Player Matchup

Discordia
Discordia
Atlyss
Discordia
Level 18
God Stats
8W - 8L
1,213 SR
Queue Stats
118W - 133L
1,361 Elo+
Party 1
Sylvanus
Sylvanus
Delnoch
Sylvanus
Level 44
God Stats
3W - 4L
1,767 SR
Queue Stats
124W - 145L
1,395 Elo+
Party 1
Horus
Horus
IVilkaI
Horus
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 33L
1,506 Elo+
Solo
Apollo
Apollo
Lucross
Apollo
Level 38
God Stats
1W - 2L
1,300 SR
Queue Stats
20W - 28L
1,448 Elo+
Party 1
Arachne
Arachne
Teril
Arachne
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,618 Elo+
Party 1
Team Averages
Level 26
1,456 SR
1,466 Elo+

VS

Team Averages
Level 25
1,472 SR
1,450 Elo+
Olorun
Olorun
FearFeline
Olorun
Level 17
God Stats
3W - 6L
1,631 SR
Queue Stats
23W - 39L
1,416 Elo+
Party 3
Neith
Neith
IchWars1302
Neith
Level 26
God Stats
0W - 1L
1,194 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
Lezrem
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Da Ji
Da Ji
SneakyBran
Da Ji
Level 41
God Stats
3W - 3L
1,533 SR
Queue Stats
111W - 121L
1,413 Elo+
Party 3
Merlin
Merlin
SparkyJ
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Atlyss
Discordia
19
6 / 4 / 13
13,433
537
14,056
15,561
6,581
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Delnoch
Sylvanus
16
2 / 5 / 27
11,302
452
12,742
19,975
22,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
IVilkaI
Horus
17
0 / 5 / 7
11,373
455
6,419
17,682
12,748
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Lucross
Apollo
20
29 / 3 / 9
15,425
617
28,401
25,749
10,538
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arachne
Teril
Arachne
20
9 / 5 / 9
13,277
531
11,242
25,800
14,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FearFeline
Olorun
20
6 / 1 / 3
13,125
525
10,454
10,131
3,769
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 13 / 2
10,448
418
10,173
17,976
6,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
Lezrem
Bacchus
16
3 / 10 / 7
10,633
425
11,275
25,186
25,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
18
6 / 8 / 9
12,014
481
21,545
21,406
12,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
SparkyJ
Merlin
15
1 / 14 / 11
9,728
389
5,648
18,933
6,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
51
46
Kills
19
22
Deaths
46
65
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Discordia
Atlyss
Discordia
6
4
13
3.13
W
Sylvanus
Delnoch
Sylvanus
2
5
27
3.1
L
Olorun
FearFeline
Olorun
6
1
3
7.5
W
Horus
IVilkaI
Horus
0
5
7
0.7
L
3
13
2
0.31
L
Bacchus
Lezrem
Bacchus
3
10
7
0.65
W
Apollo
Lucross
Apollo
29
3
9
11.17
L
Da Ji
6
8
9
1.31
L
Merlin
SparkyJ
Merlin
1
14
11
0.46
W
Arachne
Teril
Arachne
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,860
Damage
59,095
104,767
Taken
93,632
66,801
Mitigated
54,319
41,010
Healing
10,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Atlyss
Discordia
14,056
2,070
489
3,507
15,561
6,581
1,058
5,834
9,021
76,416
0
W
Sylvanus
Delnoch
Sylvanus
12,742
3,273
2,500
3,124
19,975
22,886
1,213
6,104
13,871
33,822
5,586
L
Olorun
FearFeline
Olorun
10,454
3,899
285
4,812
10,131
3,769
290
3,921
5,257
73,837
0
W
Horus
IVilkaI
Horus
6,419
2,768
1,518
2,722
17,682
12,748
0
7,657
10,025
0
56,107
L
10,173
4,481
0
2,138
17,976
6,609
78
3,126
14,850
0
77,057
L
Bacchus
Lezrem
Bacchus
11,275
1,591
0
250
25,186
25,538
0
6,393
18,793
35,319
0
W
Apollo
Lucross
Apollo
28,401
21,419
0
12,954
25,749
10,538
8,229
7,754
17,995
0
104,243
L
Da Ji
21,545
4,267
0
2,274
21,406
12,082
0
5,072
16,334
0
80,019
L
Merlin
SparkyJ
Merlin
5,648
839
0
646
18,933
6,321
0
9,084
9,849
29,378
0
W
Arachne
Teril
Arachne
11,242
7,076
0
14,196
25,800
14,048
602
4,994
20,806
0
120,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,810
Gold Earned
55,948
529
Minions Killed
463
0
Camps Cleared
0
2,224,844
Distance Traveled
1,946,557
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
13,433
537
131
5
0
425,538
4
W
Sylvanus
11,302
452
38
2
0
360,386
2
L
Olorun
13,125
525
152
6
0
396,829
0
W
Horus
11,373
455
91
4
0
483,946
4
L
Neith
10,448
418
119
5
0
373,697
1
L
Bacchus
10,633
425
29
1
0
423,254
3
W
Apollo
15,425
617
130
5
0
445,409
1
L
Da Ji
12,014
481
103
4
0
423,799
2
L
Merlin
9,728
389
60
2
0
328,978
0
W
Arachne
13,277
531
139
6
0
509,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role