Player Matchup

Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
CornRake
Fafnir
Level 117
God Stats
2W - 1L
1,898 SR
Queue Stats
172W - 158L
1,546 Elo+
Party 2
Ra
Ra
ShinHakaiButPc
Ra
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 7L
1,495 Elo+
Party 2
Team Averages
Level 84
1,633 SR
1,514 Elo+

VS

Team Averages
Level 91
1,757 SR
1,486 Elo+
Tsukuyomi
Tsukuyomi
DARTHMAULSWAG
Tsukuyomi
Level 147
God Stats
4W - 4L
1,690 SR
Queue Stats
261W - 222L
1,656 Elo+
Party 1
Nike
Nike
ShujinZer0
Nike
Level 16
God Stats
0W - 1L
1,810 SR
Queue Stats
3W - 11L
1,213 Elo+
Solo
Sol
Sol
zahzoo1
Sol
Level 110
God Stats
10W - 4L
1,769 SR
Queue Stats
60W - 58L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
13 / 1 / 11
10,445
950
14,769
15,131
13,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fafnir
CornRake
Fafnir
12
7 / 5 / 15
9,195
836
8,821
13,334
9,796
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
9 / 1 / 13
9,710
883
9,604
7,761
3,859
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DARTHMAULSWAG
Tsukuyomi
11
3 / 12 / 3
7,737
703
7,648
14,641
4,286
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 8 / 3
7,850
714
5,269
13,490
8,269
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sol
11
2 / 9 / 2
7,469
679
10,537
12,156
3,592
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
15
29
Kills
7
7
Deaths
29
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
13
1
11
18.5
W
Fafnir
CornRake
Fafnir
7
5
15
2.9
L
Tsukuyomi
DARTHMAULSWAG
Tsukuyomi
3
12
3
0.38
W
9
1
13
15.5
L
2
8
3
0.44
L
Sol
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,194
Damage
23,454
36,226
Taken
40,287
27,503
Mitigated
16,147
14,483
Healing
4,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
14,769
5,691
0
4,665
15,131
13,848
14
3,249
11,882
0
27,083
W
Fafnir
CornRake
Fafnir
8,821
2,589
0
3,290
13,334
9,796
59
5,101
8,233
16,406
0
L
Tsukuyomi
DARTHMAULSWAG
Tsukuyomi
7,648
1,241
0
1,203
14,641
4,286
0
7,187
7,387
0
20,803
W
9,604
1,609
3,238
3,290
7,761
3,859
881
2,707
5,054
36,582
0
L
5,269
771
0
55
13,490
8,269
20
5,323
8,026
157
13,204
L
Sol
10,537
4,518
151
2,982
12,156
3,592
0
5,875
6,177
21,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,350
Gold Earned
23,056
120
Minions Killed
70
5
Camps Cleared
1
558,536
Distance Traveled
520,454
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,445
950
35
3
1
201,251
4
W
Fafnir
9,195
836
14
1
2
173,022
2
L
Tsukuyomi
7,737
703
18
2
1
165,815
2
W
Ra
9,710
883
71
6
2
184,263
2
L
Nike
7,850
714
15
1
0
174,493
0
L
Sol
7,469
679
37
3
0
180,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role