Player Matchup

Charybdis
Charybdis
FineGravy5
Charybdis
Level 127
God Stats
19W - 16L
1,477 SR
Queue Stats
109W - 116L
1,390 Elo+
Solo
Scylla
Scylla
Kido_Hermit
Scylla
Level 94
God Stats
1W - 2L
1,350 SR
Queue Stats
41W - 69L
1,364 Elo+
Party 1
Cerberus
Cerberus
Vicious_Orange
Cerberus
Level 89
God Stats
19W - 14L
1,505 SR
Queue Stats
55W - 82L
1,365 Elo+
Party 1
Team Averages
Level 103
1,444 SR
1,373 Elo+

VS

Team Averages
Level 76
1,488 SR
1,573 Elo+
Charybdis
Charybdis
Maxumbot
Charybdis
Level 102
God Stats
3W - 2L
1,336 SR
Queue Stats
20W - 14L
1,517 Elo+
Party 2
Thoth
Thoth
Szahh
Thoth
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,635 Elo+
Solo
Sylvanus
Sylvanus
TheKingPhilly
Sylvanus
Level 107
God Stats
5W - 2L
1,629 SR
Queue Stats
18W - 12L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FineGravy5
Charybdis
12
2 / 5 / 5
9,787
612
13,185
13,560
4,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
14
5 / 4 / 2
10,917
682
10,424
10,649
3,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
12
0 / 4 / 7
9,122
570
8,308
30,388
19,636
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Maxumbot
Charybdis
14
2 / 2 / 9
10,578
661
12,381
14,068
4,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Szahh
Thoth
15
6 / 2 / 5
11,126
695
17,387
9,381
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
TheKingPhilly
Sylvanus
14
5 / 4 / 6
10,694
668
17,814
20,533
10,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
7
Kills
13
13
Deaths
8
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Charybdis
FineGravy5
Charybdis
2
5
5
0.9
L
Scylla
5
4
2
1.5
W
Charybdis
Maxumbot
Charybdis
2
2
9
3.25
W
Thoth
Szahh
Thoth
6
2
5
4.25
W
Sylvanus
TheKingPhilly
Sylvanus
5
4
6
2
L
Cerberus
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,917
Damage
47,582
54,597
Taken
43,982
26,706
Mitigated
17,190
17,613
Healing
16,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
FineGravy5
Charybdis
13,185
8,325
502
3,936
13,560
4,040
0
9,806
3,754
0
37,062
L
Scylla
10,424
510
0
1,376
10,649
3,030
336
7,914
2,735
44,409
0
W
Charybdis
Maxumbot
Charybdis
12,381
8,037
0
1,822
14,068
4,365
1,910
8,123
5,945
0
43,911
W
Thoth
Szahh
Thoth
17,387
525
0
1,466
9,381
2,562
187
3,805
5,576
52,706
0
W
Sylvanus
TheKingPhilly
Sylvanus
17,814
4,664
5,085
8,292
20,533
10,263
425
7,322
13,211
28,449
5,840
L
Cerberus
8,308
216
0
11,799
30,388
19,636
153
16,077
14,311
22,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,826
Gold Earned
32,398
205
Minions Killed
156
7
Camps Cleared
7
833,229
Distance Traveled
836,140
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,787
612
67
4
4
268,802
4
L
Scylla
10,917
682
88
6
2
274,813
12
W
Charybdis
10,578
661
56
4
2
261,556
3
W
Thoth
11,126
695
68
4
2
302,538
3
W
Sylvanus
10,694
668
32
2
3
272,046
1
L
Cerberus
9,122
570
50
3
1
289,614
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role