Player Matchup

Kukulkan
Kukulkan
CactusBlack1165
Kukulkan
Level 118
God Stats
17W - 18L
1,569 SR
Queue Stats
341W - 393L
1,483 Elo+
Solo
Merlin
Merlin
LEONzxzx
Merlin
Level 28
God Stats
0W - 2L
1,119 SR
Queue Stats
20W - 40L
1,175 Elo+
Solo
Mercury
Mercury
虚无的心
Mercury
Level 25
God Stats
1W - 1L
1,976 SR
Queue Stats
30W - 30L
1,542 Elo+
Solo
Team Averages
Level 57
1,555 SR
1,400 Elo+

VS

Team Averages
Level 52
1,455 SR
1,358 Elo+
Merlin
Merlin
Prodigy cld
Merlin
Level 27
God Stats
4W - 1L
1,517 SR
Queue Stats
65W - 85L
1,388 Elo+
Solo
Cthulhu
Cthulhu
Tatemono
Cthulhu
Level 61
God Stats
20W - 21L
1,347 SR
Queue Stats
190W - 215L
1,394 Elo+
Solo
Charybdis
Charybdis
ZeroDVeil
Charybdis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 58L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
19
8 / 6 / 7
16,314
653
34,356
22,834
9,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
LEONzxzx
Merlin
15
0 / 5 / 7
13,340
534
1,824
12,769
4,410
Mercury
虚无的心
Mercury
20
15 / 8 / 6
17,853
714
31,352
29,441
13,256
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
6 / 6 / 5
16,695
668
18,734
20,704
9,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Tatemono
Cthulhu
20
11 / 3 / 6
17,611
704
23,531
37,880
60,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
ZeroDVeil
Charybdis
16
2 / 14 / 10
14,963
599
11,042
21,430
8,180
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
40
23
Kills
19
19
Deaths
23
20
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
8
6
7
1.92
L
Merlin
LEONzxzx
Merlin
0
5
7
0.7
W
Merlin
6
6
5
1.42
W
Cthulhu
Tatemono
Cthulhu
11
3
6
4.67
W
Charybdis
ZeroDVeil
Charybdis
2
14
10
0.5
L
Mercury
虚无的心
Mercury
15
8
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,532
Damage
53,307
65,044
Taken
80,014
27,261
Mitigated
78,211
11,230
Healing
16,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
34,356
1,858
0
4,431
22,834
9,595
284
14,282
7,112
100,303
0
L
Merlin
LEONzxzx
Merlin
1,824
223
0
632
12,769
4,410
0
9,174
2,786
10,462
0
W
Merlin
18,734
542
350
6,102
20,704
9,675
485
6,232
14,178
78,183
0
W
Cthulhu
Tatemono
Cthulhu
23,531
1,202
539
6,923
37,880
60,356
580
19,484
17,510
56,701
0
W
Charybdis
ZeroDVeil
Charybdis
11,042
6,820
816
1,692
21,430
8,180
2,189
9,797
11,366
0
31,199
L
Mercury
虚无的心
Mercury
31,352
22,107
0
6,167
29,441
13,256
2,580
15,610
12,297
0
100,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,507
Gold Earned
49,269
250
Minions Killed
256
11
Camps Cleared
8
1,209,214
Distance Traveled
1,170,592
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
16,314
653
156
6
5
432,080
2
L
Merlin
13,340
534
9
0
0
327,561
5
W
Merlin
16,695
668
138
6
7
408,383
4
W
Cthulhu
17,611
704
78
3
0
466,813
3
W
Charybdis
14,963
599
40
2
1
295,396
6
L
Mercury
17,853
714
85
3
6
449,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role