Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LiliComeCerebros
Neith
Level 14
God Stats
3W - 1L
1,654 SR
Queue Stats
42W - 59L
1,356 Elo+
Solo
Hel
Hel
Makkaman
Hel
Level 17
God Stats
2W - 0L
1,748 SR
Queue Stats
6W - 6L
1,434 Elo+
Solo
Danzaburou
Danzaburou
TVNWeather
Danzaburou
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 77L
1,352 Elo+
Solo
Nox
Nox
VickPersie
Nox
Level 16
God Stats
24W - 22L
1,469 SR
Queue Stats
253W - 259L
1,416 Elo+
Solo
Team Averages
Level 18
1,574 SR
1,412 Elo+

VS

Team Averages
Level 12
1,539 SR
1,409 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DaUnkownOne
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,520 Elo+
Solo
Bellona
Bellona
Intoleravelmente
Bellona
Level 10
God Stats
3W - 1L
1,697 SR
Queue Stats
19W - 17L
1,418 Elo+
Solo
Odin
Odin
JBustaT
Odin
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 41L
1,366 Elo+
Solo
Tsukuyomi
Tsukuyomi
dysentrydave
Tsukuyomi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
2 / 3 / 38
10,953
1,217
10,201
15,193
17,340
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

18
5 / 2 / 27
10,826
1,203
14,712
10,268
4,058
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 7 / 27
10,218
1,135
14,123
12,803
6,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
TVNWeather
Danzaburou
19
28 / 2 / 12
15,755
1,751
34,109
10,519
4,571
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
9 / 0 / 29
12,144
1,349
12,780
1,810
676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

284

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
3 / 6 / 7
9,912
1,101
11,240
13,968
5,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
3 / 10 / 8
9,638
1,071
7,402
24,155
13,984
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
2 / 7 / 11
9,306
1,034
7,373
13,473
9,236
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odin
JBustaT
Odin
15
3 / 11 / 8
9,535
1,059
7,281
20,538
23,573
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Tsukuyomi
dysentrydave
Tsukuyomi
15
3 / 14 / 10
9,621
1,069
12,754
21,413
7,537
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

180
Kill Participation
58
47
Kills
14
14
Deaths
48
133
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
3
38
7
L
Kukulkan
 
Kukulkan
3
6
7
1.08
L
Fenrir
3
10
8
0.7
L
2
7
11
1.07
L
Odin
JBustaT
Odin
3
11
8
0.64
W
5
2
27
9.25
W
3
7
27
2.36
W
Danzaburou
TVNWeather
Danzaburou
28
2
12
17
W
9
0
29
23.5
L
Tsukuyomi
dysentrydave
Tsukuyomi
3
14
10
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,925
Damage
46,050
50,593
Taken
93,547
32,665
Mitigated
59,795
11,896
Healing
2,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,201
597
0
1,024
15,193
17,340
0
3,446
11,747
19,320
0
L
Kukulkan
 
Kukulkan
11,240
185
123
105
13,968
5,465
0
5,068
8,900
34,505
0
L
Fenrir
7,402
3,585
0
839
24,155
13,984
0
10,150
14,005
0
12,012
L
7,373
1,488
0
730
13,473
9,236
0
5,158
8,297
800
12,879
L
Odin
JBustaT
Odin
7,281
2,548
0
500
20,538
23,573
0
8,431
12,107
166
14,742
W
14,712
5,931
0
435
10,268
4,058
0
3,302
6,966
0
35,439
W
14,123
2,582
3,454
3,549
12,803
6,020
0
3,300
9,503
18,309
0
W
Danzaburou
TVNWeather
Danzaburou
34,109
23,486
323
2,828
10,519
4,571
0
1,783
7,974
0
53,064
W
12,780
429
0
283
1,810
676
0
122
1,688
27,591
0
L
Tsukuyomi
dysentrydave
Tsukuyomi
12,754
5,795
0
154
21,413
7,537
0
8,279
13,134
0
31,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,896
Gold Earned
48,012
166
Minions Killed
127
5
Camps Cleared
5
866,929
Distance Traveled
842,416
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,953
1,217
29
3
1
185,451
3
L
Kukulkan
9,912
1,101
63
7
0
194,806
0
L
Fenrir
9,638
1,071
8
1
0
180,088
0
L
Bellona
9,306
1,034
8
1
3
140,338
2
L
Odin
9,535
1,059
12
1
0
158,803
0
W
Neith
10,826
1,203
36
4
0
170,289
0
W
Hel
10,218
1,135
14
2
1
139,616
0
W
Danzaburou
15,755
1,751
50
6
3
157,387
0
W
Nox
12,144
1,349
37
4
0
214,186
0
L
Tsukuyomi
9,621
1,069
36
4
2
168,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role