Player Matchup

Serqet
Serqet
Flυx
Serqet
Level 136
God Stats
16W - 6L
1,792 SR
Queue Stats
314W - 270L
1,707 Elo+
Party 1
Hachiman
Hachiman
MarcoPol0
Hachiman
Level 160
God Stats
5W - 6L
1,506 SR
Queue Stats
254W - 165L
1,654 Elo+
Party 1
Kali
Kali
Phoeniх
Kali
Level 140
God Stats
5W - 2L
1,862 SR
Queue Stats
150W - 100L
1,782 Elo+
Party 1
Merlin
Merlin
Zelacian
Merlin
Level 106
God Stats
10W - 5L
1,864 SR
Queue Stats
441W - 325L
1,677 Elo+
Party 1
Artio
Artio
yAndruw
Artio
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,869 Elo+
Party 1
Team Averages
Level 140
1,705 SR
1,738 Elo+

VS

Team Averages
Level 107
1,671 SR
1,665 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
BigMackTV
Tsukuyomi
Level 101
God Stats
40W - 29L
1,615 SR
Queue Stats
620W - 530L
1,664 Elo+
Party 2
Fenrir
Fenrir
OhSeryph
Fenrir
Level 99
God Stats
2W - 2L
1,794 SR
Queue Stats
463W - 159L
1,750 Elo+
Party 2
Cerberus
Cerberus
TestierLyric1
Cerberus
Level 120
God Stats
1W - 4L
1,565 SR
Queue Stats
163W - 160L
1,656 Elo+
Solo
Rama
Rama
mesquik
Rama
Level 65
God Stats
1W - 1L
1,881 SR
Queue Stats
17W - 11L
1,757 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Flυx
Serqet
12
2 / 4 / 10
8,313
489
5,243
15,281
8,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
MarcoPol0
Hachiman
16
4 / 4 / 6
9,999
588
9,157
11,437
3,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
16
10 / 1 / 3
11,075
651
10,421
13,974
6,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
Zelacian
Merlin
13
1 / 3 / 8
8,604
506
4,797
9,591
2,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
yAndruw
Artio
16
3 / 4 / 11
9,866
580
13,381
18,764
17,833
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 4 / 4
8,535
502
10,263
8,899
3,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
BigMackTV
Tsukuyomi
15
3 / 3 / 2
8,652
509
9,626
11,325
5,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
OhSeryph
Fenrir
12
3 / 3 / 5
8,810
518
5,898
11,398
9,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
TestierLyric1
Cerberus
12
1 / 6 / 4
7,748
456
7,227
20,797
14,755
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
mesquik
Rama
16
8 / 4 / 2
10,019
589
12,616
10,464
3,514
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
20
Kills
16
16
Deaths
20
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
4
0.75
L
Tsukuyomi
BigMackTV
Tsukuyomi
3
3
2
1.33
W
Serqet
Flυx
Serqet
2
4
10
1.75
W
Hachiman
MarcoPol0
Hachiman
4
4
6
1.75
L
Fenrir
OhSeryph
Fenrir
3
3
5
1.83
W
Kali
10
1
3
11.5
L
Cerberus
TestierLyric1
Cerberus
1
6
4
0.5
W
Merlin
Zelacian
Merlin
1
3
8
1.67
L
Rama
mesquik
Rama
8
4
2
2.25
W
Artio
yAndruw
Artio
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,999
Damage
45,630
69,047
Taken
62,883
38,772
Mitigated
35,907
20,859
Healing
18,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,263
2,269
0
1,906
8,899
3,085
975
3,687
5,120
60,289
0
L
Tsukuyomi
BigMackTV
Tsukuyomi
9,626
2,299
0
2,876
11,325
5,336
662
2,502
8,731
0
62,595
W
Serqet
Flυx
Serqet
5,243
1,130
0
908
15,281
8,188
370
1,533
13,558
0
17,951
W
Hachiman
MarcoPol0
Hachiman
9,157
5,611
0
2,162
11,437
3,212
2,448
901
10,442
0
69,847
L
Fenrir
OhSeryph
Fenrir
5,898
1,783
0
2,602
11,398
9,217
0
1,623
9,775
0
24,770
W
Kali
10,421
5,552
0
7,111
13,974
6,560
966
3,247
10,553
0
55,239
L
Cerberus
TestierLyric1
Cerberus
7,227
834
0
8,256
20,797
14,755
0
8,879
11,918
41,850
0
W
Merlin
Zelacian
Merlin
4,797
290
0
1,406
9,591
2,979
468
4,395
4,866
48,298
0
L
Rama
mesquik
Rama
12,616
8,248
0
3,093
10,464
3,514
204
1,487
8,977
0
85,902
W
Artio
yAndruw
Artio
13,381
2,451
2,067
7,205
18,764
17,833
0
6,408
12,138
52,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,857
Gold Earned
43,764
398
Minions Killed
494
0
Camps Cleared
0
1,757,428
Distance Traveled
1,583,833
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,535
502
109
6
0
299,475
8
L
Tsukuyomi
8,652
509
102
6
0
356,066
1
W
Serqet
8,313
489
21
1
0
385,065
7
W
Hachiman
9,999
588
113
7
0
326,652
6
L
Fenrir
8,810
518
32
2
0
335,192
4
W
Kali
11,075
651
78
5
0
378,837
3
L
Cerberus
7,748
456
108
6
0
303,664
6
W
Merlin
8,604
506
89
5
0
327,026
4
L
Rama
10,019
589
143
8
0
289,436
1
W
Artio
9,866
580
97
6
0
339,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role