Player Matchup

Fenrir
Fenrir
DarrenGaming-353
Fenrir
Level 45
God Stats
2W - 3L
1,524 SR
Queue Stats
81W - 124L
1,324 Elo+
Party 1
Terra
Terra
KiritoSAO3680
Terra
Level 37
God Stats
0W - 1L
1,259 SR
Queue Stats
87W - 95L
1,302 Elo+
Solo
Ganesha
Ganesha
XxMrsFlauschigX
Ganesha
Level 87
God Stats
18W - 22L
1,454 SR
Queue Stats
430W - 624L
1,395 Elo+
Party 4
Charybdis
Charybdis
eRaZe-Ratchet
Charybdis
Level 44
God Stats
5W - 11L
1,599 SR
Queue Stats
133W - 182L
1,382 Elo+
Party 4
Cthulhu
Cthulhu
sleyer-353
Cthulhu
Level 127
God Stats
0W - 3L
1,194 SR
Queue Stats
166W - 187L
1,319 Elo+
Party 1
Team Averages
Level 68
1,406 SR
1,344 Elo+

VS

Team Averages
Level 75
1,310 SR
1,333 Elo+
Charybdis
Charybdis
Lylo720
Charybdis
Level 26
God Stats
5W - 6L
1,115 SR
Queue Stats
167W - 137L
1,376 Elo+
Party 2
Ymir
Ymir
Roszario
Ymir
Level 31
God Stats
37W - 32L
1,451 SR
Queue Stats
111W - 168L
1,229 Elo+
Party 3
Chang'e
Chang'e
ShadowMonarch7
Chang'e
Level 103
God Stats
11W - 11L
1,441 SR
Queue Stats
640W - 716L
1,371 Elo+
Solo
Mulan
Mulan
SpacePug5669
Mulan
Level 95
God Stats
6W - 8L
1,328 SR
Queue Stats
404W - 480L
1,276 Elo+
Party 3
Baba Yaga
Baba Yaga
cannalope_adri
Baba Yaga
Level 121
God Stats
6W - 3L
1,213 SR
Queue Stats
372W - 362L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,913
422
2,554
8,879
2,813
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 8 / 0
6,446
460
1,166
10,040
3,936
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 5 / 6
6,986
499
5,953
14,277
9,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
eRaZe-Ratchet
Charybdis
12
7 / 4 / 0
7,985
570
13,047
7,163
2,143
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
sleyer-353
Cthulhu
13
2 / 3 / 0
7,980
570
8,375
14,987
6,841
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Lylo720
Charybdis
11
2 / 3 / 2
6,756
483
6,005
8,470
2,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
10
2 / 3 / 3
6,685
478
3,656
13,800
7,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
6 / 1 / 1
8,301
593
7,147
5,766
1,917
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 1 / 7
8,917
637
12,195
10,248
4,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baba Yaga
cannalope_adri
Baba Yaga
14
6 / 1 / 1
8,277
591
11,910
9,189
3,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
9
Kills
23
23
Deaths
9
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
0
8
0
0
W
Charybdis
Lylo720
Charybdis
2
3
2
1
W
Ymir
2
3
3
1.17
W
6
1
1
6.5
W
7
1
7
10.5
L
0
5
6
0.6
W
Baba Yaga
cannalope_adri
Baba Yaga
6
1
1
6.5
L
Charybdis
eRaZe-Ratchet
Charybdis
7
4
0
1.75
L
Cthulhu
sleyer-353
Cthulhu
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,095
Damage
40,913
55,346
Taken
47,473
25,034
Mitigated
19,311
12,863
Healing
15,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,554
651
0
929
8,879
2,813
0
3,084
5,739
0
22,043
L
1,166
244
0
1,029
10,040
3,936
716
4,248
5,792
25,155
0
W
Charybdis
Lylo720
Charybdis
6,005
3,877
0
3,049
8,470
2,080
1,040
814
7,656
0
32,726
W
Ymir
3,656
1,364
212
2,437
13,800
7,388
270
2,798
11,002
20,975
0
W
7,147
1,712
495
3,623
5,766
1,917
393
2,596
3,170
37,139
0
W
12,195
3,908
0
2,438
10,248
4,195
0
3,706
6,542
0
62,713
L
5,953
925
277
3,466
14,277
9,301
0
4,714
9,487
18,750
0
W
Baba Yaga
cannalope_adri
Baba Yaga
11,910
1,330
0
2,919
9,189
3,731
131
5,580
3,609
51,548
0
L
Charybdis
eRaZe-Ratchet
Charybdis
13,047
6,792
722
1,975
7,163
2,143
1,028
2,583
4,548
0
47,139
L
Cthulhu
sleyer-353
Cthulhu
8,375
948
0
4,465
14,987
6,841
0
7,609
7,017
41,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,310
Gold Earned
38,936
269
Minions Killed
380
0
Camps Cleared
0
1,249,071
Distance Traveled
1,257,723
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,913
422
46
3
0
279,069
0
L
Terra
6,446
460
48
3
0
245,876
0
W
Charybdis
6,756
483
51
4
0
244,657
0
W
Ymir
6,685
478
45
3
0
243,346
3
W
Chang'e
8,301
593
76
5
0
216,990
0
W
Mulan
8,917
637
118
8
0
297,151
1
L
Ganesha
6,986
499
5
0
0
238,927
6
W
Baba Yaga
8,277
591
90
6
0
255,579
1
L
Charybdis
7,985
570
90
6
0
228,934
1
L
Cthulhu
7,980
570
80
6
0
256,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role