Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
RiskRunner
Danzaburou
Level 63
God Stats
11W - 3L
1,829 SR
Queue Stats
81W - 36L
1,697 Elo+
Solo
Chaac
Chaac
uaden4
Chaac
Level 29
God Stats
1W - 0L
1,553 SR
Queue Stats
39W - 58L
1,372 Elo+
Solo
Team Averages
Level 73
1,627 SR
1,523 Elo+

VS

Team Averages
Level 103
1,551 SR
1,606 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
WishUponAStar
Sylvanus
Level 129
God Stats
2W - 4L
1,628 SR
Queue Stats
161W - 91L
1,811 Elo+
Solo
Merlin
Merlin
beilfire
Merlin
Level 65
God Stats
1W - 2L
1,525 SR
Queue Stats
13W - 12L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 6 / 12
7,773
777
10,120
9,754
5,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
RiskRunner
Danzaburou
13
10 / 2 / 6
9,130
913
12,948
8,294
2,699
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
uaden4
Chaac
12
5 / 5 / 7
8,392
839
6,055
9,504
6,252
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
5 / 5 / 5
8,050
805
6,378
11,586
7,515
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
WishUponAStar
Sylvanus
12
4 / 6 / 6
7,680
768
9,825
11,248
9,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
beilfire
Merlin
10
4 / 6 / 5
7,695
770
6,109
9,865
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
17
Kills
13
13
Deaths
17
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
6
12
1.33
L
Tsukuyomi
 
Tsukuyomi
5
5
5
1.5
W
Danzaburou
RiskRunner
Danzaburou
10
2
6
6.5
L
Sylvanus
WishUponAStar
Sylvanus
4
6
6
1.17
L
Merlin
beilfire
Merlin
4
6
5
1.08
W
Chaac
uaden4
Chaac
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,123
Damage
22,312
27,552
Taken
32,699
14,587
Mitigated
20,154
6,656
Healing
4,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,120
1,051
80
2,424
9,754
5,636
724
6,721
3,033
25,046
0
L
Tsukuyomi
 
Tsukuyomi
6,378
943
0
861
11,586
7,515
0
4,027
7,319
0
20,966
W
Danzaburou
RiskRunner
Danzaburou
12,948
5,711
0
2,166
8,294
2,699
1,881
3,691
4,603
0
33,622
L
Sylvanus
WishUponAStar
Sylvanus
9,825
3,546
755
2,205
11,248
9,511
0
3,976
7,006
19,225
4,755
L
Merlin
beilfire
Merlin
6,109
952
0
234
9,865
3,128
0
1,991
7,766
15,522
0
W
Chaac
uaden4
Chaac
6,055
1,636
0
1,986
9,504
6,252
339
4,350
5,154
0
17,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,295
Gold Earned
23,425
121
Minions Killed
92
5
Camps Cleared
4
496,925
Distance Traveled
470,220
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,773
777
49
5
2
153,860
1
L
Tsukuyomi
8,050
805
25
3
2
176,120
6
W
Danzaburou
9,130
913
51
5
2
168,853
2
L
Sylvanus
7,680
768
37
4
2
137,594
2
L
Merlin
7,695
770
30
3
0
156,506
0
W
Chaac
8,392
839
21
2
1
174,212
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role