Player Matchup

Hades
Hades
 
Hades
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
hellmode141
Bellona
Level 5
God Stats
6W - 0L
1,500 SR
Queue Stats
104W - 3L
1,948 Elo+
Party 1
Rama
Rama
hrartbeattt655
Rama
Level 125
God Stats
15W - 2L
1,996 SR
Queue Stats
988W - 63L
2,080 Elo+
Party 1
Team Averages
Level 94
1,665 SR
1,843 Elo+

VS

Team Averages
Level 124
1,594 SR
1,530 Elo+
Charybdis
Charybdis
 
Charybdis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Heinous_Alias
Chaac
Level 78
God Stats
4W - 7L
1,662 SR
Queue Stats
71W - 73L
1,546 Elo+
Party 2
Ra
Ra
xKingtero
Ra
Level 157
God Stats
30W - 30L
1,618 SR
Queue Stats
574W - 552L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
2 / 0 / 10
6,566
821
1,297
4,262
2,504
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
hellmode141
Bellona
11
5 / 0 / 12
7,375
922
8,181
10,192
9,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
11 / 1 / 7
8,407
1,051
16,404
7,580
2,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 6 / 0
5,889
736
3,022
7,624
3,052
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 5 / 1
5,228
654
4,002
13,163
6,158
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 7 / 1
5,319
665
5,237
7,523
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
18
Kills
1
1
Deaths
18
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
2
0
10
7
L
Charybdis
 
Charybdis
1
6
0
0.17
L
0
5
1
0.1
W
Bellona
hellmode141
Bellona
5
0
12
11
W
11
1
7
14.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,882
Damage
12,261
22,034
Taken
28,310
14,594
Mitigated
11,446
6,141
Healing
3,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
1,297
248
88
2,255
4,262
2,504
709
1,672
2,590
14,307
0
L
Charybdis
 
Charybdis
3,022
1,069
0
851
7,624
3,052
0
488
7,136
0
12,430
L
4,002
575
0
1,089
13,163
6,158
0
1,681
11,420
0
10,405
W
Bellona
hellmode141
Bellona
8,181
2,258
0
2,318
10,192
9,449
227
2,101
8,091
4,595
12,935
W
16,404
12,171
0
1,480
7,580
2,641
1,983
1,758
5,822
0
40,591
L
5,237
347
208
1,120
7,523
2,236
0
853
6,612
19,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,348
Gold Earned
16,436
87
Minions Killed
73
6
Camps Cleared
3
452,781
Distance Traveled
435,883
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,566
821
27
3
3
157,141
2
L
Charybdis
5,889
736
24
3
2
120,709
3
L
Chaac
5,228
654
14
2
1
165,010
2
W
Bellona
7,375
922
19
2
2
162,115
4
W
Rama
8,407
1,051
41
5
1
133,525
0
L
Ra
5,319
665
35
4
0
150,164
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role