Player Matchup

Charybdis
Charybdis
FadedRarity
Charybdis
Level 134
God Stats
5W - 11L
1,151 SR
Queue Stats
130W - 147L
1,452 Elo+
Party 1
Zhong Kui
Zhong Kui
Kaiohei
Zhong Kui
Level 112
God Stats
21W - 11L
1,598 SR
Queue Stats
134W - 106L
1,515 Elo+
Party 1
Sylvanus
Sylvanus
jabessevilan
Sylvanus
Level 107
God Stats
2W - 1L
1,490 SR
Queue Stats
25W - 19L
1,420 Elo+
Solo
Team Averages
Level 118
1,413 SR
1,462 Elo+

VS

Team Averages
Level 63
1,652 SR
1,261 Elo+
Geb
Geb
FnckMyLife
Geb
Level 74
God Stats
1W - 2L
1,700 SR
Queue Stats
353W - 344L
1,444 Elo+
Solo
Sol
Sol
Kin6 T3rry
Sol
Level 104
God Stats
14W - 16L
1,406 SR
Queue Stats
849W - 1,001L
1,348 Elo+
Solo
Charybdis
Charybdis
speedy111mars
Charybdis
Level 11
God Stats
0W - 1L
1,849 SR
Queue Stats
0W - 7L
992 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FadedRarity
Charybdis
14
4 / 2 / 10
10,190
679
11,889
12,211
5,041
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Kaiohei
Zhong Kui
15
7 / 0 / 6
10,592
706
20,568
16,102
17,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
jabessevilan
Sylvanus
13
4 / 0 / 8
10,178
679
5,920
16,589
15,901
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
8,615
574
9,247
20,376
23,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 3 / 0
8,611
574
18,971
14,897
5,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
speedy111mars
Charybdis
10
0 / 7 / 2
7,872
525
1,444
11,145
3,603
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
15
Kills
2
2
Deaths
15
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
FadedRarity
Charybdis
4
2
10
4.5
L
0
5
2
0.2
W
Zhong Kui
Kaiohei
Zhong Kui
7
0
6
10
L
2
3
0
0.67
W
Sylvanus
jabessevilan
Sylvanus
4
0
8
8
L
Charybdis
speedy111mars
Charybdis
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,377
Damage
29,662
44,902
Taken
46,418
38,153
Mitigated
32,045
25,779
Healing
11,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
FadedRarity
Charybdis
11,889
4,878
0
1,069
12,211
5,041
1,059
7,853
4,358
0
46,651
L
9,247
490
631
5,751
20,376
23,168
0
12,202
8,174
20,689
0
W
Zhong Kui
Kaiohei
Zhong Kui
20,568
2,182
394
8,454
16,102
17,211
1,871
9,705
6,397
47,825
0
L
18,971
7,389
328
4,984
14,897
5,274
430
9,239
5,658
40,355
3,544
W
Sylvanus
jabessevilan
Sylvanus
5,920
554
7,056
8,806
16,589
15,901
579
10,576
6,013
22,247
0
L
Charybdis
speedy111mars
Charybdis
1,444
1,021
0
250
11,145
3,603
0
5,047
6,098
0
10,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,960
Gold Earned
25,098
160
Minions Killed
119
10
Camps Cleared
2
793,128
Distance Traveled
782,945
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,190
679
64
4
2
268,486
2
L
Geb
8,615
574
11
1
0
324,518
1
W
Zhong Kui
10,592
706
64
4
5
287,534
3
L
Sol
8,611
574
83
6
1
235,550
3
W
Sylvanus
10,178
679
32
2
3
237,108
2
L
Charybdis
7,872
525
25
2
1
222,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role