Player Matchup

Sun Wukong
Sun Wukong
CapOE
Sun Wukong
Level 16
God Stats
1W - 2L
1,885 SR
Queue Stats
2W - 11L
1,027 Elo+
Solo
Achilles
Achilles
Ralolo
Achilles
Level 26
God Stats
4W - 4L
1,486 SR
Queue Stats
36W - 34L
1,441 Elo+
Solo
Neith
Neith
akilumm
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,212 Elo+
Solo
Tsukuyomi
Tsukuyomi
dady95
Tsukuyomi
Level 19
God Stats
18W - 18L
1,244 SR
Queue Stats
37W - 43L
1,252 Elo+
Solo
Kukulkan
Kukulkan
iXaaNz
Kukulkan
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,323 Elo+
Solo
Team Averages
Level 15
1,523 SR
1,251 Elo+

VS

Team Averages
Level 10
1,540 SR
1,400 Elo+
Cabrakan
Cabrakan
DULLEDRUMMER
Cabrakan
Level 7
God Stats
10W - 4L
1,790 SR
Queue Stats
36W - 27L
1,358 Elo+
Solo
Nemesis
Nemesis
FilthyPrankXd
Nemesis
Level 9
God Stats
1W - 0L
1,191 SR
Queue Stats
2W - 2L
1,271 Elo+
Party 1
Ra
Ra
GellasOidios
Ra
Level 6
God Stats
1W - 0L
1,736 SR
Queue Stats
6W - 4L
1,427 Elo+
Party 1
Fenrir
Fenrir
NekochanOwO
Fenrir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 23L
1,500 Elo+
Solo
Anhur
Anhur
VladManole
Anhur
Level 27
God Stats
9W - 5L
1,482 SR
Queue Stats
12W - 7L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CapOE
Sun Wukong
14
7 / 0 / 5
8,379
559
6,360
8,494
4,914
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Ralolo
Achilles
11
3 / 4 / 2
7,063
471
4,212
8,385
7,430
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
akilumm
Neith
11
1 / 5 / 1
6,768
451
4,527
6,329
2,244
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
dady95
Tsukuyomi
16
3 / 4 / 4
8,952
597
6,783
11,729
3,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
iXaaNz
Kukulkan
11
2 / 6 / 3
7,672
511
9,575
10,109
3,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DULLEDRUMMER
Cabrakan
11
1 / 1 / 8
6,878
459
3,633
9,553
9,497
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
12
4 / 3 / 5
7,624
508
5,085
10,356
4,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
8 / 1 / 3
8,878
592
7,186
7,367
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
4 / 5 / 2
7,624
508
4,013
10,511
3,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
13
2 / 8 / 0
8,139
543
5,505
9,685
3,124
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
37
16
Kills
19
19
Deaths
18
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CapOE
Sun Wukong
7
0
5
9.5
W
Cabrakan
DULLEDRUMMER
Cabrakan
1
1
8
5
W
Nemesis
4
3
5
2.17
W
8
1
3
9.5
W
Fenrir
4
5
2
1
L
Achilles
Ralolo
Achilles
3
4
2
1
W
Anhur
2
8
0
0.25
L
Neith
akilumm
Neith
1
5
1
0.3
L
Tsukuyomi
dady95
Tsukuyomi
3
4
4
1.25
L
Kukulkan
iXaaNz
Kukulkan
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,457
Damage
25,422
45,046
Taken
47,472
21,988
Mitigated
23,246
8,199
Healing
8,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CapOE
Sun Wukong
6,360
2,628
0
761
8,494
4,914
802
219
8,275
0
38,927
W
Cabrakan
DULLEDRUMMER
Cabrakan
3,633
830
0
490
9,553
9,497
280
3,296
6,128
10,381
0
W
Nemesis
5,085
1,757
0
512
10,356
4,596
1,665
1,218
9,090
0
28,450
W
7,186
457
1,995
2,729
7,367
2,446
2,160
2,053
5,204
47,852
0
W
Fenrir
4,013
1,038
0
597
10,511
3,583
2,012
1,950
8,471
0
24,756
L
Achilles
Ralolo
Achilles
4,212
1,308
0
848
8,385
7,430
0
2,959
5,426
0
22,474
W
Anhur
5,505
2,969
0
1,766
9,685
3,124
901
639
9,004
0
41,639
L
Neith
akilumm
Neith
4,527
1,825
0
846
6,329
2,244
102
2,206
4,123
0
32,255
L
Tsukuyomi
dady95
Tsukuyomi
6,783
1,914
0
5,037
11,729
3,875
549
1,536
10,193
0
69,235
L
Kukulkan
iXaaNz
Kukulkan
9,575
1,707
0
707
10,109
3,525
576
3,899
6,210
35,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,834
Gold Earned
39,143
351
Minions Killed
294
0
Camps Cleared
0
1,324,893
Distance Traveled
1,445,967
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,379
559
67
4
0
294,409
3
W
Cabrakan
6,878
459
13
1
0
271,520
4
W
Nemesis
7,624
508
44
3
0
337,566
0
W
Ra
8,878
592
108
7
0
324,827
3
W
Fenrir
7,624
508
45
3
0
277,530
0
L
Achilles
7,063
471
28
2
0
282,000
0
W
Anhur
8,139
543
84
6
0
234,524
1
L
Neith
6,768
451
61
4
0
225,369
1
L
Tsukuyomi
8,952
597
129
9
0
289,905
4
L
Kukulkan
7,672
511
66
4
0
233,210
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role