Player Matchup

Ra
Ra
Lyyo64
Ra
Level 28
God Stats
2W - 2L
1,298 SR
Queue Stats
167W - 172L
1,468 Elo+
Party 1
Chernobog
Chernobog
TheAnvil
Chernobog
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
59W - 80L
1,429 Elo+
Solo
Guan Yu
Guan Yu
cool2960
Guan Yu
Level 18
God Stats
1W - 2L
1,509 SR
Queue Stats
53W - 90L
1,299 Elo+
Party 1
Fenrir
Fenrir
kosmat
Fenrir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,271 Elo+
Party 2
Olorun
Olorun
patrik99
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,361 Elo+
Party 2
Team Averages
Level 17
1,461 SR
1,366 Elo+

VS

Team Averages
Level 13
1,406 SR
1,208 Elo+
Cthulhu
Cthulhu
AULIT
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,020 Elo+
Solo
Kukulkan
Kukulkan
Flexitrix
Kukulkan
Level 9
God Stats
24W - 25L
1,284 SR
Queue Stats
32W - 36L
1,251 Elo+
Solo
Jormungandr
Jormungandr
Stricoun
Jormungandr
Level 6
God Stats
1W - 1L
1,246 SR
Queue Stats
3W - 2L
1,444 Elo+
Solo
Ra
Ra
Torocarré
Ra
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 56L
1,118 Elo+
Solo
Susano
Susano
ZuDie2
Susano
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
20
6 / 4 / 10
15,305
1,093
21,225
18,343
6,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
TheAnvil
Chernobog
20
12 / 4 / 9
16,048
1,146
34,857
26,646
9,148
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
cool2960
Guan Yu
20
0 / 5 / 9
12,202
872
6,075
20,211
19,026
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
kosmat
Fenrir
20
7 / 13 / 9
14,646
1,046
25,778
31,817
20,040
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
patrik99
Olorun
20
0 / 11 / 7
12,639
903
7,483
23,265
7,083
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

64

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AULIT
Cthulhu
20
9 / 4 / 21
15,427
1,102
20,948
22,178
27,025
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
Flexitrix
Kukulkan
20
5 / 0 / 19
14,234
1,017
24,243
9,111
3,831
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Stricoun
Jormungandr
20
3 / 5 / 23
14,296
1,021
16,744
26,157
39,261
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
13 / 5 / 15
15,073
1,077
30,978
17,065
7,521
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
ZuDie2
Susano
20
7 / 11 / 15
14,787
1,056
18,922
27,523
12,912
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
130
25
Kills
37
37
Deaths
25
44
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AULIT
Cthulhu
9
4
21
4.88
W
Kukulkan
Flexitrix
Kukulkan
5
0
19
14.5
L
Ra
6
4
10
2.75
W
Jormungandr
Stricoun
Jormungandr
3
5
23
2.9
L
Chernobog
TheAnvil
Chernobog
12
4
9
4.13
W
13
5
15
4.1
W
Susano
ZuDie2
Susano
7
11
15
1.32
L
Guan Yu
cool2960
Guan Yu
0
5
9
0.9
L
Fenrir
kosmat
Fenrir
7
13
9
0.88
L
Olorun
patrik99
Olorun
0
11
7
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,418
Damage
111,835
120,282
Taken
102,034
62,122
Mitigated
90,550
24,731
Healing
4,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AULIT
Cthulhu
20,948
1,576
932
0
22,178
27,025
0
7,901
14,277
44,862
0
W
Kukulkan
Flexitrix
Kukulkan
24,243
1,518
0
575
9,111
3,831
0
1,873
7,238
42,720
0
L
Ra
21,225
1,711
2,780
3,408
18,343
6,825
0
14,266
4,077
73,449
0
W
Jormungandr
Stricoun
Jormungandr
16,744
3,287
0
0
26,157
39,261
0
8,933
17,224
43,839
0
L
Chernobog
TheAnvil
Chernobog
34,857
28,140
0
9,369
26,646
9,148
0
20,249
6,397
0
75,343
W
30,978
3,396
1,667
1,234
17,065
7,521
0
3,597
13,468
70,705
0
W
Susano
ZuDie2
Susano
18,922
5,040
0
235
27,523
12,912
0
6,404
21,119
0
42,574
L
Guan Yu
cool2960
Guan Yu
6,075
932
730
2,874
20,211
19,026
0
16,455
3,756
0
11,817
L
Fenrir
kosmat
Fenrir
25,778
7,836
0
2,154
31,817
20,040
0
21,662
10,155
0
39,576
L
Olorun
patrik99
Olorun
7,483
5,702
402
3,014
23,265
7,083
0
20,281
2,984
27,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,840
Gold Earned
73,817
287
Minions Killed
298
7
Camps Cleared
8
1,338,573
Distance Traveled
1,379,824
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,427
1,102
48
3
0
299,488
2
W
Kukulkan
14,234
1,017
67
5
0
284,150
0
L
Ra
15,305
1,093
132
9
1
283,880
0
W
Jormungandr
14,296
1,021
57
4
1
269,722
0
L
Chernobog
16,048
1,146
78
6
1
254,638
0
W
Ra
15,073
1,077
95
7
0
256,357
0
W
Susano
14,787
1,056
31
2
7
270,107
0
L
Guan Yu
12,202
872
11
1
2
298,092
0
L
Fenrir
14,646
1,046
28
2
3
301,177
1
L
Olorun
12,639
903
38
3
0
200,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role