Player Matchup

Yemoja
Yemoja
Flυx
Yemoja
Level 136
God Stats
3W - 2L
1,228 SR
Queue Stats
314W - 270L
1,686 Elo+
Party 1
Chernobog
Chernobog
MarcoPol0
Chernobog
Level 160
God Stats
16W - 3L
1,833 SR
Queue Stats
254W - 165L
1,630 Elo+
Party 1
Loki
Loki
Phoeniх
Loki
Level 140
God Stats
3W - 4L
1,481 SR
Queue Stats
150W - 100L
1,765 Elo+
Party 1
Merlin
Merlin
Zelacian
Merlin
Level 106
God Stats
10W - 5L
1,739 SR
Queue Stats
441W - 325L
1,655 Elo+
Party 1
Hercules
Hercules
yAndruw
Hercules
Level 159
God Stats
1W - 0L
1,476 SR
Queue Stats
6W - 1L
1,751 Elo+
Party 1
Team Averages
Level 140
1,551 SR
1,698 Elo+

VS

Team Averages
Level 137
1,724 SR
1,636 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DaddyTurtles-
Gilgamesh
Level 107
God Stats
8W - 4L
1,724 SR
Queue Stats
166W - 146L
1,655 Elo+
Solo
King Arthur
King Arthur
HeavyWarcrier
King Arthur
Level 158
God Stats
6W - 3L
1,787 SR
Queue Stats
141W - 135L
1,659 Elo+
Solo
Medusa
Medusa
aGDeluxe
Medusa
Level 127
God Stats
17W - 12L
1,716 SR
Queue Stats
204W - 205L
1,629 Elo+
Solo
Kukulkan
Kukulkan
mymallanxd
Kukulkan
Level 153
God Stats
11W - 3L
1,890 SR
Queue Stats
410W - 375L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Flυx
Yemoja
10
0 / 0 / 3
6,751
482
2,781
8,637
6,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chernobog
MarcoPol0
Chernobog
16
5 / 0 / 2
9,643
689
7,812
7,093
2,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
12
4 / 2 / 1
7,923
566
3,489
8,947
3,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
Zelacian
Merlin
12
1 / 1 / 4
7,458
533
2,710
3,459
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
yAndruw
Hercules
13
2 / 2 / 0
8,059
576
6,645
9,172
6,545
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 1 / 0
7,072
505
3,857
7,926
3,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilgamesh
DaddyTurtles-
Gilgamesh
11
1 / 4 / 0
6,640
474
2,213
7,907
3,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
HeavyWarcrier
King Arthur
12
2 / 4 / 1
7,165
512
5,921
11,673
6,491
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
aGDeluxe
Medusa
6
0 / 2 / 0
4,895
350
1,036
3,246
937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
mymallanxd
Kukulkan
12
0 / 1 / 1
7,287
521
3,520
4,323
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
12
Kills
4
5
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
1
0
1
L
Gilgamesh
DaddyTurtles-
Gilgamesh
1
4
0
0.25
W
Yemoja
Flυx
Yemoja
0
0
3
1.5
L
King Arthur
HeavyWarcrier
King Arthur
2
4
1
0.63
W
Chernobog
MarcoPol0
Chernobog
5
0
2
6
W
Loki
4
2
1
2.25
W
Merlin
Zelacian
Merlin
1
1
4
3
L
Medusa
aGDeluxe
Medusa
0
2
0
0
L
Kukulkan
mymallanxd
Kukulkan
0
1
1
0.5
W
Hercules
yAndruw
Hercules
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,437
Damage
16,547
37,308
Taken
35,075
19,932
Mitigated
15,896
12,770
Healing
9,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,857
1,244
282
3,893
7,926
3,938
18
1,739
6,009
39,771
12,986
L
Gilgamesh
DaddyTurtles-
Gilgamesh
2,213
448
0
1,847
7,907
3,276
0
846
7,019
0
35,856
W
Yemoja
Flυx
Yemoja
2,781
568
776
1,907
8,637
6,859
58
3,159
5,478
17,657
0
L
King Arthur
HeavyWarcrier
King Arthur
5,921
650
0
2,764
11,673
6,491
0
684
10,911
2,721
37,122
W
Chernobog
MarcoPol0
Chernobog
7,812
5,487
0
3,630
7,093
2,358
3,610
1,120
5,973
0
77,548
W
Loki
3,489
804
0
250
8,947
3,214
0
1,821
7,126
0
45,156
W
Merlin
Zelacian
Merlin
2,710
198
0
1,022
3,459
956
302
578
2,881
40,687
0
L
Medusa
aGDeluxe
Medusa
1,036
248
0
633
3,246
937
0
215
3,031
0
12,409
L
Kukulkan
mymallanxd
Kukulkan
3,520
459
0
500
4,323
1,254
0
1,501
2,614
50,647
0
W
Hercules
yAndruw
Hercules
6,645
2,850
0
5,185
9,172
6,545
0
1,235
7,937
0
41,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,834
Gold Earned
33,059
443
Minions Killed
392
0
Camps Cleared
0
1,388,645
Distance Traveled
1,167,742
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,072
505
98
7
0
251,734
5
L
Gilgamesh
6,640
474
66
5
0
261,236
4
W
Yemoja
6,751
482
29
2
0
275,253
13
L
King Arthur
7,165
512
84
6
0
295,072
1
W
Chernobog
9,643
689
133
10
0
282,079
5
W
Loki
7,923
566
86
6
0
291,982
3
W
Merlin
7,458
533
90
6
0
267,055
4
L
Medusa
4,895
350
23
2
0
103,433
0
L
Kukulkan
7,287
521
121
9
0
256,267
10
W
Hercules
8,059
576
105
8
0
272,276
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role