Player Matchup

Merlin
Merlin
BronzeVilemaw
Merlin
Level 21
God Stats
12W - 7L
1,564 SR
Queue Stats
88W - 69L
1,565 Elo+
Solo
Heimdallr
Heimdallr
HIM616
Heimdallr
Level 17
God Stats
20W - 22L
1,490 SR
Queue Stats
52W - 52L
1,517 Elo+
Solo
Ra
Ra
HochuMefedron
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,425 Elo+
Solo
Ares
Ares
KappaConroy
Ares
Level 27
God Stats
16W - 4L
1,935 SR
Queue Stats
29W - 14L
1,635 Elo+
Solo
King Arthur
King Arthur
zeziok
King Arthur
Level 27
God Stats
8W - 1L
1,616 SR
Queue Stats
38W - 23L
1,532 Elo+
Solo
Team Averages
Level 22
1,621 SR
1,535 Elo+

VS

Team Averages
Level 17
1,562 SR
1,452 Elo+
Fenrir
Fenrir
Ali021zzz
Fenrir
Level 21
God Stats
19W - 18L
1,633 SR
Queue Stats
82W - 88L
1,510 Elo+
Party 1
Bellona
Bellona
alisp6
Bellona
Level 24
God Stats
16W - 15L
1,439 SR
Queue Stats
56W - 77L
1,402 Elo+
Party 1
Zeus
Zeus
ash6126
Zeus
Level 7
God Stats
3W - 7L
1,605 SR
Queue Stats
23W - 39L
1,355 Elo+
Party 1
Olorun
Olorun
auslandertanuki
Olorun
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 32L
1,402 Elo+
Party 1
Charybdis
Charybdis
学医救不了猪队友
Charybdis
Level 27
God Stats
2W - 4L
1,633 SR
Queue Stats
89W - 82L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 13
11,595
1,160
22,931
7,227
3,400
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
HIM616
Heimdallr
17
4 / 1 / 16
10,576
1,058
13,686
9,442
4,715
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 1 / 14
10,792
1,079
11,961
5,028
2,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
7 / 0 / 17
12,616
1,262
11,372
9,372
12,336
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
zeziok
King Arthur
17
5 / 2 / 14
10,419
1,042
11,894
13,669
13,259
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

282

VS

Team 2 Tickets

72

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ali021zzz
Fenrir
15
1 / 6 / 2
9,151
915
5,587
15,165
7,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bellona
alisp6
Bellona
15
1 / 7 / 2
9,225
923
5,867
22,303
13,577
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
ash6126
Zeus
15
2 / 5 / 1
9,375
938
14,986
8,847
3,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 11 / 1
8,670
867
3,640
15,779
6,511
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 3 / 2
9,484
948
10,908
14,640
5,712
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
13
32
Kills
5
5
Deaths
32
74
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ali021zzz
Fenrir
1
6
2
0.33
W
11
1
13
17.5
W
Heimdallr
HIM616
Heimdallr
4
1
16
12
W
5
1
14
12
W
7
0
17
15.5
L
Bellona
alisp6
Bellona
1
7
2
0.29
L
Zeus
ash6126
Zeus
2
5
1
0.5
L
0
11
1
0.05
W
King Arthur
zeziok
King Arthur
5
2
14
6
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,844
Damage
40,988
44,738
Taken
76,734
35,989
Mitigated
36,847
7,983
Healing
3,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ali021zzz
Fenrir
5,587
774
0
326
15,165
7,873
0
9,534
5,631
0
10,520
W
22,931
662
0
340
7,227
3,400
0
3,761
3,324
44,429
0
W
Heimdallr
HIM616
Heimdallr
13,686
5,313
0
2,767
9,442
4,715
0
3,405
5,735
0
34,688
W
11,961
947
1,847
762
5,028
2,279
0
2,301
2,619
36,440
0
W
11,372
779
0
1,335
9,372
12,336
0
2,917
6,233
15,306
0
L
Bellona
alisp6
Bellona
5,867
839
120
278
22,303
13,577
0
12,009
10,294
0
21,907
L
Zeus
ash6126
Zeus
14,986
1,429
0
590
8,847
3,174
0
6,324
2,523
32,755
0
L
3,640
3,017
0
486
15,779
6,511
0
9,576
6,203
8,430
0
W
King Arthur
zeziok
King Arthur
11,894
839
0
932
13,669
13,259
0
5,229
8,201
0
24,633
L
10,908
7,358
0
2,044
14,640
5,712
0
8,821
5,819
0
50,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,998
Gold Earned
45,905
196
Minions Killed
188
6
Camps Cleared
7
1,042,605
Distance Traveled
948,357
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,151
915
11
1
4
223,597
1
W
Merlin
11,595
1,160
47
5
1
194,735
0
W
Heimdallr
10,576
1,058
42
4
2
196,543
2
W
Ra
10,792
1,079
67
7
1
218,901
0
W
Ares
12,616
1,262
7
1
0
223,997
2
L
Bellona
9,225
923
24
2
0
195,201
0
L
Zeus
9,375
938
40
4
0
168,841
0
L
Olorun
8,670
867
21
2
2
152,822
0
W
King Arthur
10,419
1,042
33
3
2
208,429
0
L
Charybdis
9,484
948
92
9
1
207,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role