Player Matchup

Charybdis
Charybdis
MEMAMASLAPIJAV2
Charybdis
Level 26
God Stats
2W - 6L
1,176 SR
Queue Stats
43W - 51L
1,377 Elo+
Solo
Horus
Horus
goku676
Horus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,444 Elo+
Party 1
Zhong Kui
Zhong Kui
jeanP16RC
Zhong Kui
Level 107
God Stats
3W - 4L
1,500 SR
Queue Stats
142W - 136L
1,425 Elo+
Party 1
Team Averages
Level 47
1,392 SR
1,415 Elo+

VS

Team Averages
Level 85
1,501 SR
1,555 Elo+
Izanami
Izanami
KlawyMiloszek
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 38L
1,528 Elo+
Party 2
Tyr
Tyr
MazeMachinima
Tyr
Level 131
God Stats
2W - 3L
1,502 SR
Queue Stats
129W - 110L
1,578 Elo+
Solo
Chang'e
Chang'e
bakuar
Chang'e
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 26L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MEMAMASLAPIJAV2
Charybdis
17
11 / 6 / 3
14,845
742
23,013
16,451
7,348
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
goku676
Horus
17
6 / 5 / 11
14,070
704
11,678
22,890
26,197
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
jeanP16RC
Zhong Kui
18
4 / 5 / 14
14,292
715
27,796
25,077
17,396
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
4 / 9 / 9
12,746
637
17,961
20,379
8,653
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
0 / 4 / 16
13,387
669
11,407
34,692
45,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
bakuar
Chang'e
18
12 / 8 / 3
14,786
739
22,867
20,259
8,235
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
44
21
Kills
16
16
Deaths
21
28
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
4
9
9
0.94
W
Charybdis
MEMAMASLAPIJAV2
Charybdis
11
6
3
2.08
L
0
4
16
2
L
Chang'e
bakuar
Chang'e
12
8
3
1.69
W
Horus
goku676
Horus
6
5
11
2.3
W
Zhong Kui
jeanP16RC
Zhong Kui
4
5
14
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,487
Damage
52,235
64,418
Taken
75,330
50,941
Mitigated
61,908
16,726
Healing
22,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
17,961
12,649
0
2,897
20,379
8,653
264
9,081
11,298
0
70,693
W
Charybdis
MEMAMASLAPIJAV2
Charybdis
23,013
13,844
0
1,885
16,451
7,348
2,329
5,582
10,869
0
66,836
L
11,407
1,476
0
10,845
34,692
45,020
593
11,590
23,102
0
29,037
L
Chang'e
bakuar
Chang'e
22,867
2,483
3,489
5,193
20,259
8,235
1,748
8,679
11,580
61,182
0
W
Horus
goku676
Horus
11,678
4,554
1,408
2,701
22,890
26,197
0
9,591
13,299
920
19,262
W
Zhong Kui
jeanP16RC
Zhong Kui
27,796
2,927
1,065
9,667
25,077
17,396
486
8,190
16,887
67,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,207
Gold Earned
40,919
199
Minions Killed
220
7
Camps Cleared
10
934,800
Distance Traveled
1,010,448
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,746
637
109
5
2
298,430
2
W
Charybdis
14,845
742
94
5
2
296,723
2
L
Tyr
13,387
669
28
1
4
400,293
2
L
Chang'e
14,786
739
83
4
4
311,725
1
W
Horus
14,070
704
20
1
3
330,088
4
W
Zhong Kui
14,292
715
85
4
2
307,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role