Player Matchup

Charybdis
Charybdis
Conjuring Crow
Charybdis
Level 124
God Stats
1W - 3L
1,498 SR
Queue Stats
630W - 604L
1,469 Elo+
Solo
Chaac
Chaac
ThatGamerDude17
Chaac
Level 86
God Stats
30W - 34L
1,491 SR
Queue Stats
398W - 464L
1,393 Elo+
Party 2
Fenrir
Fenrir
Tx Daddy6363
Fenrir
Level 61
God Stats
70W - 68L
1,484 SR
Queue Stats
196W - 234L
1,379 Elo+
Party 2
Sobek
Sobek
Tx T Bundy
Sobek
Level 57
God Stats
22W - 24L
1,433 SR
Queue Stats
179W - 256L
1,358 Elo+
Party 2
Ah Puch
Ah Puch
Tx jm Cr0w
Ah Puch
Level 29
God Stats
46W - 59L
1,449 SR
Queue Stats
149W - 193L
1,384 Elo+
Party 2
Team Averages
Level 71
1,471 SR
1,397 Elo+

VS

Team Averages
Level 92
1,607 SR
1,455 Elo+
Ra
Ra
 
Ra
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Joel_gc12
Thanatos
Level 100
God Stats
7W - 7L
1,447 SR
Queue Stats
679W - 629L
1,412 Elo+
Party 1
Bellona
Bellona
Lord_CR12
Bellona
Level 32
God Stats
3W - 0L
1,715 SR
Queue Stats
8W - 5L
1,410 Elo+
Party 1
Charybdis
Charybdis
Undertaker21I
Charybdis
Level 121
God Stats
11W - 10L
1,779 SR
Queue Stats
554W - 542L
1,455 Elo+
Solo
Bacchus
Bacchus
jtroz
Bacchus
Level 108
God Stats
24W - 17L
1,594 SR
Queue Stats
783W - 771L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Conjuring Crow
Charybdis
17
0 / 9 / 2
11,103
444
9,806
20,444
8,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
1 / 5 / 3
12,145
486
15,134
23,029
31,857
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
16
9 / 4 / 1
11,032
441
9,341
19,091
7,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
16
3 / 6 / 7
11,303
452
9,034
23,392
25,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
Tx jm Cr0w
Ah Puch
16
2 / 6 / 9
10,812
432
19,524
18,967
8,824
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
5 / 5 / 11
12,954
518
16,635
21,202
10,325
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Joel_gc12
Thanatos
20
6 / 3 / 9
13,512
540
14,346
15,412
7,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Lord_CR12
Bellona
20
3 / 1 / 6
13,863
555
10,218
21,179
23,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Undertaker21I
Charybdis
20
11 / 5 / 8
14,919
597
16,973
22,620
8,208
Bacchus
jtroz
Bacchus
18
5 / 2 / 18
13,468
539
16,426
25,693
40,007
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
82
15
Kills
30
30
Deaths
16
22
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
5
11
2.1
L
Charybdis
Conjuring Crow
Charybdis
0
9
2
0.11
W
Thanatos
Joel_gc12
Thanatos
6
3
9
3.5
W
Bellona
Lord_CR12
Bellona
3
1
6
6
L
1
5
3
0.5
L
Fenrir
9
4
1
2.38
L
Sobek
3
6
7
1.08
L
Ah Puch
Tx jm Cr0w
Ah Puch
2
6
9
1.08
W
Charybdis
Undertaker21I
Charybdis
11
5
8
3
W
Bacchus
jtroz
Bacchus
5
2
18
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,839
Damage
74,598
104,923
Taken
106,106
82,958
Mitigated
90,051
29,610
Healing
64,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
16,635
658
2,971
9,439
21,202
10,325
607
11,231
9,971
95,213
0
L
Charybdis
Conjuring Crow
Charybdis
9,806
5,933
0
6,289
20,444
8,502
3,062
4,236
16,208
0
88,928
W
Thanatos
Joel_gc12
Thanatos
14,346
2,278
0
16,932
15,412
7,674
995
2,787
12,625
0
102,920
W
Bellona
Lord_CR12
Bellona
10,218
5,761
0
10,864
21,179
23,837
807
5,017
16,162
0
94,356
L
15,134
2,384
0
7,976
23,029
31,857
0
6,121
16,908
611
88,289
L
Fenrir
9,341
2,340
0
3,886
19,091
7,832
336
4,773
14,318
0
62,611
L
Sobek
9,034
189
0
5,032
23,392
25,943
160
9,396
13,996
42,767
0
L
Ah Puch
Tx jm Cr0w
Ah Puch
19,524
605
0
6,427
18,967
8,824
312
8,535
10,432
76,196
0
W
Charybdis
Undertaker21I
Charybdis
16,973
9,789
0
12,829
22,620
8,208
4,040
5,177
17,443
0
123,190
W
Bacchus
jtroz
Bacchus
16,426
2,197
1,472
9,790
25,693
40,007
389
9,104
16,589
44,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,395
Gold Earned
68,716
621
Minions Killed
679
0
Camps Cleared
0
2,099,259
Distance Traveled
2,387,555
8
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,954
518
150
6
0
509,582
5
L
Charybdis
11,103
444
155
6
0
366,720
0
W
Thanatos
13,512
540
126
5
0
516,747
2
W
Bellona
13,863
555
191
8
0
425,496
4
L
Chaac
12,145
486
184
7
0
412,070
2
L
Fenrir
11,032
441
84
3
0
459,986
0
L
Sobek
11,303
452
71
3
0
430,605
1
L
Ah Puch
10,812
432
127
5
0
429,878
5
W
Charybdis
14,919
597
162
6
0
426,431
12
W
Bacchus
13,468
539
50
2
0
509,299
17

Distance Traveled

Minion Kills by Role

Gold Earned by Role