Player Matchup

Tiamat
Tiamat
MonsDerrMan
Tiamat
Level 160
God Stats
26W - 3L
1,771 SR
Queue Stats
868W - 266L
1,765 Elo+
Party 2
Danzaburou
Danzaburou
Shmiddyy
Danzaburou
Level 145
God Stats
18W - 6L
1,670 SR
Queue Stats
1,119W - 663L
1,692 Elo+
Party 2
Nike
Nike
Wesmond
Nike
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
650W - 180L
1,774 Elo+
Party 2
Ymir
Ymir
ronhell025
Ymir
Level 160
God Stats
5W - 2L
1,562 SR
Queue Stats
525W - 593L
1,507 Elo+
Solo
Awilix
Awilix
setnah
Awilix
Level 67
God Stats
21W - 13L
1,694 SR
Queue Stats
566W - 508L
1,671 Elo+
Party 2
Team Averages
Level 138
1,639 SR
1,682 Elo+

VS

Team Averages
Level 106
1,690 SR
1,601 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Johnnythegreat
Charybdis
Level 148
God Stats
6W - 3L
1,703 SR
Queue Stats
262W - 278L
1,511 Elo+
Party 1
Sun Wukong
Sun Wukong
MRSHR33DER
Sun Wukong
Level 6
God Stats
1W - 1L
1,775 SR
Queue Stats
3W - 5L
1,772 Elo+
Party 1
Kali
Kali
Uliic
Kali
Level 104
God Stats
13W - 10L
1,720 SR
Queue Stats
15W - 13L
1,631 Elo+
Party 1
Ymir
Ymir
Vasillithebrave
Ymir
Level 112
God Stats
6W - 6L
1,751 SR
Queue Stats
50W - 50L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
4 / 0 / 1
6,965
697
5,099
5,079
3,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Shmiddyy
Danzaburou
11
2 / 0 / 1
6,572
657
3,526
4,645
1,442
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nike
Wesmond
Nike
12
6 / 1 / 1
7,210
721
8,343
7,817
5,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 1 / 3
5,207
521
3,220
6,603
3,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Awilix
setnah
Awilix
10
2 / 1 / 1
5,807
581
2,422
6,704
1,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 1 / 1
6,480
648
2,719
5,416
1,963
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Johnnythegreat
Charybdis
7
0 / 3 / 0
4,489
449
2,507
5,823
1,209
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
MRSHR33DER
Sun Wukong
7
0 / 4 / 1
4,454
445
1,877
7,457
3,206
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kali
Uliic
Kali
9
2 / 5 / 1
5,513
551
4,853
9,812
3,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 2 / 2
4,784
478
2,715
7,089
3,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
14
Kills
3
3
Deaths
15
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
1
1.5
L
Charybdis
Johnnythegreat
Charybdis
0
3
0
0
L
Sun Wukong
MRSHR33DER
Sun Wukong
0
4
1
0.13
W
Tiamat
4
0
1
4.5
W
Danzaburou
Shmiddyy
Danzaburou
2
0
1
2.5
L
Kali
Uliic
Kali
2
5
1
0.5
L
0
2
2
0.5
W
Nike
Wesmond
Nike
6
1
1
6.5
W
0
1
3
1.5
W
Awilix
setnah
Awilix
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,610
Damage
14,671
30,848
Taken
35,597
15,422
Mitigated
13,288
11,908
Healing
9,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,719
1,015
0
2,173
5,416
1,963
0
2,353
3,063
36,531
0
L
Charybdis
Johnnythegreat
Charybdis
2,507
1,221
0
1,272
5,823
1,209
0
1,085
4,738
0
19,032
L
Sun Wukong
MRSHR33DER
Sun Wukong
1,877
428
0
1,003
7,457
3,206
161
1,313
6,144
0
13,582
W
Tiamat
5,099
667
0
2,827
5,079
3,674
226
1,113
3,966
47,933
0
W
Danzaburou
Shmiddyy
Danzaburou
3,526
1,898
0
2,658
4,645
1,442
0
355
4,290
0
40,580
L
Kali
Uliic
Kali
4,853
2,969
0
3,452
9,812
3,388
28
1,519
8,293
0
25,900
L
2,715
737
0
1,717
7,089
3,522
0
3,276
3,813
13,216
0
W
Nike
Wesmond
Nike
8,343
1,839
0
2,877
7,817
5,309
0
668
7,149
5,766
32,195
W
3,220
772
0
700
6,603
3,049
0
2,341
4,262
16,805
0
W
Awilix
setnah
Awilix
2,422
738
0
2,846
6,704
1,948
0
957
5,747
0
26,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,761
Gold Earned
25,720
360
Minions Killed
230
0
Camps Cleared
0
1,082,463
Distance Traveled
962,122
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,480
648
95
10
0
200,561
4
L
Charybdis
4,489
449
33
3
0
185,931
2
L
Sun Wukong
4,454
445
31
3
0
204,832
1
W
Tiamat
6,965
697
93
9
0
215,847
4
W
Danzaburou
6,572
657
87
9
0
204,728
1
L
Kali
5,513
551
56
6
0
189,265
2
L
Ymir
4,784
478
15
2
0
181,533
2
W
Nike
7,210
721
84
8
0
207,155
2
W
Ymir
5,207
521
33
3
0
217,237
3
W
Awilix
5,807
581
63
6
0
237,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role