Player Matchup

Izanami
Izanami
DrSteampnk
Izanami
Level 43
God Stats
41W - 61L
1,463 SR
Queue Stats
282W - 326L
1,466 Elo+
Solo
Neith
Neith
hotd-takashi9620
Neith
Level 147
God Stats
4W - 5L
1,798 SR
Queue Stats
286W - 294L
1,442 Elo+
Party 1
Da Ji
Da Ji
kingsely2
Da Ji
Level 53
God Stats
1W - 4L
1,124 SR
Queue Stats
156W - 191L
1,385 Elo+
Solo
Gilgamesh
Gilgamesh
patdeavers93
Gilgamesh
Level 129
God Stats
10W - 6L
1,602 SR
Queue Stats
305W - 319L
1,408 Elo+
Party 1
Zeus
Zeus
slayer_raw
Zeus
Level 120
God Stats
40W - 36L
1,516 SR
Queue Stats
558W - 606L
1,382 Elo+
Party 1
Team Averages
Level 98
1,501 SR
1,417 Elo+

VS

Team Averages
Level 65
1,448 SR
1,350 Elo+
Gilgamesh
Gilgamesh
DOCTOR M0TA
Gilgamesh
Level 122
God Stats
22W - 14L
1,543 SR
Queue Stats
325W - 328L
1,380 Elo+
Solo
Izanami
Izanami
DooDooLina
Izanami
Level 67
God Stats
86W - 59L
1,442 SR
Queue Stats
372W - 362L
1,452 Elo+
Party 2
Ymir
Ymir
Kentypoo16
Ymir
Level 29
God Stats
161W - 148L
1,452 SR
Queue Stats
305W - 330L
1,433 Elo+
Party 2
Chaac
Chaac
Kutti Patrol
Chaac
Level 62
God Stats
0W - 2L
1,303 SR
Queue Stats
0W - 9L
1,033 Elo+
Solo
Freya
Freya
cipac
Freya
Level 44
God Stats
31W - 36L
1,500 SR
Queue Stats
344W - 368L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DrSteampnk
Izanami
12
0 / 2 / 4
7,103
546
3,091
7,541
2,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
7 / 0 / 5
8,507
654
13,990
9,579
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
kingsely2
Da Ji
12
5 / 0 / 6
7,457
574
5,422
6,412
1,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
patdeavers93
Gilgamesh
12
2 / 3 / 0
7,286
560
6,871
8,800
6,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
1 / 6 / 0
7,066
544
5,426
7,762
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DOCTOR M0TA
Gilgamesh
14
5 / 2 / 3
8,137
626
6,575
11,880
4,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
DooDooLina
Izanami
9
0 / 5 / 0
5,281
406
5,633
8,657
1,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 5 / 0
5,778
444
1,386
10,859
3,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 1 / 3
7,191
553
4,056
8,270
6,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Freya
cipac
Freya
13
5 / 2 / 0
7,322
563
4,511
9,345
4,229
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
15
Kills
11
11
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DOCTOR M0TA
Gilgamesh
5
2
3
3.25
L
Izanami
DooDooLina
Izanami
0
5
0
0
W
Izanami
DrSteampnk
Izanami
0
2
4
1
L
0
5
0
0
L
1
1
3
2.5
L
Freya
cipac
Freya
5
2
0
2.5
W
7
0
5
9.5
W
Da Ji
kingsely2
Da Ji
5
0
6
8
W
Gilgamesh
patdeavers93
Gilgamesh
2
3
0
0.67
W
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,800
Damage
22,161
40,094
Taken
49,011
15,954
Mitigated
21,008
11,988
Healing
17,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DOCTOR M0TA
Gilgamesh
6,575
1,999
40
5,590
11,880
4,809
259
1,538
10,342
0
48,040
L
Izanami
DooDooLina
Izanami
5,633
3,409
0
1,695
8,657
1,819
0
0
8,657
0
29,148
W
Izanami
DrSteampnk
Izanami
3,091
1,769
0
2,570
7,541
2,885
1,890
1,014
6,442
0
42,212
L
1,386
179
0
256
10,859
3,781
0
89
10,770
14,604
0
L
4,056
427
0
5,187
8,270
6,370
0
0
8,270
0
35,392
L
Freya
cipac
Freya
4,511
2,230
0
4,882
9,345
4,229
371
4,036
5,309
37,650
0
W
13,990
7,168
217
4,697
9,579
2,754
2,160
930
8,649
0
56,709
W
Da Ji
kingsely2
Da Ji
5,422
411
657
991
6,412
1,955
450
895
5,517
0
22,033
W
Gilgamesh
patdeavers93
Gilgamesh
6,871
1,851
0
1,679
8,800
6,159
825
0
8,102
0
36,810
W
5,426
828
0
1,177
7,762
2,201
263
3,058
4,704
38,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,419
Gold Earned
33,709
339
Minions Killed
323
0
Camps Cleared
0
1,229,614
Distance Traveled
1,271,934
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,137
626
94
7
0
277,614
3
L
Izanami
5,281
406
53
4
0
230,058
1
W
Izanami
7,103
546
75
6
0
231,792
0
L
Ymir
5,778
444
31
2
0
236,542
1
L
Chaac
7,191
553
76
6
0
282,652
2
L
Freya
7,322
563
69
5
0
245,068
0
W
Neith
8,507
654
100
8
0
229,289
0
W
Da Ji
7,457
574
31
2
0
287,432
0
W
Gilgamesh
7,286
560
56
4
0
262,441
0
W
Zeus
7,066
544
77
6
0
218,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role