Player Matchup

Janus
Janus
Htime08
Janus
Level 28
God Stats
32W - 53L
1,245 SR
Queue Stats
252W - 292L
1,336 Elo+
Solo
Chaac
Chaac
SmitexGodx
Chaac
Level 19
God Stats
7W - 5L
1,500 SR
Queue Stats
233W - 180L
1,527 Elo+
Solo
Thanatos
Thanatos
Spiderbize2
Thanatos
Level 14
God Stats
2W - 4L
1,552 SR
Queue Stats
27W - 23L
1,520 Elo+
Solo
Team Averages
Level 20
1,432 SR
1,461 Elo+

VS

Team Averages
Level 13
1,500 SR
1,472 Elo+
Ymir
Ymir
AJaxx54
Ymir
Level 10
God Stats
2W - 4L
1,500 SR
Queue Stats
86W - 65L
1,581 Elo+
Solo
Cernunnos
Cernunnos
BLAMEUR
Cernunnos
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,335 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JackKing986749
Morgan Le Fay
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Htime08
Janus
14
4 / 6 / 12
12,064
603
11,329
13,176
4,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
17
12 / 4 / 13
13,984
699
26,332
23,889
25,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thanatos
Spiderbize2
Thanatos
17
16 / 9 / 8
14,542
727
19,406
22,244
11,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AJaxx54
Ymir
19
13 / 2 / 4
16,014
801
26,310
24,558
20,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
BLAMEUR
Cernunnos
17
4 / 10 / 8
13,741
687
10,384
21,562
6,578
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
JackKing986749
Morgan Le Fay
14
1 / 21 / 5
11,741
587
4,831
20,445
4,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
35
32
Kills
18
19
Deaths
33
33
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
AJaxx54
Ymir
13
2
4
7.5
W
Cernunnos
BLAMEUR
Cernunnos
4
10
8
0.8
L
Janus
Htime08
Janus
4
6
12
1.67
W
Morgan Le Fay
JackKing986749
Morgan Le Fay
1
21
5
0.17
L
Chaac
12
4
13
4.63
L
Thanatos
Spiderbize2
Thanatos
16
9
8
2.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,067
Damage
41,525
59,309
Taken
66,565
41,700
Mitigated
31,576
27,395
Healing
8,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
AJaxx54
Ymir
26,310
5,707
0
4,674
24,558
20,502
655
4,285
19,251
60,763
0
W
Cernunnos
BLAMEUR
Cernunnos
10,384
6,107
0
3,160
21,562
6,578
1,476
3,982
16,800
0
42,801
L
Janus
Htime08
Janus
11,329
158
275
1,729
13,176
4,618
234
7,796
5,170
40,746
0
W
Morgan Le Fay
JackKing986749
Morgan Le Fay
4,831
1,478
0
260
20,445
4,496
667
3,679
16,361
25,831
0
L
Chaac
26,332
4,505
153
12,331
23,889
25,874
110
11,410
11,963
0
53,830
L
Thanatos
Spiderbize2
Thanatos
19,406
7,570
0
12,907
22,244
11,208
698
11,588
10,170
0
72,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,590
Gold Earned
41,496
217
Minions Killed
181
10
Camps Cleared
6
957,608
Distance Traveled
858,708
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
16,014
801
84
4
2
337,368
0
W
Cernunnos
13,741
687
62
3
3
276,909
4
L
Janus
12,064
603
86
4
0
276,376
1
W
Morgan Le Fay
11,741
587
35
2
1
244,431
0
L
Chaac
13,984
699
56
3
1
355,473
1
L
Thanatos
14,542
727
75
4
9
325,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role