Player Matchup

Fenrir
Fenrir
DARK_Giammy08
Fenrir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Patachou549
Zeus
Level 17
God Stats
3W - 2L
1,503 SR
Queue Stats
13W - 13L
1,336 Elo+
Solo
Izanami
Izanami
TB-FishStick-
Izanami
Level 18
God Stats
25W - 32L
1,439 SR
Queue Stats
52W - 76L
1,282 Elo+
Party 1
Freya
Freya
TB-Polar-
Freya
Level 39
God Stats
39W - 37L
1,429 SR
Queue Stats
142W - 162L
1,327 Elo+
Party 1
Cthulhu
Cthulhu
capital_DET
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 16
1,474 SR
1,389 Elo+

VS

Team Averages
Level 18
1,371 SR
1,323 Elo+
Artemis
Artemis
Dark_King2213
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,506 Elo+
Solo
Ra
Ra
GeJo_X3
Ra
Level 25
God Stats
1W - 5L
1,237 SR
Queue Stats
2W - 6L
1,229 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rado_Amin
Cu Chulainn
Level 13
God Stats
6W - 4L
1,575 SR
Queue Stats
10W - 16L
1,353 Elo+
Solo
Charybdis
Charybdis
ammy y beto
Charybdis
Level 25
God Stats
0W - 2L
1,234 SR
Queue Stats
97W - 89L
1,233 Elo+
Solo
Bakasura
Bakasura
menm14
Bakasura
Level 24
God Stats
1W - 4L
1,311 SR
Queue Stats
15W - 15L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 7
10,162
484
6,635
13,769
6,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
4 / 1 / 3
10,769
513
6,259
10,535
3,633
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
20
21 / 1 / 6
13,708
653
27,053
15,297
6,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Freya
TB-Polar-
Freya
20
16 / 0 / 6
13,378
637
21,842
15,031
8,903
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
capital_DET
Cthulhu
11
2 / 6 / 8
9,203
438
6,949
15,666
13,315
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
0 / 14 / 1
7,251
345
3,347
15,941
3,333
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 9 / 2
6,978
332
3,676
10,570
1,824
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Rado_Amin
Cu Chulainn
14
6 / 8 / 0
9,362
446
9,535
27,664
17,403
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
ammy y beto
Charybdis
9
0 / 9 / 1
6,392
304
3,427
12,819
2,723
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bakasura
menm14
Bakasura
13
3 / 10 / 0
8,577
408
8,988
19,446
9,625
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
13
50
Kills
9
12
Deaths
50
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
4
7
2.63
L
Artemis
0
14
1
0.04
L
0
9
2
0.11
W
4
1
3
5.5
L
Cu Chulainn
Rado_Amin
Cu Chulainn
6
8
0
0.75
W
Izanami
21
1
6
24
W
Freya
TB-Polar-
Freya
16
0
6
19
L
Charybdis
ammy y beto
Charybdis
0
9
1
0.06
W
Cthulhu
capital_DET
Cthulhu
2
6
8
1
L
Bakasura
menm14
Bakasura
3
10
0
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,738
Damage
28,973
70,298
Taken
86,440
38,630
Mitigated
34,908
21,251
Healing
12,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,635
1,736
0
1,375
13,769
6,272
0
1,260
12,509
0
52,807
L
Artemis
3,347
2,153
0
501
15,941
3,333
318
1,651
14,290
0
23,432
L
3,676
1,086
267
1,089
10,570
1,824
561
4,950
5,620
25,022
0
W
6,259
685
0
3,513
10,535
3,633
964
383
10,152
72,689
0
L
Cu Chulainn
Rado_Amin
Cu Chulainn
9,535
2,171
0
3,868
27,664
17,403
250
16,566
11,098
0
35,790
W
Izanami
27,053
20,767
0
6,895
15,297
6,507
8,544
1,295
13,896
0
118,591
W
Freya
TB-Polar-
Freya
21,842
10,351
0
8,800
15,031
8,903
3,352
1,109
13,922
92,083
0
L
Charybdis
ammy y beto
Charybdis
3,427
1,083
0
305
12,819
2,723
480
2,414
10,405
0
21,702
W
Cthulhu
capital_DET
Cthulhu
6,949
2,437
0
668
15,666
13,315
597
221
15,256
21,504
0
L
Bakasura
menm14
Bakasura
8,988
7,016
0
6,150
19,446
9,625
0
9,469
9,977
0
34,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,220
Gold Earned
38,560
543
Minions Killed
234
0
Camps Cleared
0
1,864,567
Distance Traveled
1,611,133
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,162
484
54
3
0
363,976
0
L
Artemis
7,251
345
41
2
0
272,349
1
L
Ra
6,978
332
29
1
0
322,340
3
W
Zeus
10,769
513
112
5
0
350,900
0
L
Cu Chulainn
9,362
446
51
2
0
337,528
2
W
Izanami
13,708
653
203
10
0
375,678
0
W
Freya
13,378
637
143
7
0
418,165
0
L
Charybdis
6,392
304
29
1
0
289,576
1
W
Cthulhu
9,203
438
31
1
0
355,848
0
L
Bakasura
8,577
408
84
4
0
389,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role