Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BallsInYoJaw
Mulan
Level 17
God Stats
4W - 10L
1,138 SR
Queue Stats
31W - 54L
1,145 Elo+
Party 2
Loki
Loki
DaroTheMonkey
Loki
Level 28
God Stats
4W - 2L
1,755 SR
Queue Stats
50W - 50L
1,330 Elo+
Solo
Ullr
Ullr
HexRG3
Ullr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 37L
1,270 Elo+
Party 2
Ganesha
Ganesha
Wakka0161
Ganesha
Level 26
God Stats
4W - 6L
1,252 SR
Queue Stats
13W - 20L
1,299 Elo+
Party 2
Team Averages
Level 23
1,429 SR
1,309 Elo+

VS

Team Averages
Level 14
1,375 SR
1,226 Elo+
Athena
Athena
 
Athena
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
KirihaZT
Charybdis
Level 10
God Stats
0W - 2L
1,180 SR
Queue Stats
1W - 6L
1,135 Elo+
Party 3
Hun Batz
Hun Batz
KujaaSenpai
Hun Batz
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
69W - 69L
1,180 Elo+
Party 1
Bellona
Bellona
Xarnea
Bellona
Level 13
God Stats
5W - 4L
1,500 SR
Queue Stats
99W - 108L
1,180 Elo+
Party 1
Zhong Kui
Zhong Kui
orkxyd
Zhong Kui
Level 7
God Stats
0W - 2L
1,193 SR
Queue Stats
1W - 6L
1,135 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
8 / 4 / 5
10,399
547
13,773
11,071
5,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 6 / 8
10,311
543
8,371
13,770
10,064
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
7 / 7 / 4
10,436
549
6,624
15,377
5,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
HexRG3
Ullr
17
15 / 4 / 5
11,089
584
18,367
12,967
5,654
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
Wakka0161
Ganesha
14
0 / 0 / 21
9,469
498
8,238
10,877
10,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
2 / 4 / 7
8,668
456
5,850
14,554
14,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
KirihaZT
Charybdis
10
0 / 13 / 2
6,961
366
3,543
13,230
3,959
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
KujaaSenpai
Hun Batz
15
10 / 7 / 5
10,480
552
13,370
14,621
6,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Xarnea
Bellona
15
5 / 4 / 4
9,722
512
8,867
13,807
12,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
orkxyd
Zhong Kui
16
4 / 6 / 4
9,784
515
9,587
15,641
11,762
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
43
34
Kills
21
21
Deaths
34
43
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
8
4
5
2.63
L
Athena
 
Athena
2
4
7
1.38
W
4
6
8
1.33
W
7
7
4
1.29
W
Ullr
HexRG3
Ullr
15
4
5
4.38
L
Charybdis
KirihaZT
Charybdis
0
13
2
0.08
L
Hun Batz
KujaaSenpai
Hun Batz
10
7
5
1.79
W
Ganesha
Wakka0161
Ganesha
0
0
21
10.5
L
Bellona
Xarnea
Bellona
5
4
4
1.75
L
Zhong Kui
orkxyd
Zhong Kui
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,373
Damage
41,217
64,062
Taken
71,853
36,692
Mitigated
48,989
12,529
Healing
9,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,773
1,371
0
1,968
11,071
5,840
927
5,135
5,936
45,663
0
L
Athena
 
Athena
5,850
1,805
0
1,849
14,554
14,613
368
3,571
10,886
19,750
0
W
8,371
1,275
0
2,579
13,770
10,064
844
2,534
11,236
0
34,646
W
6,624
1,869
0
4,438
15,377
5,125
0
1,354
14,023
0
63,949
W
Ullr
HexRG3
Ullr
18,367
10,746
0
1,375
12,967
5,654
4,495
3,137
9,830
0
68,597
L
Charybdis
KirihaZT
Charybdis
3,543
875
0
0
13,230
3,959
217
2,916
10,212
0
18,276
L
Hun Batz
KujaaSenpai
Hun Batz
13,370
4,491
0
819
14,621
6,245
2,236
3,021
11,552
0
58,310
W
Ganesha
Wakka0161
Ganesha
8,238
1,445
393
1,776
10,877
10,009
1,008
4,361
6,516
24,289
0
L
Bellona
Xarnea
Bellona
8,867
3,081
0
2,468
13,807
12,410
256
2,784
11,007
4,822
30,888
L
Zhong Kui
orkxyd
Zhong Kui
9,587
2,138
110
4,356
15,641
11,762
1,053
8,584
6,185
44,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,704
Gold Earned
45,615
380
Minions Killed
288
0
Camps Cleared
0
1,659,481
Distance Traveled
1,589,336
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,399
547
87
5
0
327,466
2
L
Athena
8,668
456
31
2
0
362,152
11
W
Mulan
10,311
543
65
3
0
349,044
1
W
Loki
10,436
549
105
6
0
294,771
3
W
Ullr
11,089
584
122
6
0
320,600
1
L
Charybdis
6,961
366
25
1
0
283,704
1
L
Hun Batz
10,480
552
84
4
0
336,239
2
W
Ganesha
9,469
498
1
0
0
367,600
1
L
Bellona
9,722
512
68
4
0
316,724
3
L
Zhong Kui
9,784
515
80
4
0
290,517
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role