Player Matchup

Hercules
Hercules
 
Hercules
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Sakima
Charybdis
Level 101
God Stats
7W - 21L
1,169 SR
Queue Stats
290W - 322L
1,540 Elo+
Solo
Scylla
Scylla
ZetaDeku
Scylla
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,334 Elo+
Party 1
Team Averages
Level 103
1,390 SR
1,458 Elo+

VS

Team Averages
Level 112
1,678 SR
1,716 Elo+
Zhong Kui
Zhong Kui
IanMuncus
Zhong Kui
Level 160
God Stats
11W - 3L
1,755 SR
Queue Stats
1,015W - 302L
1,924 Elo+
Party 2
Thanatos
Thanatos
LiamTheLazyLlama
Thanatos
Level 15
God Stats
4W - 6L
1,536 SR
Queue Stats
10W - 18L
1,283 Elo+
Solo
King Arthur
King Arthur
pandabearexe
King Arthur
Level 160
God Stats
16W - 6L
1,743 SR
Queue Stats
1,181W - 317L
1,939 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
1 / 4 / 6
10,908
574
6,304
30,806
38,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
Sakima
Charybdis
14
4 / 11 / 2
11,616
611
14,183
20,830
8,068
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
ZetaDeku
Scylla
14
1 / 5 / 3
10,415
548
9,493
14,198
5,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
IanMuncus
Zhong Kui
18
15 / 2 / 4
14,515
764
35,470
22,420
17,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
2 / 5 / 10
11,867
625
7,617
13,602
5,633
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
pandabearexe
King Arthur
17
3 / 0 / 16
12,933
681
15,615
20,471
25,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
6
Kills
20
20
Deaths
7
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
6
1
W
Zhong Kui
IanMuncus
Zhong Kui
15
2
4
8.5
W
2
5
10
1.4
L
Charybdis
Sakima
Charybdis
4
11
2
0.45
L
Scylla
ZetaDeku
Scylla
1
5
3
0.5
W
King Arthur
pandabearexe
King Arthur
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,980
Damage
58,702
65,834
Taken
56,493
51,880
Mitigated
48,966
11,984
Healing
32,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,304
1,563
0
10,764
30,806
38,759
368
14,753
14,918
0
27,422
W
Zhong Kui
IanMuncus
Zhong Kui
35,470
11,583
0
11,897
22,420
17,890
2,998
3,703
18,717
106,077
13,892
W
7,617
2,105
0
9,320
13,602
5,633
311
3,170
10,432
0
19,814
L
Charybdis
Sakima
Charybdis
14,183
10,832
0
1,056
20,830
8,068
0
11,541
8,877
0
40,125
L
Scylla
ZetaDeku
Scylla
9,493
490
0
164
14,198
5,053
198
6,050
7,973
42,298
0
W
King Arthur
pandabearexe
King Arthur
15,615
635
0
11,480
20,471
25,443
373
3,030
17,441
0
41,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,939
Gold Earned
39,315
163
Minions Killed
227
2
Camps Cleared
13
933,476
Distance Traveled
1,010,400
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,908
574
59
3
0
363,753
4
W
Zhong Kui
14,515
764
135
7
9
311,772
2
W
Thanatos
11,867
625
37
2
1
354,252
4
L
Charybdis
11,616
611
55
3
0
243,414
3
L
Scylla
10,415
548
49
3
2
326,309
3
W
King Arthur
12,933
681
55
3
3
344,376
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role