Player Matchup

Cthulhu
Cthulhu
Gaiathor
Cthulhu
Level 20
God Stats
18W - 15L
1,464 SR
Queue Stats
32W - 38L
1,356 Elo+
Solo
Fenrir
Fenrir
Igorzhim
Fenrir
Level 6
God Stats
1W - 0L
1,112 SR
Queue Stats
2W - 1L
1,380 Elo+
Solo
Poseidon
Poseidon
JustinCurrySav
Poseidon
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 8L
1,532 Elo+
Solo
Izanami
Izanami
cashflew
Izanami
Level 18
God Stats
10W - 15L
1,527 SR
Queue Stats
33W - 45L
1,428 Elo+
Solo
Chang'e
Chang'e
yaya-torres-68-
Chang'e
Level 26
God Stats
32W - 20L
1,461 SR
Queue Stats
106W - 87L
1,519 Elo+
Solo
Team Averages
Level 15
1,413 SR
1,443 Elo+

VS

Team Averages
Level 17
1,581 SR
1,454 Elo+
Fenrir
Fenrir
MDLR_uk_bob
Fenrir
Level 18
God Stats
7W - 5L
1,727 SR
Queue Stats
28W - 25L
1,437 Elo+
Party 1
Neith
Neith
OliverMiSi_RDCS
Neith
Level 17
God Stats
1W - 1L
1,656 SR
Queue Stats
24W - 25L
1,367 Elo+
Party 1
Bellona
Bellona
Twitch_Juviga99
Bellona
Level 22
God Stats
26W - 22L
1,521 SR
Queue Stats
66W - 59L
1,377 Elo+
Party 1
Cernunnos
Cernunnos
Wasi87HUN
Cernunnos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,656 Elo+
Solo
Kukulkan
Kukulkan
Zaccalli
Kukulkan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 87L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gaiathor
Cthulhu
16
0 / 0 / 3
9,457
450
4,481
9,169
9,395
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Igorzhim
Fenrir
7
0 / 3 / 4
7,126
339
680
5,052
1,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
20
17 / 5 / 4
14,111
672
26,008
17,880
6,995
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
cashflew
Izanami
14
1 / 7 / 0
8,651
412
1,814
10,363
3,208
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
7 / 1 / 2
12,913
615
13,054
13,208
6,867
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
4 / 1 / 1
11,450
545
5,909
16,430
6,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
5 / 3 / 1
11,438
545
9,746
16,416
5,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 2 / 2
10,081
480
3,287
12,435
7,374
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
Wasi87HUN
Cernunnos
14
2 / 12 / 1
9,161
436
5,498
15,088
4,745
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Zaccalli
Kukulkan
16
5 / 7 / 3
10,570
503
11,825
12,193
4,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
25
Kills
16
16
Deaths
25
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Gaiathor
Cthulhu
0
0
3
1.5
W
Fenrir
Igorzhim
Fenrir
0
3
4
0.67
W
Poseidon
17
5
4
3.8
L
Fenrir
4
1
1
4.5
L
5
3
1
1.83
L
0
2
2
0.5
L
Cernunnos
Wasi87HUN
Cernunnos
2
12
1
0.21
L
Kukulkan
Zaccalli
Kukulkan
5
7
3
0.93
W
Izanami
cashflew
Izanami
1
7
0
0.14
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,037
Damage
36,265
55,672
Taken
72,562
28,110
Mitigated
29,148
23,095
Healing
21,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Gaiathor
Cthulhu
4,481
207
80
3,988
9,169
9,395
797
1,641
7,528
42,559
0
W
Fenrir
Igorzhim
Fenrir
680
275
0
17
5,052
1,645
26
1,677
3,375
0
6,000
W
Poseidon
26,008
5,121
174
7,501
17,880
6,995
0
5,371
12,509
107,078
0
L
Fenrir
5,909
1,447
0
9,094
16,430
6,849
0
7,006
9,401
0
95,385
L
9,746
5,081
0
9,440
16,416
5,933
581
8,802
7,576
0
76,898
L
3,287
969
0
2,680
12,435
7,374
1,042
9,350
3,066
0
58,414
L
Cernunnos
Wasi87HUN
Cernunnos
5,498
3,098
0
336
15,088
4,745
1,471
9,581
5,490
0
31,224
L
Kukulkan
Zaccalli
Kukulkan
11,825
826
0
0
12,193
4,247
0
9,014
3,161
67,688
0
W
Izanami
cashflew
Izanami
1,814
1,083
0
1,912
10,363
3,208
2,176
1,314
9,049
0
39,856
W
13,054
728
711
8,712
13,208
6,867
401
1,822
11,386
88,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,258
Gold Earned
52,700
482
Minions Killed
587
0
Camps Cleared
0
1,679,112
Distance Traveled
1,906,381
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,457
450
62
3
0
405,918
0
W
Fenrir
7,126
339
14
1
0
163,348
0
W
Poseidon
14,111
672
151
7
0
420,712
3
L
Fenrir
11,450
545
145
7
0
422,290
0
L
Neith
11,438
545
131
6
0
357,450
1
L
Bellona
10,081
480
142
7
0
384,977
1
L
Cernunnos
9,161
436
56
3
0
340,532
1
L
Kukulkan
10,570
503
113
5
0
401,132
3
W
Izanami
8,651
412
81
4
0
307,284
4
W
Chang'e
12,913
615
174
8
0
381,850
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role