Player Matchup

Zhong Kui
Zhong Kui
Arcdialysis
Zhong Kui
Level 113
God Stats
6W - 13L
1,159 SR
Queue Stats
532W - 861L
1,321 Elo+
Solo
Medusa
Medusa
QAUCK MY SACK
Medusa
Level 40
God Stats
68W - 70L
1,433 SR
Queue Stats
83W - 113L
1,182 Elo+
Party 2
Charybdis
Charybdis
T4nnerm4n
Charybdis
Level 93
God Stats
3W - 6L
1,500 SR
Queue Stats
108W - 127L
1,221 Elo+
Party 2
Team Averages
Level 82
1,364 SR
1,241 Elo+

VS

Team Averages
Level 24
1,293 SR
1,231 Elo+
Anubis
Anubis
Alfonso200
Anubis
Level 37
God Stats
54W - 68L
1,391 SR
Queue Stats
89W - 112L
1,338 Elo+
Party 1
Fenrir
Fenrir
Eliya9589
Fenrir
Level 12
God Stats
0W - 2L
1,039 SR
Queue Stats
1W - 8L
1,033 Elo+
Solo
Awilix
Awilix
MaxAMillionD
Awilix
Level 22
God Stats
5W - 8L
1,451 SR
Queue Stats
29W - 36L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Arcdialysis
Zhong Kui
15
8 / 4 / 19
11,719
837
13,828
12,845
7,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
12 / 4 / 17
12,315
880
10,681
11,742
2,671
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charybdis
T4nnerm4n
Charybdis
15
10 / 6 / 17
11,763
840
14,679
14,117
3,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Alfonso200
Anubis
16
12 / 8 / 2
12,577
898
19,751
19,119
11,496
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Eliya9589
Fenrir
10
0 / 15 / 2
7,737
553
1,571
15,354
5,935
Awilix
12
2 / 9 / 9
9,769
698
8,520
15,540
7,208
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
27
30
Kills
14
14
Deaths
32
53
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
Alfonso200
Anubis
12
8
2
1.63
W
Zhong Kui
Arcdialysis
Zhong Kui
8
4
19
4.38
L
Fenrir
Eliya9589
Fenrir
0
15
2
0.07
L
Awilix
2
9
9
0.72
W
12
4
17
5.13
W
Charybdis
T4nnerm4n
Charybdis
10
6
17
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,188
Damage
29,842
38,704
Taken
50,013
13,631
Mitigated
24,639
7,077
Healing
9,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Alfonso200
Anubis
19,751
1,197
0
8,083
19,119
11,496
746
6,242
12,877
46,776
0
W
Zhong Kui
Arcdialysis
Zhong Kui
13,828
1,414
644
3,834
12,845
7,344
772
6,501
6,344
36,643
0
L
Fenrir
Eliya9589
Fenrir
1,571
160
0
84
15,354
5,935
339
3,338
12,016
0
5,644
L
Awilix
8,520
2,716
208
1,488
15,540
7,208
459
4,368
11,172
0
24,168
W
10,681
4,454
0
869
11,742
2,671
1,277
6,556
5,186
0
27,123
W
Charybdis
T4nnerm4n
Charybdis
14,679
7,243
0
1,730
14,117
3,616
1,026
6,970
7,147
0
40,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,797
Gold Earned
30,083
146
Minions Killed
112
5
Camps Cleared
2
703,010
Distance Traveled
552,853
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,577
898
67
5
1
173,928
0
W
Zhong Kui
11,719
837
54
4
3
208,254
1
L
Fenrir
7,737
553
8
1
0
179,944
0
L
Awilix
9,769
698
37
3
1
198,981
4
W
Medusa
12,315
880
42
3
0
281,944
2
W
Charybdis
11,763
840
50
4
2
212,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role