,993
3,218
0
9,371
W
Neith
Ksa B13
Neith
3,158
1,768
0
1,004
5,072
1,210
294
0
4,892
0
21,607
W
2,804
1,244
0
960
9,652
4,018
182
0
9,652
11,565
0
W
4,257
622
0
240
1,629
546
0
68
1,561
20,295
0
L
Merlin
1,345
198
0
0
5,848
1,366
614
235
5,613
25,753
0
L
898
720
0
0
5,060
1,251
192
2,415
2,645
0
3,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,214
Gold Earned
30,466
149
Minions Killed
227
0
Camps Cleared
0
1,016,725
Distance Traveled
996,638
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,327
575
55
5
0
236,571
4
W
Thor
7,711
701
75
7
0
209,033
0
L
Charybdis
4,824
439
24
2
0
189,970
1
W
King Arthur
5,725
520
50
5
0
199,736
0
L
Thanatos
4,688
426
15
1
0
217,888
1
W
Neith
5,218
474
47
4
0
165,485
0
W
Athena
5,561
506
18
2
0
219,725
1
W
Nox
6,251
568
37
3
0
202,659
3
L
Merlin
5,205
473
45
4
0
182,828
0
L
Apollo
4,170
379
10
1
0
189,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role