Player Matchup

Achilles
Achilles
Gold IV
 
Achilles
Gold IV
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
Aiurz
Medusa
Bronze III
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 7L
1,500 MMR
Party 2
Hercules
Hercules
Bronze III
AlrightyThen1
Hercules
Bronze III
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 7L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Gold V
Elduronify
Baron Samedi
Gold V
Level 61
God Stats
1W - 1L
1,402 SR
Queue Stats
23W - 22L
1,487 MMR
Solo
Mercury
Mercury
Gold V
Mix989
Mercury
Gold V
Level 89
God Stats
18W - 9L
1,735 SR
Queue Stats
46W - 40L
1,543 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 66
1,527 SR
1,506 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,543 SR
1,509 MMR
Fenrir
Fenrir
Gold II
AshuraUZ
Fenrir
Gold II
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 104L
1,531 MMR
Solo
Hachiman
Hachiman
Gold II
CarismaRepGaming
Hachiman
Gold II
Level 148
God Stats
1W - 1L
1,656 SR
Queue Stats
82W - 85L
1,529 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
KiRaSaii
Erlang Shen
Gold IV
Level 160
God Stats
1W - 1L
1,723 SR
Queue Stats
406W - 408L
1,477 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
Sleaak
Morgan Le Fay
Gold I
Level 143
God Stats
1W - 1L
1,321 SR
Queue Stats
173W - 180L
1,504 MMR
Party 1
Sylvanus
Sylvanus
Gold III
VALeu
Sylvanus
Gold III
Level 152
God Stats
20W - 14L
1,514 SR
Queue Stats
163W - 175L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
5 / 2 / 5
12,067
549
14,094
21,449
32,368
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Medusa
Aiurz
Medusa
20
18 / 4 / 4
15,694
713
31,270
19,397
8,616
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
AlrightyThen1
Hercules
15
1 / 5 / 10
10,920
496
11,342
23,275
25,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Elduronify
Baron Samedi
18
3 / 2 / 3
11,127
506
9,128
12,444
6,730
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Mix989
Mercury
20
4 / 8 / 4
12,563
571
11,580
17,452
7,217
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
GilgameshTiamatThanatosArtemisTsukuyomi

VS

Bans
OsirisThothAresRamaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AshuraUZ
Fenrir
16
12 / 8 / 5
10,989
500
15,625
22,346
14,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 6 / 3
9,979
454
8,039
17,059
5,889
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
KiRaSaii
Erlang Shen
18
2 / 4 / 4
11,025
501
14,500
21,732
22,033
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Sleaak
Morgan Le Fay
17
2 / 5 / 7
10,691
486
14,852
16,137
7,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
VALeu
Sylvanus
14
3 / 8 / 8
9,681
440
8,453
21,985
25,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
48
31
Kills
21
21
Deaths
31
26
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
2
5
3.75
W
Medusa
Aiurz
Medusa
18
4
4
5
W
Hercules
AlrightyThen1
Hercules
1
5
10
1.2
L
Fenrir
AshuraUZ
Fenrir
12
8
5
1.81
L
2
6
3
0.58
W
Baron Samedi
Elduronify
Baron Samedi
3
2
3
2.25
L
Erlang Shen
KiRaSaii
Erlang Shen
2
4
4
1
W
Mercury
Mix989
Mercury
4
8
4
0.75
L
Morgan Le Fay
Sleaak
Morgan Le Fay
2
5
7
1.1
L
Sylvanus
VALeu
Sylvanus
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,414
Damage
61,469
94,017
Taken
99,259
80,899
Mitigated
75,656
28,513
Healing
19,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
14,094
4,579
0
3,191
21,449
32,368
0
5,173
16,159
3,434
62,618
W
Medusa
Aiurz
Medusa
31,270
15,797
0
9,710
19,397
8,616
5,805
5,259
14,096
0
145,057
W
Hercules
AlrightyThen1
Hercules
11,342
3,244
0
7,061
23,275
25,968
439
7,168
15,787
110
29,599
L
Fenrir
AshuraUZ
Fenrir
15,625
5,354
0
1,858
22,346
14,515
579
1,052
20,848
0
72,571
L
8,039
3,650
0
2,174
17,059
5,889
0
1,330
15,676
0
68,993
W
Baron Samedi
Elduronify
Baron Samedi
9,128
668
1,595
6,446
12,444
6,730
1,833
4,486
7,675
76,423
0
L
Erlang Shen
KiRaSaii
Erlang Shen
14,500
5,203
0
5,078
21,732
22,033
638
1,255
19,227
9,993
64,501
W
Mercury
Mix989
Mercury
11,580
6,777
0
510
17,452
7,217
3,082
2,786
14,622
0
110,452
L
Morgan Le Fay
Sleaak
Morgan Le Fay
14,852
494
0
3,148
16,137
7,919
249
3,645
12,346
68,367
0
L
Sylvanus
VALeu
Sylvanus
8,453
2,580
1,659
5,602
21,985
25,300
70
2,533
18,693
27,726
9,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,371
Gold Earned
52,365
679
Minions Killed
525
0
Camps Cleared
0
2,060,706
Distance Traveled
1,925,866
13
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,067
549
143
7
0
374,098
1
W
Medusa
15,694
713
205
9
0
411,963
1
W
Hercules
10,920
496
41
2
0
421,243
5
L
Fenrir
10,989
500
93
4
0
401,268
0
L
Hachiman
9,979
454
104
5
0
409,773
8
W
Baron Samedi
11,127
506
142
6
0
402,259
6
L
Erlang Shen
11,025
501
138
6
0
376,706
10
W
Mercury
12,563
571
148
7
0
451,143
0
L
Morgan Le Fay
10,691
486
133
6
0
373,922
8
L
Sylvanus
9,681
440
57
3
0
364,197
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role