Player Matchup

Susano
Susano
ALPHAcentari7
Susano
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
AmericanGrunt240
Ao Kuang
Level 29
God Stats
1W - 1L
1,693 SR
Queue Stats
81W - 95L
1,324 Elo+
Solo
Izanami
Izanami
GaBriEl_Lp190
Izanami
Level 22
God Stats
19W - 19L
1,461 SR
Queue Stats
26W - 35L
1,296 Elo+
Solo
Kukulkan
Kukulkan
Yatog4mi
Kukulkan
Level 26
God Stats
0W - 3L
1,418 SR
Queue Stats
32W - 36L
1,307 Elo+
Solo
Ares
Ares
capitan_Marvel82
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,238 Elo+
Solo
Team Averages
Level 17
1,514 SR
1,333 Elo+

VS

Team Averages
Level 27
1,473 SR
1,354 Elo+
Ymir
Ymir
J man12346
Ymir
Level 29
God Stats
2W - 2L
1,323 SR
Queue Stats
202W - 228L
1,391 Elo+
Solo
Fenrir
Fenrir
SarcASStik5
Fenrir
Level 20
God Stats
6W - 7L
1,388 SR
Queue Stats
117W - 174L
1,274 Elo+
Party 1
Osiris
Osiris
pika_kolas_sc
Osiris
Level 27
God Stats
12W - 13L
1,569 SR
Queue Stats
169W - 173L
1,593 Elo+
Solo
Charybdis
Charybdis
vrishab090
Charybdis
Level 28
God Stats
14W - 14L
1,271 SR
Queue Stats
167W - 251L
1,253 Elo+
Party 1
Guan Yu
Guan Yu
xNz_K1LL3RZx
Guan Yu
Level 29
God Stats
1W - 0L
1,812 SR
Queue Stats
1W - 4L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 7 / 2
4,606
461
3,563
7,779
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 2 / 0
5,004
500
3,707
7,652
2,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
7
0 / 6 / 0
4,636
464
2,701
6,659
3,049
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kukulkan
Yatog4mi
Kukulkan
7
3 / 5 / 0
5,200
520
2,407
4,734
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 4 / 1
4,193
419
365
7,137
1,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
6 / 0 / 2
6,182
618
6,092
5,692
1,354
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
9
5 / 0 / 1
6,006
601
3,935
5,460
1,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
7 / 0 / 4
7,168
717
4,224
4,305
4,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
vrishab090
Charybdis
10
4 / 3 / 7
6,069
607
4,679
6,191
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
xNz_K1LL3RZx
Guan Yu
7
2 / 2 / 5
5,263
526
3,431
4,559
1,608
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
5
Kills
24
24
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
1
2
0
0.5
L
Izanami
0
6
0
0
W
6
0
2
7
W
Fenrir
5
0
1
5.5
L
Kukulkan
Yatog4mi
Kukulkan
3
5
0
0.6
L
0
4
1
0.13
W
7
0
4
9
W
Charybdis
vrishab090
Charybdis
4
3
7
2.5
W
Guan Yu
xNz_K1LL3RZx
Guan Yu
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,743
Damage
22,361
33,961
Taken
26,207
10,505
Mitigated
10,569
4,688
Healing
7,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,563
1,340
0
287
7,779
2,019
0
641
7,138
0
10,209
L
3,707
1,419
0
1,807
7,652
2,146
0
2,205
5,447
22,379
0
L
Izanami
2,701
1,869
0
948
6,659
3,049
912
3,548
3,111
0
20,493
W
6,092
1,478
0
2,095
5,692
1,354
0
1,470
4,182
19,082
0
W
Fenrir
3,935
1,378
0
711
5,460
1,637
0
1,567
3,853
0
30,085
L
Kukulkan
Yatog4mi
Kukulkan
2,407
354
0
429
4,734
1,316
567
186
4,548
15,996
0
L
365
214
0
1,217
7,137
1,975
11
180
6,957
5,291
0
W
4,224
1,463
0
2,747
4,305
4,245
246
484
3,784
5,730
35,185
W
Charybdis
vrishab090
Charybdis
4,679
2,511
0
1,120
6,191
1,725
1,101
1,451
4,562
0
23,264
W
Guan Yu
xNz_K1LL3RZx
Guan Yu
3,431
1,067
61
330
4,559
1,608
165
1,212
3,347
0
9,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,639
Gold Earned
30,688
148
Minions Killed
229
0
Camps Cleared
0
819,386
Distance Traveled
1,022,494
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
4,606
461
18
2
0
210,106
0
L
Ao Kuang
5,004
500
42
4
0
186,337
0
L
Izanami
4,636
464
38
4
0
169,490
0
W
Ymir
6,182
618
35
4
0
198,819
0
W
Fenrir
6,006
601
57
6
0
207,513
1
L
Kukulkan
5,200
520
40
4
0
141,907
0
L
Ares
4,193
419
10
1
0
111,546
0
W
Osiris
7,168
717
83
8
0
223,649
3
W
Charybdis
6,069
607
41
4
0
174,118
1
W
Guan Yu
5,263
526
13
1
0
218,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role