Player Matchup

Horus
Horus
Platinum V
Denelo
Horus
Platinum V
Level 157
God Stats
11W - 5L
1,747 SR
Queue Stats
93W - 74L
1,789 MMR
Party 1
Discordia
Discordia
Platinum III
Verkher
Discordia
Platinum III
Level 153
God Stats
4W - 3L
1,610 SR
Queue Stats
25W - 17L
2,014 MMR
Party 1
Ullr
Ullr
Platinum II
XxADIDASXxd
Ullr
Platinum II
Level 141
God Stats
4W - 2L
1,530 SR
Queue Stats
75W - 53L
1,916 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 150
1,629 SR
1,906 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,715 SR
1,845 MMR
Cthulhu
Cthulhu
Platinum IV
D3putyDowni
Cthulhu
Platinum IV
Level 150
God Stats
0W - 2L
1,712 SR
Queue Stats
35W - 22L
1,845 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum IV
S3rgeantSped
Baron Samedi
Platinum IV
Level 149
God Stats
1W - 1L
1,989 SR
Queue Stats
35W - 22L
1,845 MMR
Party 2
Chiron
Chiron
Platinum IV
V3teranVegetable
Chiron
Platinum IV
Level 108
God Stats
0W - 1L
1,443 SR
Queue Stats
28W - 20L
1,845 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Denelo
Horus
16
6 / 2 / 13
11,968
704
8,709
19,157
21,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Verkher
Discordia
16
8 / 3 / 10
12,255
721
27,112
10,639
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 5 / 13
12,159
715
12,915
16,959
6,276
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
TiamatGilgameshMorgan Le FayFenrirOdin

VS

Bans
Hou YiGuan YuSobekAthenaFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D3putyDowni
Cthulhu
15
4 / 5 / 6
11,430
672
14,394
26,547
22,416
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
S3rgeantSped
Baron Samedi
14
4 / 7 / 5
10,928
643
13,942
16,034
5,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 8 / 3
9,726
572
8,299
14,755
3,792
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
24
20
Kills
10
10
Deaths
20
36
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
D3putyDowni
Cthulhu
4
5
6
1.4
W
Horus
Denelo
Horus
6
2
13
6.25
L
Baron Samedi
S3rgeantSped
Baron Samedi
4
7
5
0.93
L
2
8
3
0.44
W
Discordia
Verkher
Discordia
8
3
10
4.33
W
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,736
Damage
36,635
46,755
Taken
57,336
31,624
Mitigated
31,419
14,110
Healing
16,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
D3putyDowni
Cthulhu
14,394
1,857
243
6,991
26,547
22,416
0
11,759
14,103
41,651
0
W
Horus
Denelo
Horus
8,709
3,666
4,011
7,391
19,157
21,276
418
10,792
8,365
0
18,776
L
Baron Samedi
S3rgeantSped
Baron Samedi
13,942
1,095
2,072
4,441
16,034
5,211
120
7,605
7,908
38,533
0
L
8,299
2,052
892
1,442
14,755
3,792
210
6,205
7,977
0
29,644
W
Discordia
Verkher
Discordia
27,112
988
0
1,759
10,639
4,072
762
6,406
4,233
62,680
0
W
12,915
4,907
0
949
16,959
6,276
2,037
11,387
5,572
0
52,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,382
Gold Earned
32,084
181
Minions Killed
165
7
Camps Cleared
6
925,760
Distance Traveled
873,383
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,430
672
55
3
2
318,362
13
W
Horus
11,968
704
20
1
2
297,410
4
L
Baron Samedi
10,928
643
55
3
1
264,255
3
L
Chiron
9,726
572
55
3
3
290,766
6
W
Discordia
12,255
721
83
5
2
324,222
9
W
Ullr
12,159
715
78
5
3
304,128
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role