Player Matchup

Set
Set
 
Set
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Fizduś
Tiamat
Level 39
God Stats
3W - 2L
1,668 SR
Queue Stats
42W - 43L
1,513 Elo+
Solo
Athena
Athena
furiousonyx
Athena
Level 49
God Stats
1W - 0L
1,333 SR
Queue Stats
1W - 1L
1,338 Elo+
Solo
Team Averages
Level 69
1,500 SR
1,450 Elo+

VS

Team Averages
Level 33
1,516 SR
1,471 Elo+
Zeus
Zeus
II-vNoMxrcy-II
Zeus
Level 29
God Stats
2W - 6L
1,488 SR
Queue Stats
4W - 12L
1,278 Elo+
Party 1
Baron Samedi
Baron Samedi
ZaraP3Zz
Baron Samedi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,278 Elo+
Party 1
Terra
Terra
kkdvak1879
Terra
Level 45
God Stats
0W - 1L
1,561 SR
Queue Stats
5W - 1L
1,856 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
12 / 1 / 5
11,933
746
18,617
18,856
20,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
Fizduś
Tiamat
14
4 / 4 / 7
10,634
665
12,005
9,687
7,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
14
2 / 4 / 8
10,285
643
7,694
14,849
20,076
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 4
9,469
592
13,412
11,185
4,288
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
ZaraP3Zz
Baron Samedi
13
3 / 9 / 6
9,713
607
8,731
15,809
12,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Terra
13
4 / 2 / 4
9,567
598
7,281
19,350
22,889
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
18
Kills
9
9
Deaths
18
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
12
1
5
14.5
W
Tiamat
Fizduś
Tiamat
4
4
7
1.88
L
2
7
4
0.57
L
Baron Samedi
ZaraP3Zz
Baron Samedi
3
9
6
0.67
W
Athena
2
4
8
1.5
L
Terra
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,316
Damage
29,424
43,392
Taken
46,344
48,327
Mitigated
39,241
7,914
Healing
11,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
18,617
7,554
0
4,674
18,856
20,588
0
11,465
7,391
830
43,910
W
Tiamat
Fizduś
Tiamat
12,005
432
235
1,865
9,687
7,663
0
8,136
1,551
39,889
0
L
13,412
841
0
717
11,185
4,288
0
2,939
7,691
35,639
0
L
Baron Samedi
ZaraP3Zz
Baron Samedi
8,731
1,613
1,784
3,366
15,809
12,064
391
7,599
7,129
29,264
0
W
Athena
7,694
1,574
384
756
14,849
20,076
0
10,572
4,277
24,517
0
L
Terra
7,281
2,050
1,454
3,802
19,350
22,889
40
8,940
9,367
17,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,852
Gold Earned
28,749
175
Minions Killed
150
10
Camps Cleared
2
860,741
Distance Traveled
738,585
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,933
746
50
3
6
274,742
4
W
Tiamat
10,634
665
85
5
3
288,387
0
L
Zeus
9,469
592
60
4
1
224,908
0
L
Baron Samedi
9,713
607
64
4
1
221,327
3
W
Athena
10,285
643
40
3
1
297,612
2
L
Terra
9,567
598
26
2
0
292,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role