Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
NCSTR33TFIGHT3R
Baron Samedi
Level 129
God Stats
1W - 0L
1,476 SR
Queue Stats
83W - 83L
1,499 Elo+
Party 1
Persephone
Persephone
iMalevolence200
Persephone
Level 160
God Stats
2W - 3L
1,485 SR
Queue Stats
115W - 117L
1,514 Elo+
Party 1
Team Averages
Level 139
1,487 SR
1,504 Elo+

VS

Team Averages
Level 143
1,387 SR
1,350 Elo+
Gilgamesh
Gilgamesh
GangSt1rWrapper
Gilgamesh
Level 159
God Stats
3W - 6L
1,303 SR
Queue Stats
76W - 146L
1,307 Elo+
Solo
Apollo
Apollo
deathaz
Apollo
Level 123
God Stats
2W - 10L
1,252 SR
Queue Stats
144W - 169L
1,402 Elo+
Solo
Zeus
Zeus
trueracerx216
Zeus
Level 148
God Stats
21W - 15L
1,605 SR
Queue Stats
46W - 54L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
2 / 4 / 12
12,228
644
11,394
15,561
8,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
NCSTR33TFIGHT3R
Baron Samedi
16
5 / 4 / 10
12,559
661
18,166
19,525
9,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Persephone
iMalevolence200
Persephone
16
9 / 6 / 5
13,915
732
24,425
17,143
6,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GangSt1rWrapper
Gilgamesh
15
2 / 2 / 10
11,383
599
8,587
29,320
39,769
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
deathaz
Apollo
14
3 / 7 / 5
11,206
590
7,076
16,614
8,110
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
8 / 7 / 3
12,600
663
19,701
15,181
7,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
31
16
Kills
13
14
Deaths
16
27
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
4
12
2
L
Gilgamesh
GangSt1rWrapper
Gilgamesh
2
2
10
3.5
W
Baron Samedi
NCSTR33TFIGHT3R
Baron Samedi
5
4
10
2.5
L
Apollo
deathaz
Apollo
3
7
5
0.79
W
Persephone
iMalevolence200
Persephone
9
6
5
1.92
L
8
7
3
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,985
Damage
35,364
52,229
Taken
61,115
23,966
Mitigated
55,207
20,842
Healing
9,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
11,394
145
123
2,502
15,561
8,118
652
6,429
8,786
41,576
0
L
Gilgamesh
GangSt1rWrapper
Gilgamesh
8,587
673
0
4,698
29,320
39,769
80
24,389
4,931
0
25,146
W
Baron Samedi
NCSTR33TFIGHT3R
Baron Samedi
18,166
1,242
5,563
8,136
19,525
9,605
1,185
7,130
11,987
54,090
0
L
Apollo
deathaz
Apollo
7,076
2,215
139
248
16,614
8,110
740
15,450
1,164
0
20,862
W
Persephone
iMalevolence200
Persephone
24,425
538
288
4,230
17,143
6,243
846
5,767
11,094
53,438
0
L
19,701
938
515
3,514
15,181
7,328
628
14,224
957
61,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,702
Gold Earned
35,189
213
Minions Killed
162
6
Camps Cleared
3
972,561
Distance Traveled
920,698
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,228
644
76
4
2
324,677
3
L
Gilgamesh
11,383
599
29
2
1
371,813
1
W
Baron Samedi
12,559
661
77
4
2
336,374
4
L
Apollo
11,206
590
33
2
0
292,095
6
W
Persephone
13,915
732
60
3
2
311,510
1
L
Zeus
12,600
663
100
5
2
256,790
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role