Player Matchup

Neith
Neith
Platinum IV
GirthyyGarth
Neith
Platinum IV
Level 128
God Stats
1W - 1L
1,309 SR
Queue Stats
27W - 15L
2,067 MMR
Party 1
Odin
Odin
Platinum II
WakeStorm
Odin
Platinum II
Level 160
God Stats
8W - 1L
1,865 SR
Queue Stats
35W - 22L
2,335 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond IV
gank_the_minions
Zhong Kui
Diamond IV
Level 160
God Stats
70W - 87L
1,540 SR
Queue Stats
900W - 1,072L
2,217 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,571 SR
2,206 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 123
1,554 SR
2,181 MMR
Achilles
Achilles
Platinum III
AllForOne007
Achilles
Platinum III
Level 89
God Stats
98W - 90L
1,606 SR
Queue Stats
340W - 423L
1,857 MMR
Solo
Hou Yi
Hou Yi
Masters
Im Number X
Hou Yi
Masters
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 61L
2,467 MMR
Party 2
Chronos
Chronos
Diamond II
Went Extinct
Chronos
Diamond II
Level 158
God Stats
5W - 10L
1,555 SR
Queue Stats
293W - 295L
2,219 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 12
11,654
686
15,085
9,559
4,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
16
11 / 4 / 9
12,756
750
22,423
17,358
15,063
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
17
7 / 1 / 11
12,315
724
16,624
15,336
16,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
Morgan Le FayTiamatPersephoneAthenaThoth

VS

Bans
GilgameshCabrakanYmirCthulhuKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AllForOne007
Achilles
11
0 / 7 / 3
8,862
521
8,088
27,590
19,901
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hou Yi
15
5 / 5 / 2
11,036
649
14,493
14,359
6,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
Went Extinct
Chronos
13
3 / 12 / 4
10,415
613
9,173
21,462
6,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
23
Kills
8
8
Deaths
24
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
AllForOne007
Achilles
0
7
3
0.21
W
5
3
12
3.67
L
Hou Yi
5
5
2
1.2
W
Odin
11
4
9
3.88
L
Chronos
Went Extinct
Chronos
3
12
4
0.42
W
Zhong Kui
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,132
Damage
31,754
42,253
Taken
63,411
35,859
Mitigated
33,074
10,206
Healing
10,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AllForOne007
Achilles
8,088
1,294
0
6,412
27,590
19,901
167
7,901
18,814
0
17,166
W
15,085
6,019
0
2,450
9,559
4,586
2,458
2,441
7,118
0
40,338
L
Hou Yi
14,493
6,265
0
1,619
14,359
6,463
278
2,611
11,551
0
57,868
W
Odin
22,423
5,409
0
130
17,358
15,063
262
3,315
14,043
0
46,031
L
Chronos
Went Extinct
Chronos
9,173
3,355
0
2,097
21,462
6,710
82
4,753
16,225
36,263
0
W
Zhong Kui
16,624
452
0
7,626
15,336
16,210
341
3,984
11,352
57,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,725
Gold Earned
30,313
196
Minions Killed
166
12
Camps Cleared
4
935,668
Distance Traveled
777,193
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,862
521
10
1
0
267,988
3
W
Neith
11,654
686
62
4
1
274,280
3
L
Hou Yi
11,036
649
99
6
2
258,266
2
W
Odin
12,756
750
40
2
4
349,292
1
L
Chronos
10,415
613
57
3
2
250,939
7
W
Zhong Kui
12,315
724
94
6
7
312,096
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role