Player Matchup

Janus
Janus
BAESALTY
Janus
Level 22
God Stats
21W - 37L
1,173 SR
Queue Stats
36W - 57L
1,258 Elo+
Party 1
Jormungandr
Jormungandr
Depkill
Jormungandr
Level 4
God Stats
0W - 2L
1,298 SR
Queue Stats
1W - 4L
1,492 Elo+
Solo
Sol
Sol
Dylan8439
Sol
Level 8
God Stats
15W - 22L
1,382 SR
Queue Stats
34W - 50L
1,349 Elo+
Party 1
Fenrir
Fenrir
The_BFG26
Fenrir
Level 15
God Stats
3W - 5L
1,399 SR
Queue Stats
85W - 126L
1,293 Elo+
Party 1
Apollo
Apollo
atypical-cask6
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,439 Elo+
Solo
Team Averages
Level 11
1,350 SR
1,366 Elo+

VS

Team Averages
Level 12
1,437 SR
1,360 Elo+
Kukulkan
Kukulkan
DanFlashes
Kukulkan
Level 7
God Stats
3W - 1L
1,606 SR
Queue Stats
7W - 5L
1,416 Elo+
Solo
Hel
Hel
Fad3dShadow_5432
Hel
Level 22
God Stats
1W - 7L
1,161 SR
Queue Stats
45W - 44L
1,369 Elo+
Solo
Chernobog
Chernobog
TrouserSnake199X
Chernobog
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 48L
1,498 Elo+
Solo
Izanami
Izanami
lolbitXlol12
Izanami
Level 16
God Stats
7W - 11L
1,336 SR
Queue Stats
34W - 43L
1,295 Elo+
Party 2
Cerberus
Cerberus
scarygoons5246
Cerberus
Level 8
God Stats
6W - 7L
1,583 SR
Queue Stats
9W - 17L
1,223 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BAESALTY
Janus
19
10 / 9 / 2
15,426
1,102
30,436
23,831
8,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
Depkill
Jormungandr
20
2 / 7 / 9
13,152
939
10,613
23,152
18,882
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
1 / 3 / 6
11,899
850
23,481
20,775
6,773
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
The_BFG26
Fenrir
19
1 / 12 / 5
12,388
885
13,151
27,542
17,984
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

18
0 / 9 / 4
11,087
792
5,142
16,367
6,614
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Team 1 Tickets

0

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DanFlashes
Kukulkan
20
7 / 4 / 16
14,001
1,000
28,988
13,578
6,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
11 / 2 / 15
15,111
1,079
22,027
18,910
9,140
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
20
8 / 2 / 12
13,188
942
17,653
13,570
6,251
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
lolbitXlol12
Izanami
20
11 / 4 / 13
13,826
988
24,714
17,006
6,411
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
20
3 / 2 / 23
13,101
936
10,007
25,297
10,002

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
119
14
Kills
40
40
Deaths
14
26
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Janus
BAESALTY
Janus
10
9
2
1.22
W
Kukulkan
DanFlashes
Kukulkan
7
4
16
3.75
L
Jormungandr
Depkill
Jormungandr
2
7
9
0.93
L
1
3
6
1.33
W
11
2
15
9.25
L
Fenrir
The_BFG26
Fenrir
1
12
5
0.29
W
Chernobog
8
2
12
7
L
0
9
4
0.22
W
Izanami
lolbitXlol12
Izanami
11
4
13
4.38
W
Cerberus
3
2
23
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,823
Damage
103,389
111,667
Taken
88,361
58,463
Mitigated
38,091
8,727
Healing
22,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
BAESALTY
Janus
30,436
3,175
577
1,931
23,831
8,210
0
12,185
11,646
58,036
0
W
Kukulkan
DanFlashes
Kukulkan
28,988
4,062
0
977
13,578
6,287
0
8,903
4,675
65,914
0
L
Jormungandr
Depkill
Jormungandr
10,613
2,585
0
0
23,152
18,882
0
15,182
7,970
29,371
0
L
23,481
7,025
0
4,939
20,775
6,773
0
9,765
11,010
37,922
0
W
22,027
3,936
8,172
10,007
18,910
9,140
0
14,898
4,012
38,598
0
L
Fenrir
The_BFG26
Fenrir
13,151
3,079
0
896
27,542
17,984
0
15,528
12,014
0
34,254
W
Chernobog
17,653
9,509
0
1,717
13,570
6,251
0
7,893
5,585
0
35,161
L
5,142
1,639
0
384
16,367
6,614
0
8,362
8,005
0
12,491
W
Izanami
lolbitXlol12
Izanami
24,714
21,798
0
0
17,006
6,411
0
12,584
4,249
0
39,032
W
Cerberus
10,007
707
0
2,057
25,297
10,002
0
19,987
5,310
18,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,952
Gold Earned
69,227
192
Minions Killed
235
5
Camps Cleared
7
1,262,205
Distance Traveled
1,174,802
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
15,426
1,102
78
6
1
268,662
0
W
Kukulkan
14,001
1,000
97
7
1
219,114
0
L
Jormungandr
13,152
939
23
2
1
251,735
0
L
Sol
11,899
850
30
2
2
257,270
0
W
Hel
15,111
1,079
43
3
0
266,909
1
L
Fenrir
12,388
885
44
3
0
251,618
1
W
Chernobog
13,188
942
29
2
3
223,773
0
L
Apollo
11,087
792
17
1
1
232,920
1
W
Izanami
13,826
988
35
3
2
207,881
0
W
Cerberus
13,101
936
31
2
1
257,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role