Player Matchup

Anubis
Anubis
ButtsR4eatin
Anubis
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,424 Elo+
Party 1
Zhong Kui
Zhong Kui
FervidGriffin
Zhong Kui
Level 107
God Stats
11W - 6L
1,499 SR
Queue Stats
351W - 321L
1,516 Elo+
Party 1
Janus
Janus
Min LighhT
Janus
Level 148
God Stats
2W - 5L
1,305 SR
Queue Stats
419W - 395L
1,487 Elo+
Party 2
King Arthur
King Arthur
Pumpkintrap
King Arthur
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
299W - 265L
1,506 Elo+
Party 1
Bacchus
Bacchus
cs2183
Bacchus
Level 149
God Stats
7W - 2L
1,606 SR
Queue Stats
447W - 442L
1,430 Elo+
Party 2
Team Averages
Level 118
1,482 SR
1,473 Elo+

VS

Team Averages
Level 84
1,492 SR
1,429 Elo+
Tiamat
Tiamat
BouRN3nALLStaR
Tiamat
Level 142
God Stats
2W - 1L
1,621 SR
Queue Stats
348W - 346L
1,432 Elo+
Solo
He Bo
He Bo
haywood24-23
He Bo
Level 40
God Stats
5W - 3L
1,709 SR
Queue Stats
139W - 177L
1,327 Elo+
Solo
Ao Kuang
Ao Kuang
jabessevilan
Ao Kuang
Level 107
God Stats
2W - 12L
1,148 SR
Queue Stats
446W - 468L
1,461 Elo+
Solo
Thor
Thor
kingtiip
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chiron
Chiron
xFluddx
Chiron
Level 117
God Stats
2W - 2L
1,484 SR
Queue Stats
147W - 153L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
1 / 4 / 14
9,695
746
3,907
7,652
2,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
FervidGriffin
Zhong Kui
18
10 / 2 / 14
11,185
860
16,607
11,016
7,624
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
18
8 / 4 / 11
10,881
837
12,125
10,080
3,265
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Pumpkintrap
King Arthur
17
4 / 3 / 19
10,084
776
9,776
14,341
15,999
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
cs2183
Bacchus
17
3 / 3 / 19
9,765
751
5,305
17,039
20,102
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 3
9,380
722
5,843
8,476
4,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 9 / 4
8,972
690
4,379
12,009
3,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ao Kuang
jabessevilan
Ao Kuang
17
4 / 5 / 7
10,300
792
6,908
14,469
4,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
16
2 / 5 / 6
9,340
718
9,053
10,762
3,187
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
xFluddx
Chiron
16
6 / 4 / 4
9,825
756
13,600
8,958
3,146
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
40
26
Kills
16
16
Deaths
27
77
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
Anubis
1
4
14
2
W
Zhong Kui
FervidGriffin
Zhong Kui
10
2
14
8.5
W
Janus
8
4
11
3.38
W
King Arthur
Pumpkintrap
King Arthur
4
3
19
4.5
W
Bacchus
cs2183
Bacchus
3
3
19
4.17
L
2
9
4
0.44
L
Ao Kuang
jabessevilan
Ao Kuang
4
5
7
1.5
L
Thor
2
5
6
1
L
Chiron
xFluddx
Chiron
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,720
Damage
39,783
60,128
Taken
54,674
49,709
Mitigated
19,128
19,677
Healing
14,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,843
96
102
1,709
8,476
4,326
687
5,107
3,116
26,021
0
W
Anubis
3,907
301
0
573
7,652
2,719
1,628
1,591
6,003
16,288
0
W
Zhong Kui
FervidGriffin
Zhong Kui
16,607
1,441
1,963
2,979
11,016
7,624
2,532
3,043
7,871
31,464
0
W
Janus
12,125
709
1,433
1,389
10,080
3,265
1,342
3,279
6,761
28,684
0
W
King Arthur
Pumpkintrap
King Arthur
9,776
472
2,087
3,697
14,341
15,999
236
5,308
8,884
1,523
20,185
W
Bacchus
cs2183
Bacchus
5,305
307
1,241
4,315
17,039
20,102
506
3,343
13,479
9,856
0
L
4,379
85
0
1,496
12,009
3,481
0
9,968
1,760
8,654
0
L
Ao Kuang
jabessevilan
Ao Kuang
6,908
1,581
1,271
4,994
14,469
4,988
918
7,893
6,001
11,940
0
L
Thor
9,053
1,638
848
1,219
10,762
3,187
1,118
7,706
2,854
0
13,718
L
Chiron
xFluddx
Chiron
13,600
2,007
1,077
1,915
8,958
3,146
307
7,581
1,268
0
26,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,610
Gold Earned
47,817
124
Minions Killed
100
0
Camps Cleared
0
1,144,982
Distance Traveled
1,101,491
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,380
722
37
3
0
258,284
0
W
Anubis
9,695
746
27
2
0
189,564
0
W
Zhong Kui
11,185
860
43
3
0
232,786
1
W
Janus
10,881
837
33
3
0
231,022
0
W
King Arthur
10,084
776
19
1
0
253,850
1
W
Bacchus
9,765
751
2
0
0
237,760
0
L
He Bo
8,972
690
12
1
0
191,313
0
L
Ao Kuang
10,300
792
14
1
0
209,435
1
L
Thor
9,340
718
12
1
0
229,667
0
L
Chiron
9,825
756
25
2
0
212,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role